Informal Learning Flashcards
formal learning
the institution of school
-programs and structures regulated by governments in which the institutional environment consequently is a strong influence
third places
places where people congregate other than school or home
ex: gym, coffee shops, community spaces
informal learning spaces
learning in places outside of the institutions of school
- it can be unstructured and often unintentional
- characteristics: self-directed, voluntary, inquiry driven, open-ended
self guided vs programming
self guided: completely unstructured, variable trajectory (ex: walking around art museum, playing at playground)
programming: pre-set outcomes (learning and otherwise), typically “fixed” time
ex: tours, workshops, scavenger hunts
why study informal learning?
- only a small portion of one’s lifespan is spent in the classroom (-2%)
- sleep is 30%
- other is 68%
History of museums
- started in peoples home in of collections of things
- overtime became places of research and scholarship
- now places of learning
- used to only be accessible for an elite group
informal learning sites
- museums
- makerspaces: go and just make things
characteristics that help people learn in these spaces
- collaboration and group work
- student response forms with open ended questions
- all about balance
sometimes helps:
- bank of answers
- knowledge prompts
- directions of how to collaborate and generate consensus
things to avoid to ensure learning
- worksheets
- answer banks
- directions
- problem of overformalization
overformalization
- encourage deep thinking but change behaviors for the worse
- don’t explore as much
Challenges for designing learning/ questions to address
- design- for whom and for what
- one vs all problem
- specific vs open-ended objectives
- who is the audience
- assessment: how do we know learning has occurred
how to assess learning in informal spaces
- looking for change but need some pre and post measure or some type of control group
- timing and tracking
- visitor’s talks and gestures
- log data from technology-based exhibits
- audio/video record interactions
- surveys and interviews
(no traditional tests have to be creative)
what makes it different about designing and assessing learning in informal rather than formal learning
- perspective and awareness
- motivations and interest
- social connections
- exploration and play