Final Exam Flashcards

1
Q

Most efficient means of introducing learners to new topics.

A

Lecture

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2
Q

Used to stimulate students’ interest in a subject.

A

Lecture

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3
Q

TRUE OR FALSE

Lecture helps students develop their visual abilities.

A

FALSE (Listening abilities)

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4
Q

Information is grouped, divided, and subdivided in typical outline form.

A

Hierarchial/Classical Lecture

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5
Q

The problem is posed, and various hypotheses and solutions are develop.

A

Problem-centered format

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6
Q

Used when the objective is to differentiate between two entities.

A

Comparative Framework

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7
Q

This is when the educator takes a position on a subject and then supporting that viewpoint on a subject with evidence or logic.

A

Thesis Format

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8
Q

Delivering the lecture

  1. Content
  2. Spontaneity
  3. Speed of delivery
  4. Problem solving
  5. Etiquette
  6. Voice quality
A

2,3,6

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9
Q

This results in a passive and sometimes bored learners since the teacher is the only speaker.

A

Traditional oral essay

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10
Q

Begins with learners brainstorming about the topic then the teacher will organize the students’ ideas and fleshing them out with experetise.

A

Participatory lecture

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11
Q

Learners are supplied with incomplete handouts that they are required to fill in throughout.

A

Lecture with uncomplete handouts

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12
Q

Consists of mini-lectures interspersed with 10 minutes wherein discussion are structured around questions related to lecture content.

A

Feedback lecture

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13
Q

Gives the learners the opportunity to manipulate the lecture content and apply it immediately.

A

Feedback Lecture

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14
Q

Use of media and web-based courses as well as classroom courses.

A

Mediated lecture.

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15
Q

Gives the learner the opportunity to apply principles, concepts, and theories to transfer their learning to different situations.

A

Discussion

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16
Q

TRUE OR FALSE

In lecture, students can learn the process of group problem solving

A

FALSE (Discussion)

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17
Q

This is used to assess a baseline of knowledge.

A

Questioning

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18
Q

Levels of questioning

A

Convergent or Divergent
Lower-Order/ High Order
Bloom’s Taxonomy

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19
Q

It addresses all 3 modes of learning-cognitive, affective, and psychomotor.

A

audiovisuals

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20
Q

It involves structuring of small groups of learners who work together toward achieving shared learning goals.

A

Cooperative learning

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21
Q

Types of Cooperative learning groups

A

Formal groups
Informal groups
Base groups

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22
Q

The controlled representations of reality

A

Simulation

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23
Q

Types of simulations

A

Simulation exercise
Simulation game
Role-playing
Case study

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24
Q

The degree to which simulation accurately mimics the real world simulation that its supposed to represent

A

fidelity

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25
Q

Focus on teaching or reinforcing factual information

A

Content game

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26
Q

Emphasize problem solving or application of information

A

Process game

27
Q

Learners spontaneously act out roles in an interaction involving problems or challenges in human relations

A

Role-playing

28
Q

Analysis of an incident in which characters are described, factual, hypothetical events transpire, and problems need to be resolved or solved

A

Case studies

29
Q

Involves confronting students with real life problems that provide a stimulus for critical thinking and self-taught content.

A

Problem-based learning

30
Q

Self learning modules, also called as?

A

Self-directed learning modules

31
Q

A self-contained unit or package of study materials for use by an indvidual

A

Self-learning modules

32
Q

Applications can be used in classrooms and laboratories, clinical units, or homes.

A

Computer-Assisted Instruction

33
Q

The simplest level of CAI wherein students have already learned certain information and are now presented with repetition and application of the information.

A

Drill and practice

34
Q

The program teaches the student a body of knowledge by presenting information and asking questions

A

Tutorials

35
Q

Can be used to evaluate student learning in courses

A

Computerized learning

36
Q

A mammoth of complex of computer connections across continents, connecting many millions of computers

A

Multimedia presentation

37
Q

Programs may incorporate text, sound tracks, graphics, still photos, animation, video clips, and materials from the Web

A

Internet

38
Q

Can be used to provide greater collaboration between teachers and students and among students.

A

E-mail

39
Q

group of people who have similar interest and want to share information regarding those interests

A

Listserv

40
Q

A platform for synchronous discussions that take place via the Internet

A

Chatrooms

41
Q

A collection of millions of “documents” found on web pages that interface with the Internet

A

World Wide Web

42
Q

Use of search engine that indexes web pages for you and gives URL for each page

A

World Wide Web Searches

43
Q

URL stands for

A

Uniform Resource Locator

44
Q

Computer-based, simulated, three dimensional environment in which the participants interact with the virtual world.

A

Virtual reality

45
Q

Mechanisms or objects to transmit information that are intended to supplement, rather than replace the act of teaching and role of teacher

A

Instructional materials

46
Q

Includes both the software and hardware used in presentation of information

A

Delivery system

47
Q

Actual information being communicated to the learner.

A

Content

48
Q

The most important component for selecting or developing instructional materials

A

Presentation

49
Q

Most concrete form of stimuli that can be used to deliver information

A

Realia

50
Q

Less concrete, more abstract form of stimuli to deliver a message such as moving still photos, audiotapes and real life drawing

A

Illustionary representations

51
Q

Most abstract type of messages yet the most common which includes numbers and letters that are employed to convey ideas or represent objects

A

Symbolic representations

52
Q

Described as frozen language

A

Written materials

53
Q

Types of Written materials

A

Commercially prepared materials

Instructor-composed materials

54
Q

Useful for cognitive, affective, and psychomotor skill development

A

Demonstration materials

55
Q

Usually 3D instructional tools that allow the learner to immediately apply knowledge and psychomotor skills

A

Models

56
Q

Major forms of Demonstration materials

A

Replicas
Analogues
Symbols

57
Q

a facsimile constructed to scale that resembles the features or substance of the original object

A

Replicas

58
Q

Are effective in explaining and representing dynamic system

A

Analogues

59
Q

Displays are referred to as?

A

Static instructional

60
Q

Useful tools for variety of teaching purposes to convey simple or quick messages and to clarify, reinforce, or summarize information on important topics and themes

A

Displays

61
Q

Are legitimate and reasonable alternative to more direct, formal presentations for conveying information

A

Posters

62
Q

Key for poster’s effectiveness

A

Planning and design

63
Q

It support and enrich educational processes by stimulating the senses of seeing and hearing

A

Audiovisual materials

64
Q

TRUE OR FALSE

Auditory memories have been found to be more permanent than visual memories.

A

FALSE