Final - Extra Words to know Flashcards

1
Q

What are five traits of an institution?

A

Foundation, Function, Long-lasting, Large-scale, Systemic

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2
Q

9 Examples of an institution?

A

Family, Business, Health care, religion, education, polotics, governing criminal justice system, media.

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3
Q

What is CSI

A

Critical Social Institution.

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4
Q

What is TSI?

A

Techno-Social institution.

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5
Q

How does CSI’s become TSI’s?

A

Through reflective loops

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6
Q

What are the two phases of reflective loops?

A

Adoption, Domestication

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7
Q

What is the literal definition of cyborg?

A

Cybernetic organisms are programmed, goal oriented, self-regulating computing systems.

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8
Q

What is the metaphor definition of Cyborg?

A

For the increasing rate, extent, and sophistication of “monstrous” integration between organic human bodies and technology.

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9
Q

What are the 3 types of cyborg research for the military?

A

Wetware, Software, Hardware.

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10
Q

What is humanity plus? (Cyborg)

A

People who are still recognizably human, but much smarter, stronger, and healthier.

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11
Q

What is post-humanity? (Cyborg)

A

Predict that dramatic advances in genetic engineering and machine technology may ultimately allow people to become conscious machines - not recognizably human, at least on the outside.

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12
Q

Social Identity theory of deindividuation effects (SIDE)

A

Seeks to explain under what circumstances people online will favor their personal or their social identities; proposes that this is influenced by affordances such as anonymity, which interact with social context, and social understandings of the self.

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13
Q

What are the ‘primary groups’ of agents of socialization?

A

Family, friendship groups

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14
Q

What are the ‘Secondary groups’ of agents of socialization?

A

Groups encountered in more specialized places, like school or workplace.

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15
Q

What are the two groups of ‘Agents of socialization’?

A

Primary group, Secondary Group

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16
Q

What are digital natives?

A

People who have come of age in environments in which the internet and digital media are an ordinary part of peoples lives.

17
Q

Who are digital Natives?

A

Generation Z

18
Q

Biomedicalization

A

aspects of life previously outside the realm of medicine (such as alcoholism or stress) are considered to be health issues and individuals are expected to take greater responsibility for them, often by using digital technology to do so.

19
Q

Migratory friendships

A

friendships that switch fluidly from network to network, using their communication media to contact the social network needed for each moment. Less common than relationships that begin and remain online, once they “take” they are generally quite hardy and likely to survive, perhaps because it has become a norm to share intimacies and social support online