HCI Prototypes Flashcards

1
Q

is an expression of design intent.

A

Prototype

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2
Q

Is an early sample, model, or release built to test a concept or process.

A

Prototype

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3
Q

2 PROTOTYPING CASES

A
  1. Ensure the design concept works as intended.
  2. Determine if people are able to use a product.
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4
Q

refers to the level of detail of a prototype.

A

Fidelity

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5
Q

FIDELITY VARIES ON 3 THINGS

A
  • Visual Design
  • Content
  • Interactivity
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6
Q

is a type of fidelity that is a quick and easy way to translate high-level design concepts into tangible and testable artifacts.

A

Low Fidelity (lo-fi) Prototyping

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7
Q

Visual Design:
type of fidelity where only some of the visual attributes of the final product are presented.

A

Low Fidelity (lo-fi) Prototyping

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8
Q

Content:
type of fidelity where only a few key elements of the content are included.

A

Low Fidelity (lo-fi) Prototyping

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9
Q

Interactivity:
type of fidelity where the prototype can be stimulated by a real human.

A

Low Fidelity (lo-fi) Prototyping

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10
Q

2 TYPES OF LOW FIDELITY PROTOTYPE TECHNIQUES

A
  1. Paper Prototyping
  2. Clickable Wireframe
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11
Q

is a type of fidelity that appears and function as similar as possible to the actual product that will ship.

A

High Fidelity (hi-fi) Prototyping

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12
Q

Visual Design:
type of fidelity where the design is realistic and detailed. All interface and elements are present.

A

High Fidelity (hi-fi) Prototyping

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13
Q

Content:
type of fidelity that uses real or similar to real content

A

High Fidelity (hi-fi) Prototyping

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14
Q

Interactivity:
type of fidelity where prototypes are highly realistic in their interaction.

A

High Fidelity (hi-fi) Prototyping

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15
Q

It is a type of High Fidelity (hi-fi) Prototyping which is a solution that is pretty close to the ready-to-release version of a product.

A

Coded Prototypes

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16
Q

is an iterative, interaction design methodology that uses a series of sketches or picture to demonstrate and end to end solution for user scenario.

A

Storyboarding

17
Q

a prototype that only works by having someone behind-the-scenes who is pulling the levers and flipping the switches.

Responses are generated by a human, not a computer.

A

Wizard of Oz Prototype

18
Q

2 ROLES IN WIZARD OF OZ PROTOTYPE

A
  1. Facilitator
  2. Wizard
19
Q

is a role of WOP that provides tasks (paper) and takes note.

A

Facilitator

20
Q

is a role of WOP that operates the interface.

A

Wizard