FOUNDATIONS OF HCI Flashcards

1
Q

interaction occurs through information being received and sent.

A

Input and Output

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2
Q

4 INPUT AND OUTPUT CHANNELS

A
  1. Visual Channel
  2. Auditory Channel
  3. Haptic Channel
  4. Movement Channel
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3
Q

3 MEMORY WHERE INFORMATION IS STORED

A
  1. Sensory Memory
  2. Short-term Memory
  3. Long-Term Memory
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4
Q

this influences human capabilities.

A

Emotions

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5
Q

is where input normally occurs in humans.

A

Senses

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6
Q

5 MAJOR SENSES

A
  1. Sight
  2. Hearing
  3. Touch
  4. Taste
  5. Smell
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7
Q

is a highly complex activity with a range of physical and perceptual limitation.

A

Human Vision

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8
Q

2 STAGES OF VISION

A
  1. Physical Reception of the Stimulus
  2. Processing and Interpretation of Stimulus
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9
Q

is a stage of vision where our senses are aroused/triggered.

A

Physical Reception of the Stimulus

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10
Q

is a stage of vision where our brain finally processes what the stimulus means.

A

Processing and Interpretation of Stimulus

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11
Q

has mechanisms for receiving light and transform it into electrical signal which are passes to the brain.

A

Physical Receptions

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12
Q

2 TYPES OF PHOTOTECEPTIONS

A
  1. Rods
  2. Cones
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13
Q

is a type of photoreception that is highly sensitive to light, allowing us to see in low light condition.

A

Rods

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14
Q

is a type of photoreception that is less sensitive to light, allowing us to see in bright light conditions.

A

Cones

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15
Q

this is affected by both the size of the object and its distance from the eye.

A

Visual Angle

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16
Q

is ability to perceive details (limited)

A

Visual Acuity

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17
Q

a subjective reaction to level of light

A

Brightness

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18
Q

is related to luminance.

A

Contrast

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19
Q

made up of three components: hues, intensity, and saturation.

A

Colour

20
Q

3 COMPONENTS OF COLOUR

A
  1. Hue
  2. Intensity
  3. Saturation
21
Q

is determined by the spectral wavelength of light.

A

Hue

22
Q

is the brightness of the color. The brightness or dullness of a color.

A

Intensity

23
Q

is the amount of whiteness in the color.

A

Saturation

24
Q

compensates for the movement of the image on the retina.

A

Visual Processing

25
Q

4 ACTIVITIES FOR THE SENSES

A
  1. Reading
  2. Hearing
  3. Touch
  4. Movement
26
Q

in reading, this is a type of eye movement used to move the fovea rapidly from one point of interest to another.

A

Saccade

27
Q

in reading, pertains to the maintaining of focus on just one location, perception occurs during here.

A

Fixation

28
Q

3 PHYSICAL APPARATUS OF THE EAR

A
  1. Outer Ear
  2. Middle Ear
  3. Inner Ear
29
Q

the visible part of the ear and protect the sensitive middle ear from damage.

A

Outer Ear

30
Q

transmits sound waves as vibration to inner ear.

A

Middle Ear

31
Q

where chemical transmitters are released and cause impulses in auditory nerve.

A

Inner Ear

32
Q

in sound, this pertains to the sound frequency.

A

Pitch

33
Q

in sound, this pertains to the amplitude

A

Loudness

34
Q

in sound, this pertains to the type of quality

A

Timbre

35
Q

3 PROCESSES OF THE MEMORY

A
  1. Sensory -> attention ->
  2. Short-term memory -> rehearsal ->
  3. Long-term memory
36
Q

this exists for each sensory channel.

A

Sensory Memory

37
Q

is the concentration of the mind on one out of a number of competing stimuli or
thoughts.

A

Attention

38
Q

3 TYPES OF SENSORY MEMORY

A
  1. Iconic Memory
  2. Echoic Memory
  3. Haptic Memory
39
Q

this type of sensory memory is for visual stimuli.

A

Iconic Memory

40
Q

this type of sensory memory is for aural stimuli.

A

Echoic Memory

41
Q

this type of sensory memory is for touch.

A

Haptic Memory

42
Q

acts as a “scratch pad” for temporary recalls of information.

A

Short-Term Memory

43
Q

is the main resource. Is intended for long-term storage of information.

A

Long-Term Memory

44
Q

Information is processed and applied to (4)

A
  • reasoning
  • problem solving
  • skill acquisition
  • error
45
Q

5 Effectors

A
  • Limbs
  • Fingers
  • Eyes
  • Head
  • Vocal System