Final Exam (First set of words) Flashcards

1
Q

Disembodies Identities

A

Digital Media separates us from our bodies, leading to disembodied identities that lead only to actions and words

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2
Q

Disembodied Audiences

A

Just as the people performing identities online are disembodied, their audiences are too.

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3
Q

What is ‘Self Presentation’ limited by online?

A

whether authentic, fanciful, or manipulative, it is limited and enabled by the communicative tools or affordances, a platform makes available and our skill at strategically managing them.

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4
Q

Social Identity Theory of Deindividuation Effects (SIDE)

A

Explains what circumstances people online will favor their personal or their social identities.

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5
Q

Influence of others

A

others may post information about us, tag us in a photo, link us, and discuss us, and all of these incontrollable bits of information about our identities may be visible to others weather we wish they were or not.

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6
Q

Influence of platforms

A

Platforms can influence the way people act. Example - When lying people prefer synchronous data, rather than stored data.

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7
Q

Self Perception

A

Identities people create and have created for them online can also feed back into peoples self-concepts, for better or for worse.

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8
Q

Techno-Socialization

A

When people engage with those whom they know online, face-to-face, and in both contexts.

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9
Q

Self

A

Is your personhood, literally the person that you are physically, psychologically, and socially.

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10
Q

Identity

A

Comprises your personal qualities and characteristics, what you are like.

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11
Q

Agents of Socialization

A

Groups of people who turn out to have strong influence on the process of identity development.

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12
Q

Looking Glass Self

A

As other people become mirrors, that help one see and examine oneself and develop aspects of self-image in response.

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13
Q

Impression Management

A

They try to convey certain perceptions or impressions of themselves, in the hope that others will see them in a desired light.

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14
Q

Saturated Self

A

The self becomes increasingly saturated as people become immersed in and dependent on relationships as as ways of becoming more complex.

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15
Q

Digital Self / Networked Self

A

Almost continually engaged with issues of self presentation and identity negotiation, in tech rich environment, aspects of the self are frequently evaluated, updated, communicated, and expressed.

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16
Q

Self Branding

A

the creation of an identity using the internet and digital media.

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17
Q

Biomedicalization

A

in which aspects of life previously outside the realm of medicine are considered to be health issues and individuals are expected to take greater responsibility for them, often by using digital technologies.

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18
Q

Quantified Self

A

Is one in which people apply this practice to all kinds of aspects of their lives.

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19
Q

Polymedia

A

Holds that individuals place great meaning on which media are used to communicate what, and makes judgments on how media are being employed in the maintenance of relationships.

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20
Q

Dopamine

A

A chemical and neurotransmitter released in the brain that is part of the reward system, fuels many human desires, including the desire to seek out new ideas and people .

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21
Q

Variable (intermittent) reinforcement

A

The unpredictability of when texts or responses will arrive stimulates the brain even more.

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22
Q

Synchronized / tandem activity

A

Their brains are interlinked, in tandem with one another, becoming able to intuit one another thoughts and feelings.

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23
Q

Pure Relationships

A

Bonds characterized less by traditional forms of commitment and more by the quest for personal satisfaction.

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24
Q

Migratory friendships

A

Once they take they are generally quite hardy and likely to survive, perhaps because it has become a norm to share intimacies and social support online.

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25
Q

Cyber Sex Work

A

use digital technologies to serve as model, dancer, actor, participate in adult film, or other sex oriented professional settings.

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26
Q

How is modern day family different from the past with tech?

A

Families have much less face time than in the past, but more connected time, with internet, and mobile phones.

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27
Q

How is modern day Health Care different from the past with tech?

A

Health questions, and conditions of health can now be on the internet completely, however, you wont know if your health info online is safe and secure.

28
Q

How is modern day religion different from the past with tech?

A

There are confession apps now for religion. For people under 40 most don’t believe in religion, however they do keep an open mind.

29
Q

How is modern day ‘work and commerce’ different from the past with tech?

A

Increasingly today, we are seeing more people that can work from home or on the go.

30
Q

How is modern day ‘education and libraries’ different from the past with tech?

A

There are allot of ways for students to learn and connect with other students online, with all the resources possible. However, today technology is inconsistent amongst some groups around the entire world.

31
Q

How is modern day ‘politics and governing’ different from the past with tech?

A

Information related to politics and governing is often highly charged and politically skewed.

32
Q

How is modern day ‘media’ different from the past with tech?

A

Media has blurred the lines between family, government, religion, politics today.

33
Q

How can ‘Genetic Editing and engineering’ enhance existing humanity?

A

a process known as genetic engineering – could allow scientists to produce people with stronger muscles, harder bones and faster brains. Theoretically, it also could create people with gills or webbed hands and feet or even wings, and even variety of human breeds, like dogs.

34
Q

How can ‘Brain-related it’ enhance existing humanity?

A

Through technology that interacts with our brains, currently we can give movement, hearing, and sight back. In the future, scientists say, brain-machine interfaces will do everything from helping stroke victims regain speech and mobility to successfully bringing people out of deep comas.

35
Q

How can ‘Synthetic blood’ enhance existing humanity?

A

Future developed blood can be engineered to clot much faster than natural human blood, for instance, preventing people from bleeding to death. Or it could be designed to continuously monitor a person’s arteries and keep them free of plaque, thus preventing a heart attack.

36
Q

What is ‘generation Z’?

A

the group includes those up to ages 18 or 20. They are the first to learn to navigate a tablet before they learned to talk, the first to conduct childhood friendships through portable devices, the first to have their births and baby photos and elementary school recitals shared on social media. They are the true “digital natives,”

37
Q

What are the neurological implications for generation Z?

A

Studies show that constant exposure to screens changes the neural circuitry of developing brains, leading to shorter attention spans, stunted social skills and a heightened ability to multitask.

38
Q

How does the use of ICT by adults in a committed relationship compare with that use by adults who are not in a committed relationship?

A

Adults who are in a committed relationship use act more for connection than those whom are not in a committed relationship.

39
Q

What changes of ICT contributed to the development of Convenience and Micro-coordination?

A

Digital technologies are changing the ways activities take place. People now expect to connect with each other on demand.

40
Q

What changes of ICT contributed to the development of ‘fun, play, and entertainment’

A

Now we have 24/7 digital entertainment on the internet.

41
Q

What changes of ICT contributed to the development of ‘Multitasking and attention span’

A

Internet allowed us to move fluidly from place to place and from screen to screen. This can make our minds just around and have a shorter attention span.

42
Q

What changes of ICT contributed to the development of ‘Stress, information overload, and FOMO’

A

Frequent use of digital technologies can be challenging and burdensome.

43
Q

What changes of ICT contributed to the development of ‘Emergencies’

A

With mobile phones ready people can now take care of one another and reach out more easily during an emergency.

44
Q

What changes of ICT contributed to the development of ‘dependency and addiction’

A

Frequent use of internet, and digital technologies can create dependencey or have addiction to these technologies.

45
Q

What is an ‘Institution’

A

A foundation, a system

46
Q

What is a ‘Social Institution?

A

“Provide a society with structure and order and give its members a framework within which to build their social connections and communities.” (Does not exist in isolation from each other).

47
Q

What is a ‘Techno-Social’ Institution?

A

A critical social institution (CSI) that must respond to ICT-related change without compromising its successful functioning.

48
Q

How do institutions ‘Domesticate’ ICT?

A

Their members selectively and strategically engage with ICT affordances to meet their needs and achieve their goals.

49
Q

How does the adaptation of ICT potentially change institutions?

A

By providing members with new models for communication that achieve desired purposes

50
Q

What two ways do we describe the term ‘Cyborg’?

A

As a ‘Literal’ description, and as a ‘Metaphor.

51
Q

What are the 4 types of cyborgs?

A

System Users, Professionals, Medical Patients, Consumers.

52
Q

Historically what organization in our government fund cyborg research?

A

The military, for soldiers, and astronauts.

53
Q

What is the problem with the term cyborg?

A

It is a third term that reconfigures and blurs the “human” and the traditional binary oppositions that define that identity, including (Animal, Monster, Machine).

54
Q

What are 3 modes of ID construction on social media?

A

Visual self, Cultural Self, Narrative Self.

55
Q

What is the age range of generation Z?

A

18-20

56
Q

3 views of the future

A

Mystical/Religious, Materialist, Rhetorical

57
Q

Mystical/Religious future?

A

The future is pre-ordered as fate as supernatural forces.

58
Q

Materialist future?

A

The future is something that is objective. The future is something that can be predicted, based on the exploitation of current trends.

59
Q

Rhetorical Future?

A

Perspective on the future, that the future is something we talk ourselves into. (In the present, we are continuously producing rhetoric that is intended to influence others).

60
Q

Two popular-cultural scenarios of technological futures?

A

Utopia, Dystopia

61
Q

Utopian futures?

A

Humans and nature live in harmony. Universally accessible, familiar, and reliable.

62
Q

Dystopian Future?

A

Total corporate control over technological development. (Exploitation of labor and consumers) (Public Space is totally commercialized).

63
Q

In a Dystopian future would our government be corrupt?

A

Yes.

64
Q

Dystopian Panic, What was the 3 developments that can hurt our future?

A

Genetics, Nanotechnology, Robotics.

65
Q

List of Increases in portability?

A

Mobility, Transparency, Memory, Speed, Functionality, Intuitiveness, Interoperability, Network Connectivity, Telepresence, Cyborg Integration, Autonomy.

66
Q

The Internet Of Things

A

We have an increasing amount of things that have the ability to connect to the internet.