HL extension Flashcards

1
Q

Discuss the positive and negative effects of digital technology on cogni

Intro

A
  • define DT–> electronic divices (laptops, cellphones), social media platforms and software systems that manage data.
  • cognitice process–> memory is the process of encoding, storing and retrieving information.
  • focus on the + and - influence DT has on memory.
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2
Q

Describe memory

A
  • 1st model–> MSM proposed by atkinson and shriflin
  • the model proposed that ifnromation passes uniformly in a linear way.
  • states that for info to pass trhiygh the storages info must be rehreased
  • based on 3 stores
    1. the sensory store–> encodes the senses. Info lasts for 4s and has unlimited capacity
    2. STM
    3. LTM
  • 2nd model–> WMM proposed by baddley and Hitch
  • an in depth focus of the STM
  • prossess involved in dealing tasks in present.
  • based on three subssytems
    1. The central executive–> role in assignating tasks to slave systems
    2. Phonological loop–> auditory +written info
    3. visuo spatial sketchpag–> visual+spatial memory
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3
Q
  1. Positive infuence
A
  • the use of computer games to improve WMM
  • games are engaging, helping kids improve their WM.
    *
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4
Q

Study 1: Klinberg et al

A
  • used computer games to train WM to reduce attention problems in children.
  • aim: investiagte role of cfomputer games to imrpove WM on children +seeing if it has positive effect on children with ADHD.
  • ADHD–> attention deficit hyperactivity disorder
  • double-blind
  • participants: ADHD children (undiagnosed)
  • procedure: assigned to two conditiosn (1): comouter game which increased in difficulty (challenge wm) and (2) Computer game not designed to stretch capacity.
  • play 40 min a day 5 days a week
  • tested for five weeks then for three months
  • results–> in treatment group chilndren improved WM +had reduced symtoms on innatentiion.
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5
Q

Evaluation Klinberg et al

A
  • S–> high eco validity as it was a natural setting
  • L–> small sample–> low reliability
  • games helped performance only to close related tasks
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6
Q

negative influence

A
  • how the use of cell phones has decrreased our ability to retain phone numbers
  • we now save them in a contact list– >we dont memorise them so there is lack of rehresal.
  • the internet has reduced the effort to rehearse info due to ´´transactuve memory´´.
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7
Q

study 2–> sparrow et al

A
  • aim: see if knowing that we would have acces to saved info later would affect semantic memoy.
  • participants–> uni students
  • given trivia facts (some knoen others not)
  • 2 IV:
    1. told that info woud be saved later after they pressed space
    2. told info would not be saved
  • given blank sheet to record reponses of what they remjebred
  • recognition task with 40 statements –> anser yes or no if they qhere diff to trvia facts
  • ## results–> told info was not being accsed–> racalled more tha those told who were told they had acceses
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8
Q

evaluation

A

S–> highly controlled =more accuarte
L–> low ecological validity not common to learns facts

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9
Q

2. Methods used to study the interaction between digital technology and

Intro

A
  • Dt: electonic deivices, resources such as social media, social networks
  • cognitive process–> memory: is the process of encoding, storing and retreiving information.
  • methods–> VRT
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10
Q

Method 1:VRET

A
  • virtual relaity exposure therapy
  • type of therapy which aims to reduce anxiety +fear symtoms of PTSD.
  • exposes clients to conditioned fear by a vistual world
  • used fear extinction-.> learning that removes condioned fear
  • PTSD people–> fear conditinnign which refers that they associate something neutral with somethign adversiive.
  • rmeove this CF by exposing them with a fear inducing stimulus.
  • Benefit is that it tricks the brain by mimicking real life
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11
Q

Study: Rothbaum et al

A
  • aim: test effectiveeness of VRET on ptsd symtoms
  • war veterans were exposed to two different enviorments
    1. helicopter flying over their head (looked like vietnam) and 2. field surrounde dby jungle
  • results showed that after 6 months they had a reduction in Ptsd symtoms
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12
Q

Study 2: Le doux

A
  • people with PTSD–> have a hyperesponsive amygdala +hyporesponsive vmPFC
  • results–> after being treateent with VRET they hade a reduced in amydala hyperrsp0onsiveness and increased in vmPFC.
  • vmPFC–> role in fear extinction
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13
Q

Counterargument

A
  • negative effect on FBM and PTSD
  • social media makes people more aware of latest news which may trigger their trauma
  • exposure to media might trigger their fear.

EXAMPLE: AHERN ET al
- AIM: investiagte role of viewing graphic TV on PTSD.
- participants–> manhattan residents
- telephone surveys asking participants esposure to media+ptsd symtoms.
- results–> those who view TV related to 9/11 had more PTSD symptoms.

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14
Q

Discuss the effect of DT on emotion and cognition.

Intro

A
  • define DT
  • memory–> encoding storing +retriving
  • Define FBM:
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15
Q

argument 1: reception context

A
  • how we hear the news influences how we recall memories
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16
Q

Study 1: Schaefer et al

A
  • investigate the difference in memories of 9/11 attack whether they heard info from TV on meoment it happened and later that it happened.
  • two groups: inmediate (inmediately when event happened (eg live TV).
  • delay—> event hours after it happened
  • asked them t recall memories (asked specific Q)
  • 6 months later they redid the recall of memories
  • results–> inmediate grouo recalled more memories after 6 months and delay less.
17
Q

Arguement 2–> the role of social media

A
  • Bernsten–> through the use of social media memroies are more viviid in the accuracy of memory.
  • hightened significance when it affects ones social identity
18
Q

Study: Talorico. et al

A
  • aim: how the reception context makes a difference in the vividness and accuracy of memories in assesination of Osama Bin Laden.
  • participants–> psych students
  • compared those who saw news via by television, social media or by anotehr person.
  • asked to recall about the event 1 week later, 1 months 1 year
  • reuslts–> in tv they rexalled memories more vividly +accurate, personal comm was more accuracy and social media was more vivid.
18
Q
A