Impression Formation And Social Interaction Flashcards
Aggression
Behaviour that is intended to harm another person who does not wish to be harmed
Altruism
Behaviours that are acted out without any expectation that you will be rewarded for them
Attraction
the power of eliciting feelings of desire, interest, or liking.
Bystander effect
the inhibiting influence of the presence of others on a person’s willingness to help someone in need.
bystander is less likely to extend help when he or she is in the real or imagined presence of others than when he or she is alone.
Bystander-calculus model
Proposes 3 steps that people proceed through when faced with an emergency involving another person:
Physiological arousal - first response
Arousal labelling - feelings of personal distress.
Anxiety/tension. Labels physiological responses to reflect this
Evaluation of consequences. Weigh up the costs of acting and not acting
Central traits
an attribute in someone’s personality that is considered particularly meaningful, in that its presence or absence signals the presence or absence of other traits
Cost-reward ratio
We all undergo an appraisal of what is will cost to seek reward from another
Costs outweigh rewards = relationship won’t work
Diffusion of responsibility
Person assumes other people will take responsibility with the result that nobody does
Empathy
Ability to experience the emotions that somebody else is experiencing
Empathy-altruism hypothesis
Only behaviour associated with empathy feelings is truly altruistic
Daniel Batson
Equity theory
Suggests that along with a cost-reward analysis, liking is dependent on how fair people think the exchange is
E.g effort into a relationship but not a lot in return = inequity
Excitation-transfer approach
Proposes that aggression is the product of learned behaviour, arousal (or excitation) from another stimulus and the persons interpretation of this aroused state (I.e. aggression is appropriate)
E.g after-match violence between football fans could be cause by the heightened states of arousal generated while watching the game
Halo effect
If information we get about a person is positive we form a positive impression (positive halo) and vice versa (negative halo)
Helping
The act of a person or thing that helps
Implicit personality theory
Argues that people have preconceptions of what a person is broadly like based on knowledge about central traits