Innovation Flashcards

1
Q

10X Thinking

A
  • breakthrough innovation - audacious & disruptive ideas, not incremental improvements but game-changing solutions, significant industry impact
  • competitive advantage - sets apart from competitors, uncharted territories, new market opps, unique value propositions, market leader, challenge status quo
  • stretching boundaries - challenge self-imposed limitations, question assumptions, explore unrealistic possibilities, expand horizons, unleash untapped potential
  • motivation and inspiration - sparks motivation, instills sense of purpose for both individuals AND teams, drives extraordinary results, personal AND org performance
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2
Q

Examples of 10X thinking

A
  • transportation: self-driving vehicles
  • education: VR based immersive learning experiences
  • energy: clea, renewable energy sources with 0 emissions
  • communication: global free internet access using satellite tech
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3
Q

Blue Ocean Strategy

A
  • break free from competition, create unique market spaces, emphasise differentiation and low cost
  • uncontested markets - escape intense competition, sustained growth, identify unmet customer needs, innovate business models
  • saturated markets - fresh perspective for growth and differentiation, instead of saturation and intense competition
  • new ventures and strategic decisions - utilise when launching new business/products/services to differentiation; market expansion/ diversification
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4
Q

Examples of Blue Ocean

A
  • Apple App Store - before this mobile software was often tied to device manufacturers
  • Tesla - early stage it tied itself to electric vehicles; luxury electric cars, whereas many other brands were focused on hybrid
  • Nespresso - unique capsule system with proprietary machines
  • Netflix - pioneered online streaming
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5
Q

What are the features of a red ocean strategy?

A
  • focus on beating the competitor
  • exploit existing demand and market conditions
  • compete for existing customers
  • price-based competition
  • incremental innovation
  • highly competitive and crowded market
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6
Q

5 stages of design thinking innovation

A

1) empathise
2) define
3) ideate
4) prototype
5) test

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7
Q

Lean Startup - features?

A

methodolgy: iterative experimentation, promotes efficiency and reducing waste

Benefits: enhances startup success rates, optimises resource allocation, customer-centric through engagement => products that fulfil market needs

  • agile DM - embrace rapid iterations, enabling adaptability to market changes
  • risk reduction - validate assumptions early, minimising potential losses
  • continuous improvement - cultivate culture of leaning, leverage insights and data-driven decisions for growth
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8
Q

Cultural and social dynamics

A

+ Entrepreneurship (- value creation)
+ LMX
+ Social face (- desirable image to others; sharing info; collectivist)
- Social boundaries

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9
Q

Knowledge and Information Dynamics

A

+ Knowledge spillover
+ Strong ties
+ Strategic and relational knowledge - idea promotion

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10
Q

Motivational and Psychological Factors

A

+ company will listen
+ when autonomy or time pressure was low, need for cognition had a positive relation with innovative bhv
+ cross level effects between individual proactive motivation, team innovation climate, and team motivation.
- psychological safety - contract breach lowered innovative bhvs

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11
Q

Organisation Structure and Governance

A

+ decentralised, more complex structures, and structures w harmony and/or low power differentiation, and low formazliation => facilitate innovation

+ positive relationship btwn size of org and product/process innovation

high power distance - Taiwanese employees prefer top managers to have the control/autonomy

inverted U-shaped relationship - between CEO tenure and organizational inventiveness.

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12
Q

Team Dynamics and Leadership

A

+ effects for both task and goal interdependence upon team innovativeness .. BUT.. moderate lvls of influence
+ team climate - vision, support for innovation, task orientation => higher means correlations with innovativeness , than facets like structure/composition

+ transformational leadership - strongly correlations for opening-up phase, whereas transactional more effective for idea implementation (later) phase

+ high job involvement => innovative behavior was positively related to conflict with coworkers, and negatively related to satisfaction with coworkers (—> means that when there’s conflict, innovativeness rose)

— No effects were found for task and goal interdependence on innovative behavior in homogenous teams

+ heterogeneous teams, task interdependence positively predicted innovative behavior in those individuals who perceived high levels of goal interdependence.

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13
Q

Work Environment and Resources

A

+ external demands can have positive influence on group processes (e.g. cohesion, task focus, clarity of team objectives) therefore => pos impact on group innovation.
— BUT.. External demands have neg impact on group creativity.

+ environmental uncertainty enhances org innovation

+ organisations that provide: training, employee involvement practices, performance-based pay, flexible hours, job variety, autonomy

+ ’temps’ temporary employees facilitates innovation
— opposite results found in other studies tho..

+ market competition

+/- slack resources - contradictory findings; (+) this type of resource enhances org innovation (-) some found that managers in declining organizations, and more available slack spent significantly less on R&D investment

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