Design Thinking and Communication Flashcards

1
Q

Define

2D sketching.

A

‘flat’ drawings that only show two dimensions

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2
Q

Define

3D sketching.

A

drawings in three dimensions that show depth

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3
Q

Define

oblique drawing.

A

a simple 3D sketching technique with one face of the item square on and other angled lines to give depth

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4
Q

Define

perspective drawing.

A

a 3D sketching technique that shows objects in proportion

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5
Q

Define

isometric drawing.

A

a 3D technique in which parallel lines at 30-degree angles are applied to the sides of the drawn object

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6
Q

Define

iterative design.

A

a design process based on a cyclic process of prototyping, testing, reflecting, analysing, evaluating and refining a product or process

the process occurs over and over again to achieve optimum design

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7
Q

What information do

working drawings contain?

(4 things)

A
  • dimensions
  • details of components
  • materials
  • assembly instructions
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8
Q

Define

orthographic projections.

A

2D sketches that show different views

e.g. plan, front, side, sectional

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9
Q

Define

sketch models.

A

quick models, often just of parts of a design, made from easy-to-work and low-cost materials such as cardboard or foam

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10
Q

Define

mathematical modelling.

A

the representation of a real situation, but using mathematical concepts and language

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11
Q

What are some of the positives of

mathematical modelling?

(3)

A
  • cost-effectice (as no physical components are used)
  • quick and can speed up production process
  • can be used to predict stresses on components
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12
Q

What is the purpose of

schematic diagrams?

A

they are used to show the arrangement of components in electrical and mechanical sustems

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13
Q

What is the purpose of

flowcharts?

A

they document and help with the understanding of simple processes

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14
Q

Define

focus group.

A

an organised discussion led by a moderator, where a group of people are asked about their views and experiences, perceptions of and attitudes towards a product, brand, service, idea, advertisment or packaging

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15
Q

What are some sources of

first-hand information?

(to help avoid design fixation) (6 examples)

A
  • quesstionaires
  • interviews
  • focus groups
  • surveys
  • research
  • observations
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16
Q

What are some other

sources of information?

(to help avoid design fixation) (4 examples)

A
  • exising solutions
  • nature
  • magazines
  • reference books
17
Q

Define

biomimicry.

A

looking to nature and incorporating its approaches to problems into design solutions

18
Q

Define

design fixation.

A

focusing on your own initial ideas and not considering alternative approaches

19
Q

Define

user-centred design.

A

a design strategy, or design approach, with the aim of making products and systems usable

it focuses on the user interface and how the user interacts with and relates to the product

20
Q

What are some

commonly used methods in UCD?

(5 examples)

A
  • focus groups
  • usability testing
  • participatory design
  • interviews
  • questionnaires
21
Q

Define

systems thinking.

A

the understanding of a product or component as part of a larger system of other products and systems

in the iterative design process, consideration of the role of all components and subsystems of the product or system, including the user experience and the marketing of the object being designed, ensures all aspects of the product are given the required attention to detail

22
Q

Why is the

Apple iPod a good example of systems thinking?

(4 points)

A
  • it is well-designed (looks good and is easy to hold and use)
  • the process of purchasing, downloading a song to a computer and then to the iPod, or upgrading its software is a smooth and easy process
  • the experts who offer free in-store advice to Apple customers improves their customer service experience
  • Apple offers a recyling scheme to encourage customers to upgrade to newer models
23
Q

Define

collaboration.

A

working with other for mutual benefit