III. External R&D Flashcards
1
Q
New paradigm
A
- In comparison to traditional paradigm companies have permeable boundaries
- Ideas can be license/spin in (bought) or license/spin out (sold)
- External R&D = Buying ideas via licensing
2
Q
Open Innovation
A
- Accelerate internal innovation by the use of inflows and outflows of knowledge
- Expand the markets for external use of innovation
- This paradigm demands to make use of external as well as internal ideas to advance
3
Q
Reasons for Open Innovation
A
- Shorter product lifecycle
- Codification of knowledge & stronger IPR protection
- Diminishing EOS in R&D
- Diminished US dominance in R&D (Now also China)
4
Q
P&G Example
A
- The “not invented here” syndrome
- Myopic organization = Limited horizon/ Only inventing within the company
- Stocked up inside R&D employees to 15.000 and opened boundaries to outside innovations
- Enabled open innovation by: Technology scouts/ Legal templates for Innovation process/ Investments in innovation brokers
- Now are sourcing innovations 50% internally and 50% externally
5
Q
Sources of external R&D
A
- From informal relationships to formal relationships
- (Informal) Knowledge Clusters -> Customers/Users -> Universities -> Other firms (Formal)
6
Q
Knowledge Clusters
A
- Locations where several firms operate (e.g. Silicon Valley)
- Firms in this area might work with the same supliers, customers or complements
- Firms can benefit of Cluster’s labor pool
- Informal knowledge exchange between firms caused by proximity (knowledge spillovers = knowledge is in the air)
7
Q
Customers/Users
A
- Innovations driven by users by applying crowdsourcing
- Users have a deep understanding of their own needs and motivation to fulfill them
- Companies create innovation to make profit, user create innovation purely for their own use
- Crowdsourcing = Collecting of many ideas/ Variance of ideas from an open pool
- Crowdsourcing does not work if fixed costs of project are high (No Eos possible) e.g. Pharma / If search is incremental (=schrittweise) and uncertainty is low (Innovation is just matter of resources on any single project)
8
Q
Universities
A
- Publishing research that leads to useful innovations
- Revenues from university inventions are quite small though
- Technology-Transfer-Offices (TTO) manage the trade of ideas with companies
9
Q
Other companies
A
- Licensing = Selling the rights to use an idea/ Technology already exists (Fixed lump sum payment plus variable amount based on sales (Royalties))
- Buyer = Licensee, Seller = Licensor
- Partnership = Technology has to be developed (R&D Alliance/ Joint Venture (3rd entity))
- Market for technology (Contractual exchange of ideas)
- Revenue for licensing is increasing continuously (Positive correlation between number of patents and revenue)
- Small company should sell knowledge while big companies should source knowledge externally
10
Q
Information paradox
A
- Buyer does not know the information but needs it to know his WTP
- Information loses value once it is disclosed
- Solution -> Seller can protect his ideas with patents (IPR)
11
Q
Winner curse (Buyer perspective)
A
- Buying technology of uncertain value is like an auction (Multiple potential buyers/ Information asymmetry)
- Common value = Value is the same for everybody
- If multiple potential buyers attend auction -> Lower the bid
- Risks of buying from a better-informed seller -> Do not buy
- Example below = All offers 0,55,100 lead to losses or zero/ Seller will never sell under value of item (Selling for 55 if value 100 is unrealistic)