Gambling + Exercise Addiction (Week 7) Flashcards
Impulse Control Disorder
- Repeated failure to resist an impulse, drive, or urge to perform an act that is rewarding in the short-term, but has longer-term consequences.
- Occurs in 10% of the population.
- Types: kleptomania, pyromania, intermittent explosive disorder, body-focused repetitive behaviours, compulsive sexual behaviour, gaming disorder, and compulsive shopping.
Kleptomania
- An impulse control disorder.
- Pathological STEALING.
Pyromania
- An impulse control disorder.
- Fire setting.
Intermittent Explosive Disorder
- An impulse control disorder.
- Really persistent super angry outbursts.
Body Focused Repetitive Behaviours
- An impulse control disorder.
- A group of self-grooming behaviours that cause physical damage to the body.
- Including hair-pulling (trichotillomania), skin-picking, lip biting, etc.
Impulse Control Disorder Cycle
Step 1: Tension/Arousal
Step 2: Impulsive act to diminish tension.
Step 3: Pleasure/Relief
Step 4: Experience regret/guilt about the impulsive act.
Habit VS. Addictions
Habits are NOT addictions.
- However, habits can BECOME addictions through the transition from voluntary control to loss of control.
Habit
- A routine.
- Regular behaviour that is harder to give up the longer you engage in it.
Addiction
- Continued use of a substance (or engagement in a behaviour) despite consequences to health and functioning.
Gambling
- The staking of money (or something of financial value) on a future event that the outcome is unknown at the time of staking the money.
- Slot machines (the crack cocaine of gambling), sports betting, lottery tickets, card games (online and in-person).
- Most people who gamble do NOT develop a problem with gambling.
Who gambles?
- Men engage in gambling more often than women.
- Those aged 24 to 45.
Problem Gambling
A gambling disorder.
- Gambling behaviour that damages, disrupts or compromises all aspects of one’s life.
- Continued gambling despite negative consequences.
- 3% to 7% of people who gamble regular have a problem with gambling.
Gambler’s Fallacy
A belief that the more often we play a game, the more our odds of winning increase.
Diagnostic Criteria For Gambling (DSM-5)
Persistent and recurrent problematic gambling behaviour leading to clinically significant impairments or distress, as indicated by the individual exhibiting four (or more) of the following in a 12-month period:
- Needs to gamble with increasing amounts of money in order to achieve
the desired excitement. - Is restless or irritable when attempting to cut down or stop gambling.
- Has made repeated unsuccessful efforts to control, cut back, or stop
gambling. - Is often preoccupied with gambling (e.g., having persistent thoughts of
reliving past gambling experiences, handicapping or planning the next
venture, thinking of ways to get money with which to gamble). - Often gambles when feeling distressed (e.g., helpless, guilty, anxious,
depressed). - After losing money gambling, often returns another day to get even
(“chasing” one’s losses). - Lies to conceal the extent of involvement with gambling.
- Has jeopardized or lost a significant relationship, job, or educational or
career opportunity because of gambling. - Relies on others to provide money to relieve desperate financial situations
caused by gambling.
Gender Telescoping Phenomenon
Refers to a trend in the context of gambling and substance use disorders, where certain behaviours or conditions appear to manifest more quickly or at an earlier age in women compared to men.