final! Flashcards
aggression
physical and verbal behavior intended to cause harm
intention for immediate consequences
hostile aggression
driven by anger and performed as an end itself, reactive aggression
instrumental aggression
intended to harm as a means to another goal
Instinct Theory
aggression is an innate, unlearned behavior, seen in all species, people have aggressive behavior inside that must be released
Neural Influences
certain parts of the brain are responsible for aggression, particularly the limbic system (amygdala)
biochemical influences
alcohol and drugs, testosterone
higher testosterone = less pleased with life
Frustration-Aggression Theory
frustration triggers a readiness to aggress, sometimes tend to displace hostility to a safer target
Frustration-Aggression Theory, revised
frustration causes anger, which causes aggression
relative deprivation
perception that one is less well-off than others
happiness tends to be lower, crime rates higher in communities and nations with large income inequality
social learning theory
we reward aggressive behavior
observational learning
physical punishment and aggression are related, disciplining children with physical punishment teaches children how to punish bad behavior
aversive incidents
heat, pain, crowding cause aggression
gender and aggression
females and males are equally aggressive, but the difference is in direct or indirect aggression choices
aggression cues
influence affect, behavior, cognition
ex: having guns nearby
media influences on aggression
People that saw sexually violent video had rape myth increase
Showing neutral, erotic, and aggressive erotic film to men, then have them teach nonsense syllables to learners in shock paradigm (Milgram)
Viewers of aggressive erotic films administered greater, longer shocks in comparison to the other group of people, but only toward women
Minorities are virtually absent (on TV) and when they do show up, they are often victims or criminals
media’s effects on behavior
Huesmann TV study:
Evaluated on desire to be like TV character, judgment of real-ness, aggressive behavior
Early childhood exposure to TV violence predicted aggressive behavior for both males and females 15 years later
Identification with same-sex TV characters and perception that violence is realistic also predicted adult aggression in adulthood
essay question - effects of video games - character identification
Teenage boys played realistic violent and non-realistic, non-violent video games
Random assignment, each boy only played one game
Boys rated how much they identified with the game character, how realistic the game was, and how immersive the game was
Could blast noise to their partner, told that a certain level would cause the other person to lose their hearing
The more people identified with a violent video game, the louder they would blast the noise (higher aggression level)
The more people identified with a nonviolent game character, the quieter they would blast the noise (lower aggression level)
Conclusion: playing violent video games causes aggression behavior
essay question - effects of video games - response to fight
Boys played a violent or nonviolent video game for 20 minutes
Heard a staged fight outside
Researchers measured whether or not they helped in the fight, how long they took to help
Participants rated how serious they thought the fight was
People were more likely to help if they had been playing a nonviolent video game
Time before helping was much longer for those that played the violent video game
Non-violent video game people perceived the fight as more serious