Games Flashcards

1
Q

Tosenkyo

A
  • Game of skill and elegance
  • 2 players sitting on a pillow on opposite ends of red carpet
  • In the center of the carpet is a pillar, called the mountain
  • The figurine on top is called a butterfly
  • Each player has 3 fans infront of them, handed to them by a geimaiko/taikomochi
  • Players take turns throwing fans at the butterfly
  • Goal is to knock the butterfly off of the mountain without hitting the mountain itself
  • Hitting the mountain or knocking it over deductions points
  • Points earned based on grace of throw and beauty/rarity of scene afterward
  • If you earn 0 points you get 1 rethrow
  • A Geimaiko/taikomochi will keep score during the game, first to 30 wins
  • Loser drinks a cup of SakeStrong while “Drink Up!” song is played on shamisen
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2
Q

Tora Tora

A
  • Similar to Rock, Paper, Scissors
  • Geimaiko/taikomochi sits on the red cushion
    2 players stand with 1 on either side of the center divider
  • Game begins when the music does
  • Players select Samurai, Old Lady, or Tiger on the UI in front of them
  • When UI says “Go!” players step out from behind the divider to display what was chosen
    • Old Lady beats Samurai, she’s his mother
    • Samurai beats Tiger, he slays it
    • Tiger beats Old Lady, it eats her
  • Game is best out of 5, first player to 3 wins
  • Loser has to drink a cup of SakeStrong as the “Drink Up!” song is played on the shamisen
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3
Q

Guessing Cups

A
  • Game of memory, common pass time
  • Begins with staff member clicking the red plate under the cups to place the flower
  • Played with 2 players
  • Starts with the 1st player having 3 tries to guess which cup has the flower
  • To reveal, player must call out the color of the cup before clicking it to pick it up
  • If the flower is not found within those 3 turns, it is the 2nd player’s turn to use their 3 tries
  • If the 2nd player accidentally reveals a cup that’s already been shown, they do not get that turn back
  • If they do not find the flower in their turns, then it goes back to player 1
  • The cycle continues until the flower is found
  • First player to find it is the winner
  • The loser must drink a cup of SakeStrong while “Drink Up!” is played on shamisen
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4
Q

Truth or Drink

A
  • Similar to Truth or Dare
  • Everyone starts with a full cup of SakeStrong
  • Can be played with any number of players
  • Whoever starts will pick someone in the group and ask a question of their choosing
  • Person that was asked can choose to answer truthfully or drink to avoid answering
  • The turn will then pass to whoever was and they can ask someone
  • When your cup is empty, you are out
    The cycle repeats until one player remains as the winner
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5
Q

Konpira Fune Fune

A
  • PC Only
  • Starts by 2 players sitting on a cushion opposite of each other
  • When both are seated, a UI will appear on your screen
  • A countdown timer will be heard
  • Don’t click anything until the game starts
  • Horizontal bar at the top or bottom of your screen based on where you sit
    • Keeps track of rhythm, keep your mouse in the bar
    • Will move up and down when the game begins
    • Blue means you’re in time
    • Red means you’re off time
  • Also see a vertical bar that is green and red, keep mouse in this as you move up and down
  • At the top there will be a black circle on a white box, this marks the cup on the table
  • Make sure your mouse reaches this within rhythm time
  • When the black circle is there, you can tap it by hovering or pick it up by holding down left click and dragging it with the rhythm
  • Do not let go of the cup until it is back in it’s original spot
  • If you are not holding the cup and you don’t see the black circle on the square, hold right click to knock on the table when the bar is at the square then let go after the sound
  • As the game progresses, it will get faster and faster
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6
Q

Konpira Fune Fune (Main Rules)

A
  • Players take turns tapping the cup to the rhythm pace
  • If the cup is stolen, close your hand with right click to knock on the table
  • You cannot pick the cup up for more than 3 turns in a row
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