Final Exam - Chapter 11 Flashcards

1
Q

strategicdecisions

A

decisions that set the course for an organization. Changing strategic direction or introducing a new product that requires years of development would represent this type of decision.

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2
Q

tacticaldecisions

A

decisions about how things will get done. For example, issuing a coupon to increase sales would fall into this category.

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3
Q

operationaldecisions

A

decisions that employees make each day to run the organization. Helping serve customer needs through routine interactions or order fulfillment would be an example of this type of decision.

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4
Q

rationaldecision-makingmodel

A

a series of steps that decision makers should consider if their goal is to maximize the quality of their outcomes and make the best choice.

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5
Q

analysisparalysis

A

The availability of too much information and too many choices. more and more time is spent on gathering information and thinking about it, but no decisions actually get made.

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6
Q

satisfice

A

accepting the first alternative that meets your minimum criteria.

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7
Q

problem identification

A

the step in which the need for problem solving becomes apparent.

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8
Q

immersion

A

the step in which the decision maker thinks about the problem consciously and gathers information.

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9
Q

incubation

A

the individual sets the problem aside and does not think about it for a while.

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10
Q

illumination

A

the insight moment, when the solution to the problem becomes apparent to the person, usually when it is least expected.

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11
Q

fluency

A

the number of ideas a person is able to generate.

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12
Q

flexibility

A

how different the ideas are from one another.

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13
Q

originality

A

how unique a person’s ideas are.

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14
Q

SCAMPER

A

a checklist tool that helps you think of changes you can make to an existing marketplace to create a new one—a new product, a new service, or both.

Substitute
Combine
Adapt
Modify
Put to other uses
Eliminate
Rearrange
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15
Q

brainstorming

A

a group process of generating ideas that follow a set of guidelines, including no criticism of ideas during the brainstorming process, the idea that no suggestion is too crazy, and building on other ideas (piggybacking).

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16
Q

wildstorming

A

the group focuses on ideas that are impossible and then imagines what would need to happen to make them possible.

17
Q

anchoring and adjustment bias

A

the tendency for individuals to rely too heavily on arbitrary numbers, irrelevant traits, or facts when making decisions.

18
Q

availability bias

A

information that is more readily available is seen as more likely to occur.

19
Q

escalationofcommitmentbias

A

individuals continue on a failing course of action after information reveals this may be a poor path to follow.

20
Q

fundamentalattributionerror

A

a bias that exists when positive outcomes are seen as a function of personal characteristics while negative outcomes are attributed to external circumstances.

21
Q

correlationandcausality

A

confusing correlation with causality

22
Q

groupthink

A

a tendency to avoid a critical evaluation of ideas the group favors.

23
Q

delphiTechnique

A

a group process that utilizes written responses to a series of questionnaires instead of physically bringing individuals together to make a decision.

24
Q

nominalgrouptechnique(NGT)

A

a technique designed to help with group decision making by ensuring that all members participate fully.