Glossary of Terms Flashcards

To achieve definition and fact retention

1
Q

Define Abstractions

A

Words that are general rather than specific.
Aircraft is an abstraction; airplane is less abstract; jet is more
specific; and jet airliner is still more specific.

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2
Q

Define Aeronautical decision-making (ADM).

A

A systematic
approach to the mental process used by aircraft pilots to
consistently determine the best course of action in response
to a given set of circumstances.

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3
Q

Define the Affective domain.

A

A grouping of levels of learning associated
with a person’s attitudes, personal beliefs, and values which
range from receiving through responding, valuing, and
organization to characterization.

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4
Q

Define Anxiety.

A

Mental discomfort that arises from the fear of
anything, real or imagined. May have a potent effect on
actions and the ability to learn from perceptions.

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5
Q

Define the Application level of learning.

A

A basic level of learning at which the
student puts something to use that has been learned and
understood.

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6
Q

Define Application step.

A

The third step of the teaching process,
where the student performs the procedure or demonstrates
the knowledge required in the lesson. In the telling-and-doing
technique of flight instruction, this step consists of the student
doing the procedure while explaining it.

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7
Q

Define Attitude.

A

A personal motivational predisposition to respond
to persons, situations, or events in a given manner that can,
nevertheless, be changed or modified through training as a
sort of mental shortcut to decision-making.

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8
Q

Define Authentic assessment.

A

An assessment in which the student
is asked to perform real-world tasks, and demonstrate a
meaningful application of skills and competencies.

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9
Q

Define Basic Need.

A

A perception factor that describes a person’s

ability to maintain and enhance the organized self.

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10
Q

Define the Behaviorism Learning Theory

A

Theory of learning that stresses the importance
of having a particular form of behavior reinforced by someone
other than the student to shape or control what is learned.

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11
Q

Define the Building block concept of learning.

A

Concept of learning that new knowledge and skills are best based on a solid foundation of previous experience and/or old learning. As knowledge and skills increase, the base expands, supporting further learning.

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12
Q

Define the cognitive domain of learning and the various levels of said domain.

A

A grouping of levels of learning associated with mental activity. In order of increasing complexity, the domains are knowledge, comprehension, application, analysis, synthesis, and evaluation.

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13
Q

Define Condition in terms of performance based objectives.

A

The second part of a performance-based objective which describes the framework under which the skill or behavior will be demonstrated.

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14
Q

Define correlation in terms of the levels of learning.

A

A basic level of learning where the student can associate what has been learned, understood, and applied with previous or subsequent learning.

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15
Q

Define Criteria in terms of performance based objectives.

A

The third part of a performance-based objective, descriptions of standards that will be used to measure the accomplishment of the objective.

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16
Q

Define Criterion-referenced testing.

A

System of testing where students are graded against a carefully written, measurable standard or criterion rather than against each other.

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17
Q

Define defense mechanism.

A

Subconscious ego-protecting reactions to unpleasant situations.

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18
Q

What is the Demonstration-performance method.

A

An educational presentation where an instructor first shows the student the correct way to perform an activity and then has the student attempt the same activity.

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19
Q

Define the drill and practice method of learning.

A

A training delivery method based on the learning principle that connections are strengthened with practice.

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20
Q

Define Effect as principal of learning.

A

A principle of learning that learning is strengthened when accompanied by a pleasant or satisfying feeling, and that learning is weakened when associated with an unpleasant feeling.

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21
Q

Define element of threat in learning.

A

A perception factor that describes how a person is unlikely to easily comprehend an event if that person is feeling threatened since most of a person’s effort is focused on whatever is threatening them.

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22
Q

Define Excercise in learning

A

A principle of learning emphasizing that those things most often repeated are best remembered.

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23
Q

Define follow up questions in the guided discussion

A

In the guided discussion method, a question used by an instructor to get the discussion back on track or to get the students to explain something more thoroughly.

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24
Q

Define Goals and values as a perception factor.

A

perception factor that describes how a person’s perception of an event depends on beliefs. Motivation toward learning is affected by how much value a person puts on education. Instructors who have some idea of the goals and values of their students will be more successful in teaching them.

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25
Q

Define the Guided discussion method.

A

An educational presentation typically used in the classroom where the topic to be covered by a group is introduced and the instructor participates only as necessary to keep the group focused on the subject.

26
Q

Define the Hierarchy of human needs.

A

A listing by Abraham Maslow of needs, from the most basic to the most fulfilling:physiological, security, belonging, esteem, cognitive and aesthetic, and self-actualization.

27
Q

Define Human Factors.

A

A multidisciplinary field devoted to optimizing human performance and reducing human error. It incorporates the methods and principles of the behavioral and social sciences, engineering, and physiology. It may be described as the applied science which studies people working together in concert with machines. Human factors involve variables that influence individual performance, as well as team or crew performance.

28
Q

Define Illustrated talk.

A

An oral presentation where the speaker relies heavily on visual aids to convey ideas to the listeners.

29
Q

Define Insight.

A

The grouping of perceptions into meaningful wholes. Creating insight is one of the instructor’s major responsibilities.

30
Q

Define Intensity in terms of Thorndikes law or learning.

A

A principle of learning in which a dramatic or exciting learning experience is likely to be remembered longer than a boring experience. Students experiencing the real thing will learn more than when they are merely told about the real thing.

31
Q

Define interference in terms of memory.

A

(1) A theory of forgetting proposing that a person forgets something because a certain experience overshadows it, or the learning of similar things has intervened. (2) Barriers to effective communication that are caused by physiological, environmental, and psychological factors outside the direct control of the instructor. The instructor must take these factors into account in order to communicate effectively.

32
Q

Define Judgment

A

The mental process of recognizing and analyzing all pertinent information in a particular situation, a rational evaluation of alternative actions in response to it, and a timely decision on which action to take.

33
Q

Define Knowledge.

A

Information that humans are consciously aware of and can articulate.

34
Q

Define Long-term memory.

A

The portion of the brain that stores information that has been determined to be of sufficient value to be retained. In order for it to be retained in longterm memory, it must have been processed or coded in the working memory.

35
Q

Define Motivation

A

A need or desire that causes a person to act. Motivation can be positive or negative, tangible or intangible, subtle or obvious.

36
Q

Define Norm-referenced testing.

A

System of testing in which students are ranked against the performance of other students.

37
Q

Define Perceptions

A

The basis of all learning, perceptions result when a person gives meaning to external stimuli or sensations. Meaning derived from perception is influenced by an individual’s experience and many other factors.

38
Q

Define Performance-based objectives.

A

A statement of purpose for a lesson or instructional period that includes three elements: a description of the skill or behavior desired of the student, a set of conditions under which the measurement will be taken, and a set of criteria describing the standard used to measure accomplishment of the objective.

39
Q

What is a Poor judgment chain.

A

A series of mistakes that may lead to an accident or incident. Two basic principles generally associated with the creation of a poor judgment chain are: (1) one bad decision often leads to another; and (2) as a string of bad decisions grows, it reduces the number of subsequent alternatives for continued safe flight. Aeronautical decision-making is intended to break the poor judgment chain before it can cause an accident or incident.

40
Q

Define Primacy

A

A principle of learning in which the first experience of something often creates a strong, almost unshakable impression. The importance to an instructor is that the first time something is demonstrated, it must be shown correctly since that experience is the one most likely to be remembered by the student.

41
Q

Define Problem-based learning.

A

Lessons in such a way as to confront students with problems that are encountered in real life which force them to reach real-world solutions.

42
Q

Define the Psychomotor domain of learning.

A

grouping of levels of learning associated with physical skill levels which range from perception through set, guided response, mechanism, complex overt response, and adaptation to origination.

43
Q

Define Readiness as a law of learning.

A

A principle of learning where the eagerness and single-mindedness of a person toward learning affect the outcome of the learning experience.

44
Q

Define Recency a law of learning.

A

Principle of learning stating that things learned recently are remembered better than things learned some time ago. As time passes, less is remembered. Instructors use this principle when summarizing the important points at the end of a lecture in order for students to better remember them.

45
Q

Define Learning

A

A change in behavior as a result of experience.

46
Q

Define repression as a defense mechanism.

A

Theory of forgetting proposing that a person is more likely to forget information which is unpleasant or produces anxiety.

47
Q

What are the Risk elements in ADM.

A

Take into consideration the four fundamental risk elements: the pilot, the aircraft, the environment, and external pressures.

48
Q

What forms good risk management?

A

The part of the decision-making process which relies on situational awareness, problem recognition, and good judgment to reduce risks associated with each flight.

49
Q

Define Rote learning

A

A basic level of learning in which the student has the ability to repeat back something learned, with no understanding or ability to apply what was learned.

50
Q

What is Scenario Based Training (SBT)

A

Training method that uses a highly structured script of real world experiences to address aviation training objectives in an operational environment.

51
Q

Define Self-concept

A

A perception factor that ties together how people feel about themselves with how well they receive experiences.

52
Q

What is the Sensory register.

A

That portion of the brain which receives input from the five senses. The individual’s preconceived concept of what is important determines how the register prioritizes the information for passing it on to the rest of the brain for action.

53
Q

What is situational awareness.

A

The accurate perception and understanding of all the factors and conditions within the four fundamental risk elements that affect safety before, during, and after the flight.

54
Q

Skill knowledge.

A

Knowledge reflected in motor or manual skills and in cognitive or mental skills that manifests itself in the doing of something.

55
Q

Define Symbols in reference to communication.

A

In communication, simple oral and visual codes such as words, gestures, and facial expressions which are formed into sentences, paragraphs, lectures, or chapters to compose and transmit a message that means something to the receiver of the information.

56
Q

Define the Taxonomy of educational objectives.

A

A systematic classification scheme for sorting learning outcomes into three broad categories (cognitive, affective, and psychomotor) and ranking the desired outcomes in a developmental hierarchy from least complex to most complex.

57
Q

Define the Telling-and-doing teaching technique

A

A technique of flight instruction that consists of the instructor first telling the student about a new procedure and then demonstrating it. This is followed by the student telling and the instructor doing. Third, the student explains the new procedure while doing it. Last, the instructor evaluates while the student performs the procedure.

58
Q

Define Time and opportunity.

A

A perception factor in which learning something is dependent on the student having the time to sense and relate current experiences in context with previous events.

59
Q

Define Transfer of learning.

A

The ability to apply knowledge or procedures learned in one context to new contexts.

60
Q

Define Understanding in terms of a learning level.

A

A basic level of learning at which a student comprehends or grasps the nature or meaning of something.

61
Q

Define Working or short-term memory

A

The portion of the brain that receives information from the sensory register. This portion of the brain can store information in memory for only a short period of time. If the information is determined by an individual to be important enough to remember, it must be coded in some way for transmittal to long-term memory.