Hilken et al. (2018), Making omnichannel an augmented reality: The current and future state of the art Flashcards

1
Q

Introduction
Purpose:

A
  • Explore augmented reality (AR) as a tool for enhancing omnichannel customer experiences.
  • Bridge online and offline touchpoints to provide seamless and enriched customer journeys.
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2
Q

Challenges for Firms:

A
  • Disjointed online and offline experiences lead to customer dissatisfaction.
  • Issues like showrooming (trying products in-store but buying online) and webrooming
    (researching online but purchasing in-store).
  • Over 50% of customers believe companies underutilize AR for shopping experiences.
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3
Q

Promise of AR:

A
  • AR merges online and offline channels through embedded, real-time, and interactive content.
  • Example applications:
  • L’Oreal: Virtual makeup mirror.
  • IKEA: Visualizing furniture placement in homes.
  • Nike: In-store customization tools.
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4
Q

Situated Cognition Theory:

A
  • Suggests customer experiences are most effective when they:
  • Embedded: Integrate products into real-world environments for realistic evaluation.
  • Embodied: Allow physical or simulated interaction with products.
  • Extended: Encourage peer collaboration and shared experiences.
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5
Q

AR’s Role:

A
  • Unlike VR, AR supplements reality, embedding interactive content into physical spaces.
  • AR blurs online and offline boundaries, supporting seamless omnichannel behavior.
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6
Q

Integrating Offline into Online:

A
  • AR tools simulate in-store experiences online:
  • Example: Virtual mirrors for trying on products like sunglasses, makeup, and clothing.
  • Benefits: Reduces cart abandonment, product returns, and decision uncertainty.
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7
Q

Integrating Online into Offline:

A
  • AR enhances in-store experiences:
  • Example: Walgreens’ Aisle411 app offers navigation and personalized promotions.
  • Benefits: Promotes in-store loyalty and counters showrooming.
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8
Q

AR-Driven Customer Journey Enhancements
Customer Journey Stages:

A
  1. Needs/Wants:
    * Example: AMC Theatres’ AR-enhanced posters provide trailers and ticket information.
  2. Awareness/Knowledge:
    * Example: Kapaq AR menus display 3D previews of meals.
  3. Consideration:
    * Example: Sipp AR Wine Club recommends wine and food pairings.
  4. Search/Learn:
    * Example: Aisle411 helps customers find and learn about in-store products.
  5. Likes/Trusts:
    * Example: IKEA’s AR app visualizes furniture placement at home.
  6. Value/Willingness to Pay:
    * Example: L’Oreal’s Makeup Genius app allows customers to try, share, and buy looks.
  7. Consumption:
    * Example: Augmented Geo Travel provides historical facts and customer reviews on-site.
  8. Engagement:
    * Example: Pokémon Go encourages team play and gamification for AR-based engagement.
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9
Q

Customer Benefits:

A
  • Enhanced Decision-Making:
    Embedded and interactive AR tools reduce uncertainty.
  • Immersive Experiences:
    Features like 360-degree product views create spatial presence.
  • Social Collaboration:
    AR allows shared and co-created experiences, enhancing engagement.
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10
Q

Managerial Implications:

A
  • Counteracting Channel Switching:
    AR discourages showrooming/webrooming by merging channel benefits.
  • Enhanced Loyalty:
    Memorable AR experiences increase brand and store loyalty.
  • Customization:
    Tools like Nike’s product configurator offer personalized solutions.
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11
Q

Most effective AR implementation when retailer wants to reduce “showroom” behavior:

A

An inspire AR display that shows online reviews and lets customers virtually customise products while providing immediate purchasing options

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12
Q

Current Limitations:

A
  • Inadequate integration of AR features into omnichannel strategies.
  • Limited understanding of customer preferences for AR (e.g., privacy concerns, visual vs. verbal
    information).
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