Interview questions Flashcards
What do you want to do / what you are currently looking for in the role
I can explain it in three levels:
- Higher level: I want to make a positive impact on people’s lives by designing the product. In past I used to work for social gaming company and I left it because I understood that I can not devote myself for something I don’t feel making a positive impact in general.
- Middle level: One of my ambitions is to feel that I helped a company to rise not only user experience and excitement but also some clear business metrics.
- Lower level: I want to deal with UI, UX, researches, product experiments via A/B testing and active collaborating with the whole team.
Where you want to grow?
- Deepen industry knowledge: I would like to specialize in a particular industry, such as healthcare, finance, or education. I would like to learn more about industry trends, attend conferences or events, and talk to industry experts to gain deeper insights into user needs and challenges.
- Develop a deeper understanding of the business: I am interested in learning more about how the company operates, its goals and objectives, and how design fits into the broader strategy. I would like to work more closely with other departments, such as marketing or engineering, to gain a holistic view of the organization and its priorities.
- Improve my technical skills: I would like to learn more about how to make interface which resonate with user behavior patterns, experiments with A/B testing and data analysis techniques.
- Expand their leadership capabilities: I would like to mentor junior designers, or take on more strategic roles within the company. I would like to develop skills such as communication, delegation, and project management.
What you don’t want to do
- I really don’t want to work on unethical features and don’t want to use dark UX patterns (like sneaking to the cart some extra goods by default hoping that the person doesn’t notice and buy it by mistake, or hiding a close icon on a payment wall and showing this in some seconds later)
- I do believe in the power of long-term relationships with customers
Your current employment status
I am currently working remotely part-time on a startup mobile application, while spending the rest of my time as a stay-at-home parent. However, I have grown bored with this setup. Now that my baby is ready for nursery school, I am eager to transition into full-time office work. I am excited to join a full-time office job where I can contribute my skills, deliver value, and make a positive impact on the lives of customers.
What is SUM
Unites 3 dimensions of usability—effectiveness, efficiency &
satisfaction.
The four metrics that are used to derive the SUM score of a system in a summative evaluation are: task completion rates, average number of errors, average time on task, and post-task satisfaction.
What is completion rate
A binary measure of pass and fail (coded as 1 or 0) provides a simple metric of success. If users cannot complete a task, not much else matters with respect to usability or utility
The average task completion rate is 78% (quality level)
How to measure satisfaction level after completing a task
We are using 7 point scale and SEQ.
For 7 point scale, it’s normal 5 for 5 point scale it’s 4.
Overall, how difficult or easy you have find this task?
Why not to use time on task metric
The three most common reasons for not using time-on-task in are:
* Using quantitative measures requires larger samples (>20).
* Average task-times are not always accurate metric when users thinkout-loud.
* Task times are only for benchmarking and not for identifying problems
What is SUS
ten-item questionnaire administered to users for measuring the perceived ease of use of software, hardware, cell phones and websites
The average SUS score is 68
SUS scores can also be translated into letter grades, which may be helpful for communicating results to stakeholders
Principle of WCAG
Web content accesability guidelines
- Perceivable:Users must be able to perceive it in some way, using one or more of their senses.
- Operable: Users must be able to control UI elements (e.g. buttons must be clickable in some way — mouse, keyboard, voice command, etc.).
- Understandable: The content must be understandable to its users.
- Robust: The content must be developed using well-adopted web standards that will work across different browsers, now and in the future.
More WCAG
Content must be POUR
PERCEIVABLE
Information and user interface components must bepresented to users in ways they can perceive. This means that users must be able to comprehend the information being depicted:It can’t be invisible to all their senses.
Perceivable Guidelines
- Text Alternatives: Provide text alternatives for any non-text content so that it can be changed into other forms people need, such as large print, braille, speech, symbols or simpler language.
- Time-based Media: Provide alternatives for time-based media.
- Adaptable: Create content that can be presented in different ways (for example simpler layout) without losing information or structure.
- Distinguishable: Make it easier for users to see and hear content including separating foreground from background.
Operable
User interface components and navigation must be operable:The interface cannot require interaction that a user cannot perform.
Operable Guidelines
- Keyboard Accessible: Make all functionality available from a keyboard.
- Enough Time: Provide users enough time to read and use content.
- Seizures and Physical Reactions: Do not design content in a way that is known to cause seizures or physical reactions.
- Navigable: Provide ways to help users navigate, find content, and determine where they are.
- Input Modalities: Make it easier for users to operate functionality through various inputs beyond keyboard.
Understandable
Information and the operation of a user interface must be understandable:Users must be able to understand the information as well as the operation of the user interface.
Understandable Guidelines
- Readable: Make text content readable and understandable.
- Predictable: Make Web pages appear and operate in predictable ways.
- Input Assistance: Help users avoid and correct mistakes.
Robust
Content must be robust enough that it can be interpreted reliably by a wide variety of user agents, including assistive technologies:As technologies and user agents evolve, the content should remain accessible.
Robust Guideline
- Compatible: Maximize compatibility with current and future user agents, including assistive technologies.
Tell me about research without users methods
Heuristic evaluation
Cognitive walkthrough
GOMS
Data base
Tell about your design process
I have experience using various design process frameworks such as design thinking, human-centered design, double diamond, and lean UX. For each project, I choose the approach that fits the problem best, or I combine them if necessary.
Working on projects in design agency, I mostly used Double diamond (discover, define, develop, and deliver). However, for a recent mobile app project called Sticky goals, I used the lean UX approach, creating an MVP and then researching how users interact with it.
My design process always includes research, ideation, prototyping, and testing.
Regarding research, it can be small desk research or research of data we already have. Or it can be large resource. I usually start with data to form a hypothesis. Then, if I have resources for the medium-to-large research, I build a research strategy that combines business purpose, goals, research questions, and hypothesis. I prefer in-depth interviews for research, starting with a screening survey. Research is not always necessary before starting, it can be made on different stages, depending on our needs.
For ideation sessions, I often use workshops or concentrating alone using creative techniques like behavioral maps, mindmaps, quick sketching, and so on. I use Figma for creating solutions and prototyping, and sometimes for testing. Beta-testing of released product is another good option. When resources are limited, I use testing without users techniques like heuristic evaluation and GOMs methods.
I believe that iteration is necessary for success and appreciate collaborative design. I often facilitate workshops during all stages of design process, not only ideation. Collaboration with stakeholders is also essential for me, as it helps me get more insights and gather feedback to incorporate into my work — as it was during the exclusively research project ‘IT generation’ helped to change the research strategy on the go and get more insights.
In summary, I have found that working in cross-functional teams and closely with stakeholders leads to the best results.
How do you approach a new design project? Can you walk me through your design process?
It depends on the type of project and its goals. Sometimes I choose the Double Diamond approach, which involves more extensive research at the beginning, or Lean UX, where you don’t spend as many resources on initial research but can create a quick MVP to get a real response from the market. The Double Diamond approach is generally best for larger projects that require more extensive research and exploration. On the other hand, Lean UX is best suited for projects with limited resources, tight timelines, and/or when the team is unsure about what the final product should look like. This approach is more iterative and involves quickly creating and testing prototypes to gather feedback from users.
But for any generic project, I would start with research. It could be short desk research or talking to stakeholders, customer support, experts, or other team members, analyzing data, or conducting broader research including surveys, user interviews, and usability testing. This research helps us set a starting point that we can compare our design solutions to.
I need to understand answers to questions such as why we need this, who are our customers, and what is their context.
Then I would more clearly define the problem we need to solve and choose metrics that can help us define our success. These metrics could include overall completion rate, overall completion time, completion rate of each step, retention over time, percentage increase, return on investment, churn rate (% of customers who try the new experience but return to the usual way), and decrease of requests to support.
Next, I would move to ideation, which could involve ideating alone or gathering workshops. After that, I would move to creating designs, testing, and delivering.
Tell me about some metrics you could use to measure your solutions
Product
- Overall completion rate
- Overall completion time
- Completion rate of each step
- Retention over time
- Percentage increase
- Return of investments
- Churn rate — % customers who try the new experience but return to more usual way
- Decrease of requests to the support
- Errors rate
- Satisfaction level
- NPS (Net Promoter Score)
UX metrics
- SUM
- SUS
- GOMS
Specific
- Reduction in queues if our solution affects physical world (NP)
- Decrease of requests to change the number of recipient
- Run a survey on the dashboard before and after the launch of this design and ask customers to respond to these statements on a scale from strongly disagree to strongly agree: This app helps me to understand how my business is doing financially.
This app helps me to understand how I should plan my future work.
This app helps me to understand what I can do now to move my business forward.