II. Internal R&D Flashcards

1
Q

Innovation Process

A
  • Goal = Selecting the best out of N ideas
  • Funnel = 1. Research (Internally)/ 2. Development (Selection Process)/ 3. New Products
  • Value skewed distribution = low number of breakthrough ideas in comparison to total number of invention
    s
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2
Q

Expected value of N ideas

A
  • Goal = Maximizing the value out of maximal ideas
  • Positively depends on:
    1. Number of ideas (N)
    1. Variance of the idea-distribution
    1. Expected value of the idea-distribution
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3
Q

Internal R&D primary topics

A
  • Incentives for R&D = How to motivate them to produce new knowledge (Assuming that people are well organized)
  • Structuring the R&D process = How firms have to manage people in order to produce new knowledge (Assuming that people are well motivated)
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4
Q

Intrinsic Incentives (Intrinsic)

A
  • Motivated by the work itself
  • Through curiosity, enjoyment, personal sense of challenge
  • Results in 1. Productivity effect (Increases the value of work)/ 2. Preference effect (Decreases the necessary wage/ Is higher than productivity effect)
  • But (!) implies 1. Uncertain outcome/ 2. Failure/ 3. Autonomy
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5
Q

Extrinsic Incentives

A
  • Desire to reach goals that are not related with the work itself
  • Through reputation, money, status
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6
Q

Intrinsic vs. Extrinsic Motivation

A
  • Intrinsic incentives > extrinsic incentives (for creative work)
  • Long-term monetary incentives > short-term monetary incentives (Long-term rewards works for intrinsic motivation but short-term doesn’t because it makes people avoiding failure)
  • Firms have to do a trade-off between saving money (by productivity) vs. losing control of the project (by giving autonomy)
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7
Q

Creative vs. repetitive tasks

A
  • Repetitive tasks = 1. Outcome is known/ 2. Observe and evaluate both the effort and output easily/ 3. Incentives are almost exclusively monetary (e.g. factory jobs)
  • Creative tasks = 1. Outcome is unknown/ 2. Observe and evaluate both the effort and output difficult/ 3. Performance is not only because for money (e.g. design company)
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8
Q

Structuring R&D Managerial levers

A
    1. Individual vs. Team
    1. Heterogeneity of the team (Diversity or Specilization)
    1. Structure of the firm (Formalization, Standardization, Centralization)
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9
Q
  1. Pro and Contra of Teams
A
  • Wider knowledge (pro) vs. communication/coordination difficulties (con)
  • Diverse perspectives (pro) vs. Group-thinking -> Ash-Effeect (con)
  • Selection phase is stricter (pro) vs. free riding = Trittbrettfahren/ production blocking (con)
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10
Q
  1. Pro and Contra of Diversity vs Specialization
A
  • Avoid unnecessary information (pro) vs Increased demand of communication/coordination (con)
  • Diverse knowledge could lead to path-breaking innovations (pro) vs. Combination of unrelated knowledge could lead to useless outcome
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11
Q
  1. Structure of the firm
A
  • Formalization = Degree to which firm utilizes formal rules and procedures (Less managerial oversight required vs. firm becomes rigid)
  • Standardization = Degree to which activities are performed as a routine (Smooth outcomes vs. less innovations)
  • Centralization = Degree to which decision-making authority is kept and activies performed at top levels (Better control vs. diverse skills)/ The closer to market the more centralization and mechanic structure is needed
  • Large firms make greater use of formalization and standardization because of challenging oversight
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12
Q

Mechanistic Structures vs. Organic Structures

A
  • Mechanistic Structures = High formalization and standardization (Old firms like Google/ Operational efficiency but stifle creativity)
  • Organic structures = Low formalization and standardization/ “free flowing” (Creativity but low reliability in manufacturing)
  • Ambidextrous Organization = Mechanical + Organic Structures/ Some divisions big and mechanistic (e.g. Manufacturing) other small and organic (e.g. R&D)/ Structures can alternate over time
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