Identifying Requirements Flashcards

1
Q

Define

context.

A

the situation a design solution is intended for

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2
Q

What is a useful starting point when

considering the context for which a design solution is intended?

A

create a mind-map considering the general influences such as:
* who?
* why?
* what?
* when?
* where?
* how?

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3
Q

Define

stakeholder.

A

a person, group or organisation with an interest in a product/system

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4
Q

Define

primary user.

A

the person or group of people who will use a product or system

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5
Q

Define

human factors.

A

the scientific discipline concerned with the interaction between humans and elements of a product and/or system

this is also known as ergonomics

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6
Q

Define

culture.

(3 factors)

A
  • the ideas and activities of groups of people
  • the way that people behave and relate to one another
  • the beliefs and aspirations of a group of people
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7
Q

Define

globalisation.

A

businesses and organisations operating globally and developing international influence

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8
Q

Define

sustainable economic growth.

A

development that aims to satisfy the economic needs of humans while sustaining natural resources and the environment for future generations

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9
Q

Define

usability.

(2 factors)

A
  • how easy a product is to use
  • how clear and obvious the functions are
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10
Q

Define

ergonomics.

A

the study of how we use and interact with a product or system

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11
Q

Define

inclusive design.

A

designing for the widest possible audience

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12
Q

Define

anthropometrics.

A

the study of the sizes of the human body

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13
Q

Define

psychological factors.

A

such things as mental reaction time, various acquired meanings associated with certain colours, the capabilities and limitations of short-term memory

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14
Q

Define

aesthetically pleasing.

A

beautiful to the senses

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15
Q

Define

aesthetics.

A

factors concerned with the appreciation of beauty

this can include how something looks, sound, feels, tastes and smells

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16
Q

KEY POINT

Why is colour so important in product design?

(not to memorise just to be aware of)

A

Research suggests that 70% of consumer purchasing decisions are made in-store. Catching the consumer’s attention and conveying information effectively are critical to successful sales. Careful use of colour can catch a consumer’s eye.

17
Q

Define

proportion.

A

the relative size and scale of the various elements in a design

18
Q

Define

symmetry.

A

when elements are arranged in the same way on both sides of an axis or when rotated around a point

19
Q

Define

asymmetry.

A

the absence of symmetry of any kind

20
Q

What is the

golden ratio?

A

a common mathematical ratio found in nature that can be used to create pleasing, natural-looking compositions in your design work

also knows as the Golden Mean and the Golden Section