Fiona-cognition Flashcards

1
Q

Cognition definition

A

The ability to process and understand, store and retrieve info, make decisions and produce appropriate responses
E.g. sensation, perception, learning, reasoning, remembering and decision making

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2
Q

Behaviourism and William James

A

The father of psych. Wrote principles of psych and said everything we know comes from experience (empiricist tradition). Born tabula rasa. Alternative would be nativism/genetic predisposition. Wanted to work scientifically by observation, laws of learning to predict behaviour

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3
Q

Associationism

A

Learn info by making associations between things, has 2 laws: learning on the basic of contiguity (co occurrence of things in space and time) and learning on the basic of frequency (how often things co occur). Allow to predict and control behaviour

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4
Q

Edward thorndike- behaviourist

A

Mechanical/phys explanation for changes in animal behaviour. Law of effect: animals learn responses to things which are rewarded and drop things which are punished. Informed operant conditioning as the animal must do something. Happens due to strengthening and weakening of stimulus response bonds

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5
Q

JB Watson- behaviourist

A

Behavioural analysis can be used for all aspects of mental functioning. Science of behaviour should be limited to discussion of stim responses and physical data-only measurable things

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6
Q

Behaviourist laws of learning

A

The law of effect/reinforcement, law of exercise (more often situation is followed by a response, stronger the bond is/ thorndike). Rote learning (repetition to learn)

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7
Q

BF skinner -behaviourist

A

All explanations of behaviour are descriptions of environmental histories
Operant conditioning shapes behaviour
Wait for response and reinforce if appropriate
Worked with pigeons - peck for treats, play ping pong

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8
Q

Principles of cog psych

A

We are just deterministic systems/machines. Explains observable behaviour (only way for real science) but anything can be studied scientifically if statements are testable. Constructivism is when ppl construct their own understanding and knowledge via experience and their reflections

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9
Q

Edward tolman background

A

First to study animal cog, explained their behaviour in terms of mental systems and processes, focused on behaviour that was goal directed. Critique of behaviourist is that you can do things without conditioning. Emphasis on molar achievements (end goal) not molecular achievements (each step to get there). Learning doesn’t need stim-response bonds and reinforcement not needed for learning as latent learning is learning from exposure

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10
Q

Edward tolman- latent learning with rats

A

Rat has an understanding of a maze just from being in it- measures how many times rat took dead end (errors) and had food in some trials. With food every time, errors decreased, when reward from day 3, there was a reduction before the food and then decreased quickly and when reward on day 7, had reduction before food. Learned maze without reward so not conditioning, latent learning as formed cog maps

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11
Q

Other examples of cog maps- tolman

A

Trained rat to turn left in a t maze for food, offered a shortcut and the rat took it, not the conditioned path. In maze with diff paths to food, all equally rewarded but when placed block, took correct path to avoid. Rats had knowledge of maze, problem solving and made cog maps which are a cog construct, abstract but has explanatory power

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12
Q

Diffs between types of psychology

A

In experimental psych: IV- intervening variables- DV
In behaviourism: causes- outcomes
In cog psych: bio and environmental conditions- psychological states and traits-behavioural manifestations

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13
Q

Chomsky

A

Poverty of stimulus language as children are exposed to a finite of info about sentences and the lang environment is noisy (given not a lot of info but understand many new sentences). As shown can learn lang from association. Grammar is a system of rules for sentences, assumption of a lang acquisition device (universal grammar) which means we are predisposed to acquire any natural lang (not through teaching or learning) generative grammar is when you know the rules you can make anything, it is abstract and part of genetic code. Measure performance to test understanding

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14
Q

Key events in cog psych

A

Miller 19956: the magical number 7+-2 (the amount of numbers you can hold in the short term memory capacity). Newell and simon 58,60: general problems solver GPS- computer simulations of mental processes- see how we process info. Broadbent- info processing theory: how info flows between processes . Flow diagrams of perceptual memory and attentional processes. Neisser 67: first text book on cog psych

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15
Q

Stage models of human info processing

A

Stages where operations take place, each stage represented W a box in a flow and the arrows connect boxes for flow of info. Can be used to identity learning problems. Known as modular approach. Models assume human cog is based on modular sub systems, breakdown in intellectual abilities

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16
Q

Descartes

A

I think therefore i am - all we can be certain of is that we are thinking
Alternative view is naive realism: things exist because we can see them, what we see is accurate

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17
Q

Neisser

A

Naive realism. 3 principles: visual experienced Morris the external stim but W:hallucinations, visual experiences start and end with the onset and offset of external stim but W: visual persist and and visual memory (remembering things), visual experiences based on passive copies of outside world which could be described using verbal reports

18
Q

Passive bottom up processes - selfridge

A

Selfridges 59: model of visual letter recognition via the oandemonium model: demons project letter, recognise features, match and make decision. Bottom up as all info from the stim. Distal stim worked out from the proximal stim at the senses. Impoverished stim (don’t know) so have to work out from proximal.

19
Q

Passive: Fodor

A

the modularity of mind hypothesis: each sense has input modules and each works on a diff feature of a sense e.g. colour, patterns.. Info passed for central processors to create thought, separation from perception to cognition

20
Q

Challenge of neisser third law: gestalt

A

Group of psych wanted to know how we perceive objects as different, created laws of perceptual organisation: random have no principle dominants, columns and rows an example of grouping by proximity, by similarity or common fate (two intersection lines not 2 vs). Bottom up. Palmer 92 found line boundaries dominate out just grouping. Disproves neisser as interpreting objects as something not just a mental copy- don’t need other knowledge

21
Q

Gestalt innate evidence studies

A

Quinn, Burke and rush 93: 3 month old infants do grouping so innate and not top down (babies fixed on new presentation of line diff from dotted groups in a line formation) contradicts neisser as sensory info due to coding principles to facilitate recognition

22
Q

Old vs new look

A

Gestalt is old look- passive coding accounts, bottom up and stim driven. New look is top down and knowledge driven

23
Q

New look- Bruner and postman 49

A

Cards presented and id threshold computed. Normal cards more accurately recognised than incongruent (e.g. a black heart card)
Seems to be an effect of expectation on perception

24
Q

New look example from pandemonium

A

present single letters and masked, ps say what they see (present stim in middle of another) found common letters better reported than rare ones, have long term memory of letters so top down

25
Q

Mental schemas

A

Shapes are interpreted as objects, harder to describe unequal objects as can’t draw on past knowledge. Hard to go back to shapes once interpret something from ambiguous. Diff between seeing and seeing as as seeing the same for familiar and un but other processes for familiar

26
Q

Epstein and rock 1960

A

Wanted to see if recency or expectancy was most important for perception. Ps presented W sequence of unambiguous stim from an ambiguous image old, young, old, young and then an ambiguous one. If expectancy: see young as next in sequence if old: recency. More people saw old

27
Q

Minksy 1975

A

Frame theory and expectancy. Based on knowledge of the world we generate expectations of what will happen (compare what we see with what we expected) an example of an active process

28
Q

Bruner perceptual readiness theory

A

Need and value determine out perceptions of the world. Ps told to alter size fo light to match the comparison disc. Good when neutral but when disc replaced W coins found an overestimation of coin size as made light bigger. Poor 10 year olds estimates were more extreme than rich and overestimates increased more W value. Top down

29
Q

Simplicity vs likelihood

A

Hochberg: The minimum principle: we perceive whatever object or scene would be most simply or economically fit the sensory pattern . The likelihood principle: we perceive whatever object or scene would most likely fit the sensory pattern ,

30
Q

Examples of simplicity bs likelihood

A

See two squares overlapping not one cut out (simple) . Light seen to come from above so see stim as dimples and bumps but one not simpler than the other. Peterson and hochberg: interpretation depends on where ps fixate on Becker’s cube

31
Q

Crude to fine distinction

A

Global to local processing e.g. see person first then see he is made of fruit. Big letters made up of tiny same or diff letters - RT shorter when saying global than local (doesn’t matter what small is). There is global local interference as rt slowed when asked to point out small letter, faster at congruent but not local to global interference, this is because we take in global info faster so have more info.

32
Q

Crude to fine examples

A

visual system distinguishes from crude to fine levels of analysis
Two diff accounts: modularity of mind and interactive hypothesis generation and testing

33
Q

Info processing theory

A

Input, ,storage and processing, output

34
Q

Visual processing

A

Display-iconic memory- fast route is visual code, slow route in name code. Created by Micheal posner. Presented pairs of letters on a screen, recorded RT, letters identical (visual code), DP letters have same name, are they vowels or not (name code). Fasted for visual code, longer for no, vowel and cons had longest, feel shorter tho. Physical recalled first, then name then semantic categorisation (temporal hierarchy

35
Q

Visual code nature

A

Two hyps: contains mental images, analogical rep or non pictorial representation/language like left line, diagonal… mental transformations: Cooper and Shepard 73, letter R rotates and done in mirror image, takes ps longer to describe if more tiled, correlated to time it would take physically , argued analogue operations took place

36
Q

More analogue evidence

A

if you would have to move shapes further to match another one, it would take longer mentally
Shepard and fen- mental origami experiment, number of folds related to the time it would take to do the mental task

37
Q

Kosslyns cathode ray tube model

A

Tubes used to make tv screens. Spatial display/surface representation is mental copy goes to minds eye interpretive function (image in mental display) and LTM.

38
Q

Evidence for analogical - kosslyn

A

K, ball and reside 78: ps had to learn shape of map and features until drawn from memory, formed mental image and told to focus on a location then asked whether another location was on the map (told to mentally scan)- scanning time proportional to the distance between them- conc that mental images have spatial properties but ps were instructed to scan

39
Q

Evidence for analogical-plyshyn 1981

A

Had to visual inspection (replicate map), create mental image and told to imagine one location signalled by a light and when switched off, another turns on and press key when see new location (no scanning) and switched around order. Given two named locations and asked to give compass direction. Found relationship between RT and distance but not for other conditions so scanning may have nothing to do with manta, image

40
Q

Evidence continued

A

Physical rotations can reveal more than mentally rotating it (don’t hold images in our mind), when reasoning visually, humans adopt mental simulation, see how objects behave and how they appear to us.

41
Q

Structural descriptions

A

Reed 74: showed ps shapes and a,see if another shape was within them, took longer to see hidden shapes- visual based on description of stim rather than copy. Palmer 77: mental synthesis (brining together to items mentally), found preference for some combinations so natural way to break down image, not copy. Sutherland 68: structural descriptions specific salient parts of image and relations between them

42
Q

Conc

A

Dual format of representation-Images coded in images and words