Goals and History of HCI Flashcards
is the study of interaction between people and computers.
Human Computer Interaction
is where interaction occurs between people and computer.
User Interface
golden principle in HCI
People should come first
10 DISCIPLINES OF HCI
- Computer Science
- Ergonomics and Human Factors
- Engineering
- Design
- Sociology and Social Psychology
- Ethnography
- Cognitive Science
- Psychology
- Information Security
- Speech Language Pathology
3 GOALS OF HCI
- Is to develop or improve the safety, utility, effectiveness, efficiency, and usability of a system that included computer.
- To produce usable and safe systems, as well as functional systems.
- People needs, capabilities and preferences should come first.
7 ATTRIBUTES OF A USEABLE SYSTEM
- Easy to use
- Easy to learn
- Easy to remember how to use
- Effective to use
- Efficient to use
- Safe to use
- Enjoyable to use
is an approach that is concerned with producing software specification, maintainability, and testing.
It considers the interface as just another software component.
Traditional Approaches to System Development
is an approach that normally involves a number of key activities throughout the development. This is where real users are involves at each step of the process.
User Centered Approach
3 USER CENTERED APPROACH ACTIVITIES
- Involving users.
- Obtaining feedback on the design,
- Providing prototypes for system evaluation and design
5 PROCESS OF USER CENTERED DEVELOPMENT
- Data Collection
- Data Analysis
- Prototyping
- Design
- Evaluation
4 PARTS OR EXAMPLE OF DATA COLLECTION
- Data recording
- Interviews
- Questionnaire
- Literature Review
4 PARTS OF DATA ANALYSIS
- Requirement Analysis
- User Analysis
- Task Analysis
- Functional Analysis
is a data analysis that requires knowing the formal specification of the system.
Requirement Analysis
is a data analysis that identify and understand the user.
User Analysis
is a data analysis that pertains to the steps user takes to accomplish tasks.
Task Analysis
3 PART OF DESIGN
- Goals
- User and System
- Limitation
is a part of design that talks about achieving goals.
Goals
is a part of design that requires understanding the raw material.
User and System
is a part of design that tackles and accept the limitation of human and design.
Limitation
3 PARTS / TYPES OF EVALUATION
- Testing
- Expert Evaluation
- User Evaluation
is a part of evaluation that checks the usability, functionality, and acceptability of an interactive system.
Testing
are evaluation that are done by subject matter experts.
Expert Evaluation
are evaluation done by user or customers
User Evaluation