Information Processing Flashcards

1
Q

Attention

A
  • Person must be alert to be attentive
  • Selected, Divided, Inattentional Blindness
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2
Q

Selective Attention

A
  • Salience, designed in the physical environment to capture your attention (alarms)
  • Expectancy
  • Value, how worth it is to pay attention to
  • Effort
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3
Q

Divided Attention

A
  • Resource Demand, mental effort of one activity degrade ability to carry out second activity
  • Structure, if two tasks demand common structures, (both visual) time sharing is likely worse
  • Similarity, two tasks can be confused
  • Resource Allocation, make one task a priority over another
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4
Q

How to deal with task overload

A
  • Task Redesign
  • Interface Redesign
  • Training
  • Automation
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5
Q

Sensory Memory

A
  • Using our sensory systems
  • Very brief storage
  • Visual is 1 second
  • Auditory is 2-4 seconds
  • Goal is to provide enough time to process the stimuli
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6
Q

Perception

A
  • Consequence of selective attention
  • Conversion of the sensory information received into a meaningful structure
  • How we derive meaning from stimuli in our environment
  • Cocktail party effect (perceiving without paying attention)
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7
Q

Perceptual Process

A
  • Break it down, match the components, make a decision
  • Feature Analysis
  • Unitization, more rapid response based on familiarity
  • Top-down processing, correctly guess what a stimulus or event is based on expectations
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8
Q

Working Memory (Short Term Memory)

A
  • Transient
  • Small amount of information
  • Temporary
  • Keeps info active while or until we use
  • can hold 7 +/- 2 chunks of information
  • Chunks are physical and cognitive properties that bind items together
  • More chunks, more decay
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9
Q

How to Improve Working Memory

A
  • Minimize load
  • Visual Echoes
  • Exploit Chunking
  • Minimize confusability
  • Avoid unnecessary zeroes
  • Ordering of text and instructions
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10
Q

Long Term Memory - Explicit - Semantic

A
  • Stores Factual Information about the world
  • Retains learned truths
  • Not dependant on time and place but is governed by rules related to understanding things in our surroundings
  • Goal-oriented, involving information like data and skills
  • Once information enters semantic memory, it is not easily lost
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11
Q

Long Term Memory - Explicit - Episodic

A
  • Information associated with events, time, place, people, and objects
  • Operates automatically and is dependant on our experiences
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12
Q

Long Term Memory - Implicit

A
  • Recollection acquired and used unconsciously that can affect thoughts and behaviours
  • Procedural Memory, memory of how to perform a certain task without actively thinking about it
  • Emotional Memory, memory of the emotions you felt during an experience
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13
Q

Long Term Memory Organization

A
  • Not logical
  • Sorted by associative networks called schemas
  • Schemas are knowledge structure around particular topic
  • Mental Models of dynamic systems
  • Cognitive Maps
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14
Q

Decision Making - Normative

A
  • Real World Decision Making
  • Look at the decision makers as rational and purely logical
  • Assumption is that all decision makers will make rational decisions at all times
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15
Q

Decision Making - Naturalistic

A
  • Decisions often take place in dynamic environments, features far more complex than in a lab
  • Identifies how decisions are made in the real world
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16
Q

Decision Models - Expertise

A
  • Ability to handle situation is based on expertise
  • Expertise developed in stages, knowledge, rule, then skill
17
Q

Decision Models - Heurisitcs

A

Mental shortcut that allows people to solve problems and make judgments quickly and efficiently

18
Q

CLEAR

A
  • Clarify the Problem
  • Look for Ideas
  • Evaluate Solutions
  • Act on your decision
  • Review Performance