Growth.Design Flashcards
Screens VS Journey
Your data tells you what happens.
Your screens might tell you where, but…
…only user journeys can tell you why.
The “real” story of your customers typically happens outside of your app.
Yet, we tend to focus on our screens because that’s what we’re used to see. It’s a good example of the side-effects of the Law of the Instrument.1
Sunk Cost Fallacy
People tend to dislike change when they previously invested resources in something (time, money or effort).1
Focusing your colleagues on screens increases their chances of being biased to their own solutions.
Stories have the advantage of being in complete abstraction of work-intensive screens… as you’ll see next!
Singularity Effect
People are more willing to empathize with a single, identifiable person than large abstract groups.
That’s also why people remember stories with vivid characters much better than abstract statistics and data.
Narrative Bias
We’re evolutionary wired to make sense of the world through stories. This makes it easier for our brain to process and recall more information.
That’s part of the reason why it’s easier to convince people by using stories
6p exercise
Now your customer (not your product!) will be the hero of this 6-step journey.
To do that, you’ll start at the end —in the 6th panel (bottom right), write down the happy ending of your customer’s success story.
5 words maximum.
Character Identification Effect
Stories make your brain imagine that you are going through the journey.
In other words, you develop a higher-level of empathy for the hero of a story.
Neuroscientists have shown that stories are the single best vehicle we have to transfer our ideas to one another.
It’s no coincidence that we use stories in our case studies… and in this course.
Closure
You constantly try to fill the gaps in comics. Stories and panel gaps are like open-ended questions for your brain.
Comics force constant participation and imagination. That sparks creativity and help you find solutions.1
Stories and empathy
- Stories are crucial for customer empathy.
- Customer empathy helps you build better experiences.
- You can create minimum viable stories by using 6P Stories.
The Psychology of Storytelling
- Narrative Bias: You’re wired to make sense of the world through stories.
- Singularity Effect: You empathize more with a single person (vs a big group).
- Character Identification Effect: Stories make your brain feel like you are experiencing the journey, so you develop more empathy for the hero.
The Psychology of Comics
- Closure: You constantly try to fill the gaps in comics. Stories and panel gaps are like open-ended questions for your brain. They act as a forcing function for creativity and help you find solutions.
- Miller’s Law: The average person can only keep 7±2 items in their working memory. This makes 6P Stories short enough to grasp the overall meaning quickly, while leaving enough gaps to imagine improvement opportunities.
- Pareidolia: Humans tend to interpret faces and emotions even in abstract shapes and inanimate objects. That’s why even the most basic stick-figure drawing can help build empathy and understanding.
Behavior Map
Also called the Fogg Behavioral Model. It was invented by BJ Fogg, the founder of the Behavior Design Lab at Stanford University.
Customer Desire Alignment
The best way to frame your product is to deeply understand the subtleties of the Motivation axis of your customers.
The key is to know the customers’ Hopes, Pains, Barriers and context so well that you start thinking like them.
Power Of Defaults
Users tend not to change an established behavior. Unless the incentive to change is compelling, people are more likely to stick to the default situation presented.
This is also called the Status quo bias. It can be a powerful actor when trying to nudge users and shape behaviors.
Breaking The Script
Unusual or distinctive situations tend to be better remembered than common ones. That’s a key element of creating memorable experiences.1
This “bizarreness effect” is also used by brain athletes to better memorize and remember different elements.
User behaviors are defined by B = M·A·P
- Motivation: the willpower to act.
- Ability: the capacity to act.
- Prompt: the timely cue to act.
Motivational behavior levers
- 🔮 Anticipation Seeking hope and avoiding fear
- 💚 Sensation Seeking pleasure and avoiding pain
- 🤝 Belonging Seeking acceptance and avoiding rejection
Ability behavioral levers
- ⏰ Time How long does it take?
2.💰 Money How costly is it? - 💪 Physical Capacity How physically demanding is it?
- 🧠 Mental Capacity How complicated is it?
- 🤝 Practice (Routine/Habit) How familiar is it?
Prompt behavioral levers
- 💥 Explicit Prompt The information on what to do next is within the prompt. (e.g. Email, Notification, Button, Timer, Billboard)
- 💭 Implicit Prompt You’re cued to take action through an association in memory. (e.g. Places, People, Situations, Emotions)
Mental Models
Mental models are shortcuts that you use to understand the world. They are simplified representations of how things work and shape how you think. Mental models allow you to see more opportunities because they give your brain organized chunks of information that are easier to understand and use.
General Empathy Questions
Q1. 🌈 Hope
If you had a magic wand and could instantly X, how would that change your life?
Q2. 💀 Pain
What’s your #1 challenge when it comes to X. And why is it so challenging?
Q3. 🚧 Barrier
Tell me about the last time you did X, how did that go? What was preventing you from Y?
Ask for stories, not just answers
For your next user research survey, add this byline at the end of a question: “[…]Be super specific to help us understand. Tell us a story if possible to give us some context.”
We tested it, and this simple byline increased the length of responses by up to 300%. That means more opportunities for valuable insights.
Psych’d Framework
Several years ago, I used to call this video game analogy applied to user experience “Action Points”.
When I later heard Darius Contractor talking about “Psych Points” during a Openview Podcast1, I found it so close that I thought it’d be simpler to use his terminology to amplify the message.
So I just wanted to give our friend Darius a grateful hat tip for that clever term!
Net Perceived Value
According to behavioral economics, the human brain constantly (and sometimes subconsciously) perceives value as the result of Expected Utility1 minus the Expected Interaction Cost.
In other words…
NPV = Motivation - 🔥 Friction
Psych = M·A
Psych is like a precious cognitive resource.
it’s like merging the Motivation and Ability axes of the Behavior Map.
How Psych works
Every user interaction will either add or subtract Psych (Net Perceived Value)
your customer as the hero of a video game, and their Psych Level as their health
🏔 Your job is to help them achieve their quest (not just your business goals).
💙 To keep their Psych up, you need to motivate them and minimize friction.
☠ If their Psych Level drops too much, it’s game over for them (…and for you!)
Specific Empathy Questions
Successful Customers
- 🐛 What made you hesitate the most before you action?
- 🎉 What convinced you to action?
Dropout Customers
- 🚧 What made you hesitate to action?
- 🔮 What would have made you more likely to action?
Basic rules of extraordinary presentations
- Tell the truth
Lead with the truth and the heart will follow - Tell it with a story
Lead with a story and understanding will follow - Tell the story with pictures
Lead with the eye and the mind will follow
Systems of brain working
- System 1 is automatic, driven by instinct (or recognition) and prior learning.
- System 2 is slower, driven by deliberation and logic.
Why brain systems are important?
Because most of our decisions are driven by system 1, and as product experts, we need to master the art of designing for “fast processes” (system 1).
Psych law
- Every element on the page adds or subtracts emotional energy
- Inspiring users is as important as reducing friction
What is a good psych
greater-than-zero Psych means the user clicked the “Sign me up” button
B.I.A.S. Framework
Block
Interpret
Act
Store
Hick’s law
Hick’s Law predicts that the time and the effort it takes to make a decision increases with the number of options.
The more choices, the more time users take to make their decisions.
Selective Attention
The brain sees what it expects to see.
Anything that’s not part of what we’re currently doing or what we want to accomplish has little chance of getting noticed.
Banner Blindness
Users have learned to ignore content that resembles ads, is close to ads, or appears in locations dedicated to ads.1
Make sure critical information is not displayed as such.
Edge Blindness
People have gotten used to the idea that there are things on screens that are less relevant to the task at hand, such as: logos, navigation bars, footers, and blank space.
They tend to look at the center of the screen and avoid the edges.
Short Vs. Long-Term Thinking
Research has shown that companies focused on the long term averaged 47% more revenues than short-term focus companies.1
Optimizing for short-term goals will find its way to the product and eventually affect users, compromising your user experience and long-term growth.
1AESC, Go Long: Why Long-Term Thinking is Your Best Short-Term Strategy (2018)
Priming
Priming works by activating an association in users’ short-term memory just before another task is introduced.
Baader-Meinhof Effect
This phenomenon happens when your awareness of something increases.
You’re then likely to see or hear that thing more often, even if it’s not the case.
It’s perfectly normal. Your brain is simply reinforcing the newly acquired information.1
1Ann Pietrangelo , What the Baader-Meinhof Phenomenon Is (2019)
What does our brain block automatically?
- 🧮 High-Effort: We’re biologically wired to save energy, so we usually take the path of least resistance. Also, a large number of choices can trigger action paralysis (Hick’s law).
- 🌵 Unrelated: Anything that’s not related to what we want is filtered out (Selective attention).
- 👯♀️ Redundant: Once we detect a pattern that isn’t aligned with our interests, we filter it out (Banner blindness).
What does capture our attention?
- 🐟 In our short-term memory: We can easily recall information that we’ve just seen (Priming).
- 💚 Confirming our beliefs: We’re attracted to similarity or like-minded thoughts (Confirmation Bias).
- 🎲 Unexpected: When something is new (Pattern Breaks), funny, or customized to our likings (Personalization), we usually pay attention.
Benefits > Informatio
If you want people to take action with the limited amount of attention, time, and energy they have…
You must make the benefits clear and align them with their interest.1
🔥 Pro tip: Ask yourself, what does the user gain with this interaction?
Menu links in purchasing flows
menu links have been removed since they usually lower conversions in purchase flows
Anchors
We tend to depend heavily on an initial piece of information (the anchor) to make subsequent decisions.1
Anchoring works with anything that can be evaluated. (e.g., beauty, complexity, etc.)2
1Wikipedia, Anchoring (2020)
2Decision Lab, Anchoring Bias, explained. (2020)
Loss Aversion
We hate losing way more than we like winning. (ask Lance Armstrong)
In other words, losing $500 will hurt more than the joy of gaining $500, hence why we buy insurance.1
🔥 Pro tip: Reframing things in terms of loss can generate actions. Make sure it also follows a clear benefit for people, so it doesn’t only trigger negativity.
1Decision Lab, Why do we buy insurance? (2009)
Discoversbility
It is the ease at which users can find features within a product.
Good discoverability is critical because it directly affects users’ ability to see and understand what can be done to take action.1
1Adobe, Tips to Improve Discoverability in UX (2020)
7 key psychological principles that can help you re-frame any context so users understand better
⚓️ Anchoring: Comparisons are another great way to make sure people have the right frame of reference.
🍇 Benefits: It’s easier to relate and understand something when it appeals to you.
🚛 Cognitive Load: Reducing the noise around the critical information helps page scanning.
👀 Discoverability: Making sure key elements are standing out.
🗑 Loss Aversion: Highlighting what could happen in case of “non-action” is also an excellent way to help people understand what’s at stake.
🧗♂️ Labor Illusion: Showing the work that is done behind the scenes can help guide users.
👨👩👧👦 Familiarity: Reusing existing patterns can facilitate overall interpretation.
Framing Effect
The framing effect is when our decisions are influenced by the way information is presented. Equivalent information can be more or less attractive depending on what features are highlighted.
Specifics of framing effect
Decisions based on the framing effect are made by focusing on the way the information is presented instead of the information itself. Such decisions may be sub-optimal, as poor information or lesser options can be framed in a positive light. This may make them more attractive than options or information are objectively better, but cast in a less favourable light.
Dark side of framing
overvaluing how something is said (its framing) can cause us to undervalue what is being said, which is usually more important. As a result, we may choose worse options that are more effectively framed over better options or information that is framed badly.
Framing again
The Framing effect is when our decisions are influenced by the way information is presented. Equivalent information can be more or less attractive depending on what features are highlighted.
How to avoid framing effect
people who are involved with an issue are more motivated to systematically process persuasive messages and are more interested in acquiring information about the product than people who are less involved with the issue.”
What we can take from these findings, is that we should think through our choices concerning an issue and try to become more informed on it.
Negativity bias
The negativity bias is a cognitive bias that results in adverse events having a more significant impact on our psychological state than positive events.
Negativity bias occurs even when adverse events and positive events are of the same magnitude, meaning we feel negative events more intensely.
Negativity bias is linked to loss aversion, a cognitive bias that describes why the pain of losing is psychologically twice as powerful as the pleasure of gaining.2