Final Exam (First set of words) Flashcards
Disembodies Identities
Digital Media separates us from our bodies, leading to disembodied identities that lead only to actions and words
Disembodied Audiences
Just as the people performing identities online are disembodied, their audiences are too.
What is ‘Self Presentation’ limited by online?
whether authentic, fanciful, or manipulative, it is limited and enabled by the communicative tools or affordances, a platform makes available and our skill at strategically managing them.
Social Identity Theory of Deindividuation Effects (SIDE)
Explains what circumstances people online will favor their personal or their social identities.
Influence of others
others may post information about us, tag us in a photo, link us, and discuss us, and all of these incontrollable bits of information about our identities may be visible to others weather we wish they were or not.
Influence of platforms
Platforms can influence the way people act. Example - When lying people prefer synchronous data, rather than stored data.
Self Perception
Identities people create and have created for them online can also feed back into peoples self-concepts, for better or for worse.
Techno-Socialization
When people engage with those whom they know online, face-to-face, and in both contexts.
Self
Is your personhood, literally the person that you are physically, psychologically, and socially.
Identity
Comprises your personal qualities and characteristics, what you are like.
Agents of Socialization
Groups of people who turn out to have strong influence on the process of identity development.
Looking Glass Self
As other people become mirrors, that help one see and examine oneself and develop aspects of self-image in response.
Impression Management
They try to convey certain perceptions or impressions of themselves, in the hope that others will see them in a desired light.
Saturated Self
The self becomes increasingly saturated as people become immersed in and dependent on relationships as as ways of becoming more complex.
Digital Self / Networked Self
Almost continually engaged with issues of self presentation and identity negotiation, in tech rich environment, aspects of the self are frequently evaluated, updated, communicated, and expressed.
Self Branding
the creation of an identity using the internet and digital media.
Biomedicalization
in which aspects of life previously outside the realm of medicine are considered to be health issues and individuals are expected to take greater responsibility for them, often by using digital technologies.
Quantified Self
Is one in which people apply this practice to all kinds of aspects of their lives.
Polymedia
Holds that individuals place great meaning on which media are used to communicate what, and makes judgments on how media are being employed in the maintenance of relationships.
Dopamine
A chemical and neurotransmitter released in the brain that is part of the reward system, fuels many human desires, including the desire to seek out new ideas and people .
Variable (intermittent) reinforcement
The unpredictability of when texts or responses will arrive stimulates the brain even more.
Synchronized / tandem activity
Their brains are interlinked, in tandem with one another, becoming able to intuit one another thoughts and feelings.
Pure Relationships
Bonds characterized less by traditional forms of commitment and more by the quest for personal satisfaction.
Migratory friendships
Once they take they are generally quite hardy and likely to survive, perhaps because it has become a norm to share intimacies and social support online.
Cyber Sex Work
use digital technologies to serve as model, dancer, actor, participate in adult film, or other sex oriented professional settings.
How is modern day family different from the past with tech?
Families have much less face time than in the past, but more connected time, with internet, and mobile phones.