FOIs A&B Flashcards
Human Behavior
Attempt to explain why humans act the way they do
Maslow’s Heirarchy
Physiological Security Belonging Esteem Cognitive & Aesthetic Self-Actualization
Defense Mechanisms
Denial Repression Displacement Rationalization Fantasy Compensation Projection Reaction Formation
Anxiety
Feeling of worry, nervousness or unease often about something that is going to/could happen
Normal Reactions to Stress
Rapid & Exact response
Abnormal Reactions to Stress
PRESIM
Painstaking Self-Control Rapid change in emotion Extreme over-cooperation Sever Anger Inappropriate Laughter/Singing Marked changes in Mood
Basic Elements of Communication
Source, Symbol, Receiver
Barriers of Effective Communication
Confusion btwn symbol & what it represents
Overuse Abstraction
Interference
Lack of common experience
Developing Communication Skills
LIQIR
Listening Instructional Communication Questioning Instructional Enhancement Role Playing
Learning Theory
BICC
Behaviorism
Information Process Theory
Cognitive
Constructivism
Learning
Change in behavior as a result of experience
Perceptions
grouping of senses from past experiences
Factors Affecting Perception
GSTEP
Goals & Values Self- Concept Time & opportunity Element of Threat Physical Organism: sensing new experiences
Insight
Grouping of perceptions in meaningful wholes
as perceptions accumulate, insight developed by assembling perceptions into larger blocks of learning
Acquiring Knowledge
MUC
Memorization
Understanding
Concept Learning: ability to apply knowledge
Laws of Learning
REEPIR
Readiness Exercise Effect- strengthened by positive experience Primacy- first learned best learned Intensity- more effect from real thing Recency
Domains of Learning
CAP
Cognitive- thinking
Affective- feeling
Psychomotor- doing
Cognitive Domain of Learning
RUAC
Rote
Understanding
Application
Correlation
Affective Domain of Learning
ARVOI
Awareness- open & willing to learn
Response- active participation
Value- determines training is valuable
Organizing- organizes info with personal belief system
Integration- incorporates training value into life
Psychomotor Domain
OIPH
Observation
Imitation- attempt to do what is observed
Practice- repeats skill over & over
Habit- skill becomes second nature
Characteristics of Learning
PEAMI
Purposeful- learn best when activity furthers goals
Result of EXPERIENCE
Active Process- need to react/respond
Multifaceted- involve >1 skill type (verbal, motor..etc)
Incidental- pick up other skills/knowledge unrelated to
task at hand
Acquiring Skill Knowledge
CAA
Cognitive- memorization; requires full & undivided
attention
Associative- practices skill, can now asses & make
changes to own skill
Automatic Response- performance is rapid & smooth
Types of Practice
DBR
Deliberate- practice specific area & get feedback
Blocked- repetition until auto response (doesn’t improve
long-term memory)
Random- mixing skills, better retention, more meaningful
Scenario Based Training: Good scenario has
CTC
Clear objective
Tailored to needs of student
Capitalized on subtle diffs local environment