Industries - MF Flashcards
Airlines numbers:
Global Revenue:
Flights/year:
Global fleet size:
Metric tonnes of cargo:
World busiest airport/y
800B
30M (80k/d; 1k/plane-year)
25k+
60M
94M/ano (ATL)
Airlines: 5 revenue drivers
Tickets (Business/Leisure)
Ancillary
Cargo
Codeshare
Loyalty
Airlines: 5 major cost drivers + 4 minor
Fuel
Labor
Ops & Maintenance
Airport/Navigation fees
Distribution & Marketing
Others: insurance, rentals, IT, depreciation
Airlines: 6 key metrics
•Revenue Passenger Kilometers = paying passengers * distance traveled.
•Available Seat Kilometers = Number of seats * distance traveled
•Load factor = RPK/ASK
•Revenue per ASK = Tickets revenue / ASK
•Cost per ASK = Operating costs / ASK
• OTP: % flights On-time
AIRLINES:
6 strategies
Optimizing the network to match demand.
Increasing operational efficiency.
Enhancing ancillary revenues.
Focusing on customer satisfaction and loyalty.
Leveraging digital and data analytics.
Strategic cost management.
Automotive
Largest automaker and sales 2023
Toyota 10M
Automotive:
global sales (units)
global revenue (Bi)
Largest market (name/units)
Ford F Series sales (units/y)
Cars in the world (absolute units)
80M
3T
China w/ 26M
650k
1.5Bi cars
Automotive:
5 key players
Vehicle manufacturers;
Auto parts suppliers;
Dealerships and retail networks;
Ride-sharing/mobility;
Financial institutions.
Automotive
5 trends
Electric/autonomous
Digitization/connectivity
Environmental regulations
Shared Mobility
Tech companies
Automotive:
5 revenue drivers
- Vehicle Sales (New and Used)
- After-Sales Services
- Financing and Insurance
- Connected and Digital Services
- Fleet Sales and Partnerships
Automotive
6 cost drivers
- Raw Materials and Components;
- Labor Costs;
- Research and Development (R&D);
- Manufacturing and Production;
- Marketing and Sales.
- Logistics & transportation
Automotive:
7 key metrics
- Supply chain performance.
- DSI (Days supply of inventory)
- ATP: Average transaction price;
- MSRP: Manufacturer’s suggested retail price
- Dealer network performance
- Fuel economy;
- Warranty claims/quality
Energy:
5 trends
- Renewables growth
- Global policies (e.g., Paris Agreement)
- Shale/fracking boom
- Energy storage rise
- Digitization/automation
Energy:
5 forces
- Decarbonization
- Electrification
- Expanding access
- Efficiency focus
- Digital transformation
- Decarbonization is essential, with a focus on renewable energy, efficiency, and carbon capture technologies.
- Electrification of transport, heating, and industry will require significant investments in infrastructure and technologies.
- Expanding energy access to underserved populations is critical, needing both grid and off-grid solutions.
- Energy efficiency is vital for reducing emissions, involving technology, policy, and behavior changes.
- The future of energy is increasingly digital, with AI, data analytics, and IoT playing key roles.
Energy: 5 revenue drivers
- Oil & Gas: Extraction, refining.
- Coal: Mining, electricity, steel.
- Electricity: Generation, distribution.
- Renewables: Solar, wind, hydro.
- Energy Services: Efficiency, consulting.
- Oil and gas: Extraction, refining, and sale of crude oil and natural gas.
- Coal production: Mining and sale of coal, mainly for electricity and steel production.
- Electricity: Generation and distribution from fossil fuels, nuclear, and renewables.
- Renewables: Manufacturing, installation, maintenance, and sale of renewable energy.
- Energy services: Management systems, smart grids, and efficiency consulting.
Energy:
5 cost drivers
- CapEx: Infrastructure costs.
- Operating: Labor, maintenance.
- Tech Development: Renewables, storage.
- Regulations: Compliance costs.
- Environmental: Emission controls.
Capital expenditures: Infrastructure costs, e.g., power plants and pipelines.
* Operating costs: Labor, fuel, and maintenance, especially in harsh environments.
* Technology development: Costs of new technologies, e.g., renewables and storage.
* Government regulations: Compliance costs for environmental and safety standards.
* Environmental impact: Emission control technologies and sustainable operations.
Energy:
5 key metrics for Oil/gas
- ROIC: Capital efficiency.
- RRR: Reserves sustainability.
- Production Volume: Output levels.
- Production Costs: Operational expenses.
- Revenue/BOE: Profitability measure.
- ROIC: Efficiency in allocating capital to profitable investments.
- Reserves replacement ratio: Measures oil and gas reserves sustainability.
- Production volume: Amount of oil and gas produced, usually in BOE/day.
- Production costs: Total cost of producing oil and gas, from exploration to operations.
- Revenue per BOE: Revenue generated per unit of oil or gas produced.
Energy:
5 key metrics for renewables
- Installed Capacity: MW, GW scale.
- Capacity Factor: Output efficiency.
- Levelized cost of energy (LCOE): Cost per energy unit.
- Energy Output: Actual vs. potential.
- Market Share: Capacity, efficiency.
- Installed capacity: Total power generation capacity in MW or GW.
- Capacity factor: Efficiency ratio of actual output to potential full capacity output.
- LCOE: Average cost per unit of electricity over the project’s lifetime.
- Energy output: Actual energy produced compared to maximum possible output.
- Market share: Assessed through installed capacity and energy production efficiency.
Entertainment:
Netflix subscribers
Netflix subscribers: 280M
Entertainment & Media
5 key-players
- Film/TV: Streaming, production, distribution.
- Music: Streaming, merchandise, live performances.
- Video Games: Design, development, publishing.
- Print/Publishing: Books, magazines, digital content.
- Sports: Leagues, ticket sales, broadcasting rights.
- Film and Television: Content production and distribution, dominated by streaming services like Netflix, Disney, and Hulu.
- Music: Revenue from streaming, merchandise, and live performances, led by Universal Music Group, Sony Music, and Spotify.
- Video Games: Design and publishing for consoles, PCs, and mobile; revenue from sales and in-game purchases; key players include Tencent, Activision, and Microsoft Xbox.
- Print and Publishing: Books, magazines, revenue through sales and licensing; major players include The Wall Street Journal, Penguin Random House, and The Economist.
- Sports: Revenue from ticket sales, broadcasting, and licensing; major leagues include the NBA, Premier League Soccer, and F1 Racing.
Entertainment & Media
5 trends
- Digital Disruption: Streaming, social media rise.
- Consolidation: Mergers, e.g., Disney-Fox.
- Globalization: Expanding markets, audiences.
- Fan Culture: Fans influence content, marketing.
- Diversity: Focus on representation and inclusion.
Digital Disruption: Rise of streaming, social media, and mobile reshaping traditional media.
Consolidation: Mergers forming powerful conglomerates, e.g., Disney-Fox, AT&T-Time Warner.
Globalization: Expansion into new markets to capture international audiences and revenue.
Fan Culture: Fans driving marketing, content creation, and new franchises.
Diversity and Inclusion: Emphasis on representation and diverse storytelling in media.
E&M:
5 forces of the future
- Streaming Wars: Competing platforms, content.
- Personalization: AI-driven recommendations.
- AR/VR: Immersive experiences, e.g., Fortnite concert.
- Social Media: Influencer marketing, engagement.
- Original Content: High investment in exclusives.
- Streaming Wars: Intense competition among services like Netflix and Disney+, pushing content innovation.
- Personalization and AI: Use of AI for personalized content recommendations and targeted ads.
- Augmented and Virtual Reality: AR/VR creating immersive experiences in gaming and live events, like Fortnite’s Travis Scott concert.
- Social Media and Influencers: Growing role of influencers and social media for content promotion and audience engagement.
- Original Content Investment: High stakes investment in exclusive and original content by major platforms.
E&M:
6 revenue drivers
- Advertising: Revenue from ads on TV, streaming, social media, branded content, and influencer partnerships.
- Subscription Fees: Recurring charges for access to streaming, gaming, and other subscription services.
- Box Office: Income from ticket sales and related merchandise for theatrical film releases.
- In-App Purchases (IAP): Revenue from purchases within games, enhancing engagement and monetization.
- Licensing & Merchandising: Income from licensing content and selling related merchandise, including toys and events.
- Live Events: Revenue from ticket sales, merchandise, sponsorships, and partnerships at concerts, sports, and other live events.
E&M:
5 cost drivers
- Production Costs: Creating films, shows, music, and games.
- Marketing & Promotion: Advertising, PR, and promotions.
- Distribution: Costs for physical and digital delivery.
- Talent & Royalties: Payments to creators and performers.
- Technology: Platform upkeep and tech investments.
- Content Production: High costs for creating movies, shows, music, and games (e.g., $15M per episode for “Game of Thrones”).
- Marketing & Promotion: Expenses for advertising and public relations, such as $150M for “Avatar.”
- Distribution & Delivery: Costs for distributing content via physical and digital channels, including theaters and online platforms.
- Talent & Royalties: Payments to artists, actors, and creators, often a significant portion of overall costs.
- Technology & Platform Maintenance: Ongoing investments in digital platforms and technologies for content delivery.