ICT Flashcards

1
Q

Is the process of organizing, cutting, and adjusting video footage to create a
new video

A

VIDEO EDITING

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2
Q

It uses videotape and is edited in a very linear way.

A

LINEAR EDITING

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3
Q

Allows the video to be edited in a computer with specialized softwares.

A

NON-LINEAR EDITING

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4
Q

This can be done with relatively inexpensive equipment using low-resolution
copies of original clips/footage.

A

OFFLINE EDITINGGGG

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5
Q

It is used to describe editing footage at the original highest-quality.

A

ONLINE EDITING

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6
Q

It is used when working within live television and video production

A

VISION MIXING

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7
Q

LIST OF ALL VIDEO EDITING SOFTWARE APPLICATIONS

A
  1. Filmora
  2. Adobe After Effects
  3. Adobe Premier
  4. Sony Vegas
  5. Kinemaster
  6. Apple Final Cut
  7. Corel Studio
  8. LightWorks
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8
Q

Video can change its size using?

A

ASPECT RATIO

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9
Q

You can change the quality of your video using?

A

RESOLUTION

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10
Q

You can change the speed of your video using?

A

FRAME RATE, adjusting the FPS

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11
Q

Is used to cut unnecessary clips to create a proper flow of a video.

A

JUMP CUTS

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12
Q

You can use these tools to make a JUMP CUT.

A

TRIM/SPLIT

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13
Q

Is used to synchronize the movement of an object to the character’s movement by tracking.
You can also use a Blurry Effect as an element for the tracked movement.

A

MOTION TRACKING

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14
Q

Is the effect that is used to remove the background of the clip using a Green
screen.

A

CHROMA KEY

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15
Q

Is a combination of shapes and lines that is used as the foundation of
constructing a character.

A

BASIC FORM

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16
Q

Is an imaginary line that represents the flow, movement, and overall direction of
a figure or pose

A

LINE OF ACTION

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17
Q

Is a visual reference document used in animation and other visual mediums to
ensure consistency in a character’s appearance, proportions, and style throughout a project.

A

MODEL SHEET

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18
Q

It shows all the different views of a character. It is used as a reference in modeling the character during the animation process.

A

TURNAROUND MODEL

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19
Q

It shows the facial expression of the character

A

EXPRESSION MODEL

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20
Q

It shows various mouth shapes that are created when the character is speaking.

A

DIALOGUE MODEL

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21
Q

A reference guide that shows the comparative size of the main characters.

A

COMPARATIVE GUIDE MODEL

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22
Q

FPS

A

FRAMES PER SECOND

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23
Q

GIF

A

GRAPHIC INTERCHANGE FORMAT

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24
Q

BITMAP

A

An object that consists of pixels

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25
VECTOR
An example of a solid object
26
Animation started for Disney in 1928 after producing Steamboat Willy, an animated short cartoon that introduced MIckey and Minnie Mouse.
TRUE
27
It is a cardboard disc made in 1832, that when spun and viewed in front of a mirror, creates the illusion of moving images
PHENAKISTOSCOPE
28
Made in 1879, this photographs printed on a rotating glass disc, onto a screen producing illusion of moving pictures.
ZOOPRAXISCOPE
29
Made in 1892, this was presented as the first silent animated film in public.
PRAXINOSCOPE
30
Made in 1900, this was the first cinematography animation using stop motion by J. Stuart Blackton entitled ?
ENCHANTED DRAWING
31
This was released by Emilie Cohl.
PHANTASMAGORIE
32
ANIMATION SOFTWARE APPLICATION
1. Adobe Animate 2. Stykz 3. Adobe Flash 4. Krita
33
It contains a workspace switcher, menus, and other application controls.
APPLICATION BAR
34
This is the area where users draw, manipulate, and view their animations.
CANVAS
35
This is where users arrange media and choose which displays first. It allows user to add, hide, delete, and lock layers.
LAYER PANEL
36
This area is where users edit media and keyframes.
TIMELINE
37
It provide tools that allow users to play, rewind, loop, and view multiple frames at the same time.
TIMELINE TOOLS
38
It provide tools that allow users to play, rewind, loop, and view multiple frames at the same time.
TOOLBAR
39
The process that provides the appearance of an image transitioning into another image by generating related frames between the two image
TWEENING
40
Refers to how the movement of a character is used to prepare the viewer for an upcoming action.
ANTICIPATION
41
Power or ability to interest, amuse, or stimulate the mind or emotions.
APPEAL
42
Refers to the fluidity of the action or movement.
ARCS OF MOTION
43
Applied in animations to add appeal, energy, and vibrancy
EXAGGERATION
44
Is the principle that separate parts of an object will continue to move after the object has come to a stop.
FOLLOW THROUGH
45
Is the idea that different parts of an object will move at different times
OVERLAPPING
46
Refers to actions or movements that highlight or support the main action.
SECONDARY ACTION
47
Soften all action and make it more animated
SLOW IN AND SLOW OUT
48
Is about creating an accurate drawing with volume and weight.
SOLID DRAWING
49
Are applied to give animated characters and objects the illusion of gravity, weight, mass, and flexibility.
SQUASH AND STRETCH
50
Helps to emphasize the most vital element in a frame.
STAGE
51
Is about animating an action from drawing one till the end.
STRAIGHT AHEAD
52
Is about drawing the key poses first, done at intervals throughout the scene.
POSE TO POSE
53
Give objects and characters the illusion of moving within the laws of physics.
TIMING AND SPACING
54
The older process of creating animation in Adobe Animate is referred to as?
CLASSIC TWEENS
55
Changes in a classic tween animation
KEYFRAME
56
Is used to create natural or life-like movements in Animate.
BONE TOOL
57
Animating objects using bones changed into linear or branched armatures in parent-child relationships is done with?
INVERSE KINEMASTICS
58
Are made up with a series of tiny dots called pixels.
BITMAP IMAGES
59
Are very small squares that form an image.
PIXELS
60
Are images that consist of shapes, curves, lines, and text.
VECTOR GRAPHICS
61
Used to draw and edit freehand lines
PENCIL TOOL
62
Used to draw precise paths such as straight lines or smooth-flowing curves
PEN TOOL
63
Used to create natural strokes and customize a brush in Animate.
BRUSH TOOL
64
All the colors used in digital graphics are described using?
COLOR MODELS
65
Color models?
CMYK, HSB, RGB
66
Used to create and edit solid colors and gradient fills in RGB and HSB models.
COLOR PANEL
67
May refer to a text, image, drawing, or anything imported in Animate.
OBJECT
68
Refers to the exterior part or line that separates the fill from the stage.
BORDER
69
Refers to the object's interior part or color inside the object.
FILL