Item Construction Flashcards
1
Q
What three [simple] things make a good item?
A
1) concise
2) simple language
3) not double barrelled
2
Q
Should the items be strongly-worded to one (or the other) end of the continuum?
A
Yes.
For example: I have to be around people all the time vs. I sometimes have to be around people
3
Q
Compare the ideal-point process to the dominance approach:
A