IT152_Lecture_4._Storyboard_Overview_2013a Flashcards
Development process of a multimedia title…?
Product definition Storyboarding Prototyping/initial design Alpha Production Beta Production Maintenance
Storyboard definitions:
“A series of sketches that describes the content of a multimedia title”
“A series of pictures and words that depict what users see and do on every screen.”
Storyboarding is the process of laying out a multimedia title graphically
It is also seen as both “a communication tool”
And “a marketing tool”
Storyboard…?
Describe the content, layout and sequence of each page
Specify how text, graphics, animation, multimedia elements are positioned on each screen
Design changes here save money on development
Storyboards answer “how” questions related to the site
Indicate how the user will interact with the content ie how will it function?
Wireframes created to answer…?
“what” questions related to site. (text-only skeletal structure of every click-through possibility).
Storyboards are the diagrammes of…?
the layout of each frame or page.
Role of the Storyboard…?
Develops how the content will be organised on the page
Defines links between screens
Develops the graphic look and feel
To share with client and, or team
Determines the most important information for each section
“Test” the artwork and graphics
Implements the story or narrative
Role of the storyboard:
To provide an overview of…?
the project and communicating our ideas to a team members and clients.
Role of the storyboard:
To specify…?
the screen layouts (design and style)
Role of the storyboard:
To provide a guide for the…?
development team especially the programmer/designer.
Role of the storyboard:
To illustrate the …?
functionality of the objects.
Role of the storyboard:
Saves a whole lot of…?
rework of the project.
Each storyboard should include this general content…?
Graphic representation of frame layout Media details / list Interactivity Scripts e.g. voiceovers Navigation details
Functionality:
Storyboards attempt to..>?
- Define interactive controls:
- What and how interaction happens on each screen.
- Solve organisation problems
- Content, navigation.
- Ensure consistency
- In the way the product behaves
- The user should need to learn the fewest possible new behaviors.
Video control decisions…?
how does it start?
how does it end?
how much control?
what control device?
Sound control decisions…?
start, end, continuity, how much control.