Group Dynamics In Sport Flashcards

1
Q

4 Factors to Improve Experience in Team Selection

A
  1. Immediacy
    Inform athletes as soon as you know
  2. Privacy
    Inform athletes in a private setting
  3. Encouragement
    Suggest and encourage other avenues
  4. Expectations
    Be clear and upfront about try-out expectations and cutting procedures
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2
Q

Organizational Culture definition

A
  • Shared beliefs that a group develops to solve challenges
  • These solutions become effective and the right way to approach issues
  • Passed on to new members as the correct way to think
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3
Q

Organizational Culture Model 3 Levels

A
  1. Cultural artifacts
  2. Espoused values
  3. Basic assumptions
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4
Q

Social Identity definition

A
  • A person’s sense of self as a member of a group (sports team)
  • Key components that youth sport participants derive team
    Team performance
    Group cohesion
    Athlete behaviour
    Mental health
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5
Q

Social Identity 3 Effects

A
  1. Ingroup Ties
    Connections and bonds
  2. Ingroup Affect
    Positive feelings
  3. Cognitive Centrality
    Importance
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6
Q

Group Cohesion definition

A

Shows the tendency of a group to stick together and remain together to obtain a goal or satisfaction

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7
Q

Increase Cohesion is Associated with what

A

Team success
Performance
Group productivity
Athletes satisfaction

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8
Q

Team building definition

A

Helping the group to increase effectiveness and satisfy needs of its members, or improve work conditions

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9
Q

Direct vs indirect intervention

A

Direct = team building is implemented directly to the athletes
Indirect = team building is implemented to the coach first

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10
Q

Team Building Model
who

A

Carron and Spink
Input
Throughout
Output

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11
Q

Input

A
  1. Team environment
    Togetherness (proximity)
    - ex. dinner together
    Distinctiveness (what sets you apart)
    - ex. team uniforms
  2. Team structure
    Role clarity and acceptance (knowing where you stand on the team)
    - ex. play coach meeting
    Leadership (democratic or autocratic behaviour)
    - ex. team vote for captain
    Conformity to standards (understanding there are roles)
    - ex. figure out team values together
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12
Q

throughput

A

Team processes
Sacrifices (giving up social time)
- ex. driving from far away
Goals and objectives (SMART goals)
- ex. team meeting to state goals
Cooperation (working together)
- ex. escape room

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13
Q

output

A

Team cohesion
- Task
- Social

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14
Q

3 Facets Underlining Team Building

A

Team Environment
Team Structure
Team processes

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