Goals and History of HCI Flashcards

1
Q

is the study of interaction between people and computers.

A

Human Computer Interaction

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2
Q

is where interaction occurs between people and computer.

A

User Interface

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3
Q

golden principle in HCI

A

People should come first

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4
Q

10 DISCIPLINES OF HCI

A
  1. Computer Science
  2. Ergonomics and Human Factors
  3. Engineering
  4. Design
  5. Sociology and Social Psychology
  6. Ethnography
  7. Cognitive Science
  8. Psychology
  9. Information Security
  10. Speech Language Pathology
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5
Q

3 GOALS OF HCI

A
  1. Is to develop or improve the safety, utility, effectiveness, efficiency, and usability of a system that included computer.
  2. To produce usable and safe systems, as well as functional systems.
  3. People needs, capabilities and preferences should come first.
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6
Q

7 ATTRIBUTES OF A USEABLE SYSTEM

A
  1. Easy to use
  2. Easy to learn
  3. Easy to remember how to use
  4. Effective to use
  5. Efficient to use
  6. Safe to use
  7. Enjoyable to use
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7
Q

is an approach that is concerned with producing software specification, maintainability, and testing.

It considers the interface as just another software component.

A

Traditional Approaches to System Development

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8
Q

is an approach that normally involves a number of key activities throughout the development. This is where real users are involves at each step of the process.

A

User Centered Approach

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9
Q

3 USER CENTERED APPROACH ACTIVITIES

A
  1. Involving users.
  2. Obtaining feedback on the design,
  3. Providing prototypes for system evaluation and design
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10
Q

5 PROCESS OF USER CENTERED DEVELOPMENT

A
  1. Data Collection
  2. Data Analysis
  3. Prototyping
  4. Design
  5. Evaluation
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11
Q

4 PARTS OR EXAMPLE OF DATA COLLECTION

A
  1. Data recording
  2. Interviews
  3. Questionnaire
  4. Literature Review
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12
Q

4 PARTS OF DATA ANALYSIS

A
  1. Requirement Analysis
  2. User Analysis
  3. Task Analysis
  4. Functional Analysis
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13
Q

is a data analysis that requires knowing the formal specification of the system.

A

Requirement Analysis

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14
Q

is a data analysis that identify and understand the user.

A

User Analysis

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15
Q

is a data analysis that pertains to the steps user takes to accomplish tasks.

A

Task Analysis

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16
Q

3 PART OF DESIGN

A
  1. Goals
  2. User and System
  3. Limitation
17
Q

is a part of design that talks about achieving goals.

A

Goals

18
Q

is a part of design that requires understanding the raw material.

A

User and System

19
Q

is a part of design that tackles and accept the limitation of human and design.

A

Limitation

20
Q

3 PARTS / TYPES OF EVALUATION

A
  1. Testing
  2. Expert Evaluation
  3. User Evaluation
21
Q

is a part of evaluation that checks the usability, functionality, and acceptability of an interactive system.

A

Testing

22
Q

are evaluation that are done by subject matter experts.

A

Expert Evaluation

23
Q

are evaluation done by user or customers

A

User Evaluation