Freeman et al. (2008) Flashcards

1
Q

Virtual reality (VR)

A

Involves using technology for presenting different social environments to the user, has been used successfully in treatment for other disorders such as social phobia.

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2
Q

Context

A

It has been found that avatars can trigger emotions, Freeman wanted to know how people interpret their behaviour.

He believes by researching this, it can lead to new ways of diagnosing/treating schizophrenia.

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3
Q

Aim/hypothesis

A
  • To investigate the extent to which neutral, non-threatening avatars provoke persecutory thoughts in people with no previous clinical diagnoses.

People with higher levels of paranoia and emotional distress are more likely to experience persectutory ideation.

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4
Q

Method

A

Correlational study.

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5
Q

Participants

A
  • 21 mentally healthy university students.
  • 3 administrative staff.
  • Average age of 26 years-old.
  • From a London, UK university.
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6
Q

Sampling

A

Ppts were recruited using volunteer sampling, where ppts responded to an advertisement at the University College London.

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7
Q

At the start of the study, what did the questionnaires assess about the ppts?

A

Mood, anxiety and paranoia.

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8
Q

What were ppts told about the VR?

What were they tasked with doing whilst in the VR?

A

They were told they would encounter avatars in a VR library and should ‘form an impression’ of them.

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9
Q

How long did ppts spend in the VR?

A

5 minutes.

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10
Q

Where was the VR setting?

A

A library.

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11
Q

Following the VR, what did ppts do?

A

Answer the questionnaires again, as well as a newly designed measure of situation-specific paranoia.

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12
Q

What happened before ppts left?

A

They were interviewed about their VR experience.

Interviews were filmed and a clinical psychologist rated levels of persecutory ideation.

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13
Q

How many avatars were in each scene?

What did they do?

A

3 avatars, they occasionally showed ambiguous behaviour, such as smiling, looking, talking to each other etc.

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14
Q

Brief Symptom Inventory (BSI)

A

A 53-item self-report measure designed to assess 9 symptoms.

The symptoms included: interpersonal sensitivity, depression, anxiety, hostility and psychoticism.

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15
Q

What percentage of ppts agreed at least a little with the negative beliefs?

What is an example of a negative belief?

A

46% agreed at least a little.

Example: ‘They were talking about me behind my back’.

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16
Q

Was the mean paranoia score high or low?

A

Relatively low.

17
Q

Did the majority of patients have positive or negative opinions about the avatars?

A

Majority had positive beliefs, but some had ideas of persecution.

18
Q

What was there a significant correlation between?

A

Scores on the paranoia questionnaire and the paranoia score given based on the interview.

19
Q

What was VR persecutory ideation positively correlated with?

A

Paranoia, interpersonal sensitivity and anxiety.

20
Q

Conclusions

A

Anxiety contributes directly to the development of persecutory ideation.

VR is a promising tool for research and patient assessment/therapy.

21
Q

Strengths

A
  • Quantitative data = could be scored objectively and statistics used to draw conclusions.
  • Reliable = standardisation of the VR experience made the procedure replicable.
  • Ethical = ppts had right to withdraw and gave consent.
22
Q

Criticisms

A
  • Validity = low levels of presence with the virtual library, ppts were only in there for 5 minutes.
  • Subjectivity = interviews were rated by one observer who could have been biased.
23
Q

How does Freeman demonstrate situational/individual explanations?

A

Looked at how persecutory ideation can be affected by situations, such as being in the VR environment with avatars.

Also that people with higher levels of trait anxiety may be more likely to have persecutory ideation.