Fire Crackle Flashcards
1
Q
Expertise
A
Chose two skill proficiencies or one proficiency and thieves tools and double the proficiency bonus.
2
Q
Sneak Attack
A
Must be finesse or ranged weapon. Works if:
- there is an ally flanking the target (5 ft.)
- you have advantage for any reason
Worth 3d6 extra damage
3
Q
Cunning Action
A
Can use bonus action to use dash, disengage, or hide
4
Q
Uncanny Dodge
A
Any attack by an attacker you can see, you can use reaction to halve the damage. Reactions are a once per turn thing.
5
Q
Fast Hands
A
Can use bonus action to use thieves tools to disarm a trap or open a lock, or take the Use an Object action.
6
Q
Second-Story Work
A
- Climbing no longer costs extra movement.
- When making a running jump, the distance increases by the number of feet = to your dexterity modifier