Gaming Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

history

A
  • developed by a computer scientist in the 50s but wasn’t commercially marketed until the 70s
  • the first successful video game commercially and by popularity was PONG
  • the video gaming industry in Canada is $3B and in the world its $150B
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2
Q

what were the demographics like in the past compared to now?

A
  • past: males in their teens or early 20s were the most common video game players
  • now: 56% are male while 44% are female
    Ages:
    26% under 18
    30% between 18-35
    17% between 36-49
    27% 50+
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3
Q

is it recognized as being part of the DSM? where is it recognized?

A
  • NOT recognized as part of the DSM as a diagnosable psychiatric condition but it was included in the “Condition for Further Study” list with possible diagnosing criteria
  • recognized by WHO and ICD 11 that includes gaming disorder as a diagnosable mental health disorder
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4
Q

what is the prevalence of this disorder?

A
  • prevalence is from 1-5% of the general pop for gaming disorder and prevalence up to 10% of the general pop as problem gamers
  • APA indicates that only 1% of the general pop would be considered to qualify for gaming disorder
  • DSM doesn’t distinguish gaming disorder from problem gaming - rather it suggests there’s a severity that exists on a continuum like GUD and SUD
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5
Q

finding for gaming disorder

A
  • associated with increased dopaminergic activity in the VTA-NA pathway
  • self-reported cravings increase with gaming disorder are shown slides related to gaming
  • personality characteristics are very similar to GUD and SUD (higher neuroticism, and lower in extraversion, agreeableness and conscientiousness) - high in shyness and loneliness
  • those with gaming disorder show an attentional bias
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6
Q

treatment

A
  • many similarities between GUD and SUD so uses things like MI, CBT, relapse prevention and mindfulness
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