Hilken et al. (2018), Making omnichannel an augmented reality: The current and future state of the art Flashcards
1
Q
Introduction
Purpose:
A
- Explore augmented reality (AR) as a tool for enhancing omnichannel customer experiences.
- Bridge online and offline touchpoints to provide seamless and enriched customer journeys.
2
Q
Challenges for Firms:
A
- Disjointed online and offline experiences lead to customer dissatisfaction.
- Issues like showrooming (trying products in-store but buying online) and webrooming
(researching online but purchasing in-store). - Over 50% of customers believe companies underutilize AR for shopping experiences.
3
Q
Promise of AR:
A
- AR merges online and offline channels through embedded, real-time, and interactive content.
- Example applications:
- L’Oreal: Virtual makeup mirror.
- IKEA: Visualizing furniture placement in homes.
- Nike: In-store customization tools.
4
Q
Situated Cognition Theory:
A
- Suggests customer experiences are most effective when they:
- Embedded: Integrate products into real-world environments for realistic evaluation.
- Embodied: Allow physical or simulated interaction with products.
- Extended: Encourage peer collaboration and shared experiences.
5
Q
AR’s Role:
A
- Unlike VR, AR supplements reality, embedding interactive content into physical spaces.
- AR blurs online and offline boundaries, supporting seamless omnichannel behavior.
6
Q
Integrating Offline into Online:
A
- AR tools simulate in-store experiences online:
- Example: Virtual mirrors for trying on products like sunglasses, makeup, and clothing.
- Benefits: Reduces cart abandonment, product returns, and decision uncertainty.
7
Q
Integrating Online into Offline:
A
- AR enhances in-store experiences:
- Example: Walgreens’ Aisle411 app offers navigation and personalized promotions.
- Benefits: Promotes in-store loyalty and counters showrooming.
8
Q
AR-Driven Customer Journey Enhancements
Customer Journey Stages:
A
- Needs/Wants:
* Example: AMC Theatres’ AR-enhanced posters provide trailers and ticket information. - Awareness/Knowledge:
* Example: Kapaq AR menus display 3D previews of meals. - Consideration:
* Example: Sipp AR Wine Club recommends wine and food pairings. - Search/Learn:
* Example: Aisle411 helps customers find and learn about in-store products. - Likes/Trusts:
* Example: IKEA’s AR app visualizes furniture placement at home. - Value/Willingness to Pay:
* Example: L’Oreal’s Makeup Genius app allows customers to try, share, and buy looks. - Consumption:
* Example: Augmented Geo Travel provides historical facts and customer reviews on-site. - Engagement:
* Example: Pokémon Go encourages team play and gamification for AR-based engagement.
9
Q
Customer Benefits:
A
- Enhanced Decision-Making:
Embedded and interactive AR tools reduce uncertainty. - Immersive Experiences:
Features like 360-degree product views create spatial presence. - Social Collaboration:
AR allows shared and co-created experiences, enhancing engagement.
10
Q
Managerial Implications:
A
- Counteracting Channel Switching:
AR discourages showrooming/webrooming by merging channel benefits. - Enhanced Loyalty:
Memorable AR experiences increase brand and store loyalty. - Customization:
Tools like Nike’s product configurator offer personalized solutions.
11
Q
Most effective AR implementation when retailer wants to reduce “showroom” behavior:
A
An inspire AR display that shows online reviews and lets customers virtually customise products while providing immediate purchasing options
12
Q
Current Limitations:
A
- Inadequate integration of AR features into omnichannel strategies.
- Limited understanding of customer preferences for AR (e.g., privacy concerns, visual vs. verbal
information).