Innovation management midterm Flashcards

1
Q

What is innovation

A

Innovation is the creation of a novel decive, method, or process for the first time (up to a prototype)

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2
Q

product innovation

A

are embodied in the output of a organization in its goods and services: technical specifications and quality improvements

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3
Q

Process Innovation

A

innovations in the way an organizayion conducts its business, such as in the techniques of producing or marketing goods or services

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4
Q

radical innovation

A

an innovation that is very new and different from prior solutions

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5
Q

incremental innovations

A

an innovation that makes a relatively minor change from existing practices

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6
Q

types of innovation

A

architectural vs modular, competence- enhancing vs competence destroying, disruptive vs sustaining innovations

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7
Q

How to measure innovation

A

observational data, questionnaires sent to firms (asking about new products and processes), patents, R&D expenses

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8
Q

Types of R&D

A

basic research, applied research, development

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9
Q

basic research

A

the effort to understand fundamental scientific principles of a natural phenomena (for sake of knowledge, ie discovering black holes)

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10
Q

Applied Research

A

the effort to understand fundamental scientific and technical principles with the aim to use the obtained knowledge for a specific application (ex research on cancer cells)

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11
Q

development

A

the effort to use technical knowledge to produce something of commercial use (no new knowledge on fundamental principles needed)

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12
Q

Actors in innovation

A

firms, universities, individuals, private nonprofits, government funded research

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13
Q

In house R&D

A

create new knowledge and technologies that provide the basis for new products and services/ differentiate from competitors

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14
Q

Absorptive Capacity

A

recognize the value of new information, to assimilate it and to apply it to commercial ends

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15
Q

Internal and External R&D

A

Internal: preconditioned for accessing external knowledge
External: universities, suppliers, users, competitors
(interal and external R&D are complements and are more profitable if used together)

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16
Q

Tradeoffs of R &DR vs D

A

uncertainty, financial costs, appropriability problems are exacerbated when doing research

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17
Q

External Knowledge

A

other firms can be valuable sources of knowledge for innovation

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18
Q

Learning happens through:

A

hiring away scientist and engineers, reverse engineering, and collaborations (licensing technologies, joint development

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19
Q

Goverment

A

government play an important role by conducting research and paying for research done by others (firms and universities)

20
Q

Universities

A

mainly perform basic research, research generates knowledge that can be used by firms (11% of products would not have been developed without academic research)

21
Q

Technology Push

A

when there is a new technology that occurs before there is a need in the market (have to create market)

22
Q

Market Pull

A

customers are asking for a product that satisfies their needs (or firm detects customer needs)

23
Q

Technology Trajectories

A

the path of improvement a technology takes through its lifetime

24
Q

Moore’s Law

A

trend towards more powerful and smaller micro processors

25
Q

Technology S-Curve

A
  • graphical representation of the development of a new technology over time
  • compares some measure of performance with some measure of effort invested)
  • slow initial progress, accelerated improvement, diminishing improvement
26
Q

Technological Improvements (s-curve)

A

improvements tend to be incremental, building on prior developments and take place within a existing paradigm (usually done by established firms)

27
Q

Shifting S-Curve

A

happens when existing technology reaches the point of diminishing returns
- new tech is developed to challeneg existing one

28
Q

Abernathy- Utterback Model

A

shift toward process inovation overtime
- rate of major innovation vs phases (fluid, transitional, specific)

29
Q

Industry Shakeout

A

term used to describe the consolidation of a industry, in which businesses are eliminated or acquired through competition

30
Q

shakeout (continued)

A

often occur after a industry experiences a period of rapid growth in demand followed by excess entry of new firms (large diversified companies can benefit)

31
Q

Distribution of adopters overtime

A

number of consumers who decide to buy the innovations at every point of time, most common adoption pattern

32
Q

Crossing the chasm

A

every customer segement has different needs (firm has to adapt), main challeneg is to meet early majority (chasm is between early adopters and early majority)

33
Q

Bass Model

A

s(t)= numbner of adopters at given time period t
m= the potential market
p= likelihood that a innovator adopts
q= likelihood that a imitator adopts
n (t-1)= number of adopters until moment (t-1)

34
Q

Why do standards develop?

A

increasing returns to adoption
- tech becomes more valuable the more it is adopted
- more tech is used, more it is understood/improved
-complmentary products are usually created alongside widelt adopted tech

35
Q

Two main sources of increasing returns

A

learning effects and network externalities

36
Q

winner-take-all (good for consumer?)

A

consumers benefit from the network externalities: complementary goods, higher compatibility, higher tech development
consumer suffers from monopoly consequences: higher prices, restricted product variety, less innovation

37
Q

Patent

A

legal right that prevents other from using a invention for a specific period of time on a given territory (in return for disclosure about tech details of the innovation)

38
Q

patent objective of government

A

incentive for innovation and contribute to technological advancements

39
Q

Patent Requirements

A

Novelty, inventive step (non-obvious), industrial applicability (useful)

40
Q

Novelty

A

invention has not been previously invented and it is not a trivial improvement

41
Q

inventive step

A

cannot be a small logical extension of existing one to a person who is a expert in the field

42
Q

industrial applicability

A

must be a functional purpose, does not have to have commercial value, inventor does not have to demonstrate that the invention works

43
Q

Defining Claims

A

part of patent application that defines the scope of protection granted by the patent, protection is sought in terms of tech features

44
Q

Advantages of patenting

A
  • slow imitation and protect innovation
  • prevents suits and use in negotiation
    -make “markets for knowledge” possible
  • helps new firms raise money
45
Q

Patent Litigation

A

infringement: some makes, uses, sells or imports a innovation covered by the claims in you patent
patent owner can obtain: injunction prohibiting the infringing activity, loss profits or imputed royalties, defense strategy or infringer (patent interest should be invalid)

46
Q

Disadvantages of patenting

A

not always effective at preventing imitation, patent protection is relatively costly, resources needed to detect and prosecute potential infringers, patent protection implies mandatory disclosure of information, patent related processes are slow

47
Q

public policy problems

A

patent trolls, patent thickets, patent wars, submarine patents