Introduction Flashcards

1
Q

In two sentences or less describe HCI.

A
  • HCI is the study of interactions between a human and a computer.
  • It is comprised of areas such as User Interface design, Psychology and Robotics to name a few.
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2
Q
  1. Why is HCI important?
A
  • It enables the development of usable technology for everyone.
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3
Q

How is the Waterfall method modified to handle user interface development?

A
  • It is modified by use of an iterative and flexible design process.
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4
Q

Describe 3 variations of the Waterfall method for handling the evolutionary nature of user interface design.

A
  • Modified Waterfall Method: User feedback is incorporated into each phase of the process.
  • Agile Waterfall Method: Separates the development process into smaller, iterative cycles known as sprints, Each sprint focuses on delivering a functional and tested portion of the user interface design, which is then reviewed and refined in the subsequent sprints.
  • Spiral Model: involves prototyping, testing, and gathering feedback before moving on to the next stage.
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5
Q

What is user-interface design?

A
  • The process of designing the visual and functional elements of digital interfaces
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6
Q

What is meant by usability?

A
  • refers to the extent to which a product or system can be used by its intended users to achieve specific goals with efficiency, effectiveness, and satisfaction.
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7
Q

What is meant by the user-experience? Include examples.

A
  • The overall experience that a user has when interacting with a product or service. A positive user experience can lead to increased user engagement, customer loyalty, and business success.

Some examples:
- Website design
- Mobile Apps
- Customer Service

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8
Q

What are the 6 principles of usability?

A
  • Learnability
  • Efficiency
  • Memorability
  • Error prevention & Recovery
  • User Satisfaction
  • Accessibility
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9
Q

What is a user-interface and what is its primary purpose?

A
  • UI is the point of interaction between a user and a digital system or device.
  • The primary purpose is to provide an intuitive and easy-to-use experience for the user.
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10
Q

What is a prototype?

A
  • An early or preliminary version of a product for the purpose of testing and evaluation.
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11
Q

Describe the prototype loop.

A
  • A process used in user interface design to refine and improve the design of a product or interface through rapid iteration and user feedback.
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12
Q
  1. What is the purpose of each iteration of the prototype loop?
A
  • Design: To create a prototype of the user interface.
  • Test: Gather feedback from users and identify potential usability issues.
  • Analyse: To Analyse the feedback and use this information to inform the next iteration design.
  • Refine: To refine the prototype based on the feedback and data gathered during the test and analyse phrases.
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13
Q
  1. Give three examples of different types of prototyping.
A
  • Paper Prototyping:
  • Digital Prototyping
  • Physical Prototyping
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14
Q
  1. What is low fidelity prototyping? Give 2 examples.
A
  • The process of creating a basic, rough, and simple prototype of a product/system.

Two examples:
- Sketches & Wireframes
- Cardboard or Foam Models

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15
Q
  1. What is high fidelity prototyping?
A

fidelity prototyping?
- Refers to the process of creating a detailed and fully functional prototype of a product or system.

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16
Q
  1. Compare low fidelity to high fidelity.
A
  • Fidelity: This is the main difference, which takes into consideration the level of detail & realism.
  • Purpose: Low fidelity prototypes are often used in early design process to explore and test different ideas quickly and inexpensively.
  • Cost : Low fidelity < High fidelity
  • Realism
16
Q
  1. Compare low fidelity to high fidelity.
A
  • Fidelity: This is the main difference, which takes into consideration the level of detail & realism.
  • Purpose: Low fidelity prototypes are often used in early design process to explore and test different ideas quickly and inexpensively.
  • Cost : Low fidelity < High fidelity
  • Realism
17
Q
  1. Compare low fidelity to high fidelity.
A
  • Fidelity: This is the main difference, which takes into consideration the level of detail & realism.
  • Purpose: Low fidelity prototypes are often used in early design process to explore and test different ideas quickly and inexpensively.
  • Cost : Low fidelity < High fidelity
  • Realism