Feats and Abilities Flashcards
What is a feat in D&D?
A special ability that enhances a character’s skills, combat options, or roleplay abilities, chosen instead of an Ability Score Improvement.
When can a character take a feat?
Usually at levels 4, 8, 12, 16, and 19 instead of an Ability Score Improvement, or as part of character creation for certain races and backgrounds.
What is the difference between a half-feat and a full-feat?
A half-feat grants a +1 to an ability score along with other benefits, while a full-feat provides unique abilities without an ability score increase.
What are prerequisites for feats?
Some feats require a minimum ability score, proficiency, or class feature (e.g., ‘Sentinel’ requires Strength 13+).
What is the Lucky feat?
Grants 3 Luck Points per long rest, allowing you to roll an extra d20 on attacks, ability checks, or saving throws and choose the result.
What does the Alert feat do?
Grants a +5 bonus to initiative and prevents being surprised while conscious.
What does the Tough feat do?
Increases your hit points by an amount equal to twice your level and continues adding +2 per level gained.
What does the Sharpshooter feat do?
Ignores cover, removes disadvantage on long-range attacks, and allows a -5 penalty to attack rolls in exchange for +10 damage.
What does the Great Weapon Master feat do?
Grants a bonus attack on a critical hit or kill and allows a -5 penalty to attack rolls in exchange for +10 damage.
What does the Polearm Master feat do?
Grants an opportunity attack when enemies enter your reach and allows a bonus action attack with a polearm’s butt end.
What does the Sentinel feat do?
Stops an enemy’s movement when you hit with an opportunity attack and allows opportunity attacks against enemies that Disengage.
What does the Mobile feat do?
Increases speed by 10 feet and prevents opportunity attacks from creatures you attack in melee.
What does the Mage Slayer feat do?
Grants an opportunity attack against a creature casting a spell and disadvantage on their Concentration saving throws.
What does the War Caster feat do?
Grants advantage on Concentration saves, allows spellcasting with weapons or shields in hand, and lets you use a spell for opportunity attacks.
What does the Crossbow Expert feat do?
Removes disadvantage on ranged attacks in melee and allows a bonus action attack when wielding a hand crossbow.
What does the Dual Wielder feat do?
Allows wielding non-light weapons in each hand and grants +1 AC while dual-wielding.
What does the Resilient feat do?
Grants +1 to an ability score and proficiency in saving throws for that ability.
What does the Skilled feat do?
Grants proficiency in three skills or tools of your choice.
What does the Athlete feat do?
Grants +1 Strength or Dexterity, halves climbing movement costs, and allows standing from prone using only 5 feet of movement.
What does the Actor feat do?
Grants +1 Charisma, advantage on Deception and Performance checks for mimicking voices, and near-perfect voice imitation after hearing someone speak.
What does the Observant feat do?
Grants +1 Intelligence or Wisdom, increases passive Perception and Investigation by +5, and allows reading lips.
What does the Inspiring Leader feat do?
Grants temporary hit points to allies after a 10-minute speech equal to your level + Charisma modifier.
What does the Telekinetic feat do?
Grants +1 Intelligence, Wisdom, or Charisma, gives Mage Hand spell (invisible), and lets you push/pull creatures with a bonus action.
What does the Telepathic feat do?
Grants +1 Intelligence, Wisdom, or Charisma, allows silent telepathic communication within 60 feet, and grants Detect Thoughts spell once per long rest.
What does the Fey Touched feat do?
Grants +1 Intelligence, Wisdom, or Charisma, and gives Misty Step plus one 1st-level divination or enchantment spell.
What does the Shadow Touched feat do?
Grants +1 Intelligence, Wisdom, or Charisma, and gives Invisibility plus one 1st-level illusion or necromancy spell.
What does the Healer feat do?
Lets you restore 1d6 + 4 HP with a healer’s kit and allows stabilizing a creature to grant them 1 HP instead of keeping them at 0.
What does the Durable feat do?
Grants +1 Constitution and makes Hit Dice healing always restore at least twice your Constitution modifier.
What does the Elemental Adept feat do?
Allows spells to ignore resistance to a chosen damage type and makes any 1s on that damage type’s dice count as 2s.
What does the Ritual Caster feat do?
Grants the ability to learn and cast ritual spells from a chosen class’s spell list (requires Intelligence or Wisdom 13+).
What does the Savage Attacker feat do?
Allows rerolling melee weapon damage once per turn and choosing the higher result.
What does the Charger feat do?
Grants a bonus action attack or +5 damage after using Dash and moving at least 10 feet toward a target.
What does the Tavern Brawler feat do?
Grants +1 Strength or Constitution, proficiency with improvised weapons, and a bonus action grapple after hitting with an unarmed strike.
What does the Skulker feat do?
Allows hiding in lightly obscured areas, removes disadvantage on long-range attacks, and prevents revealing yourself on missed ranged attacks.
What does the Keen Mind feat do?
Grants +1 Intelligence, perfect recall of events from the last month, and always knowing direction and time.
What is an Ability Score Improvement (ASI)?
Instead of a feat, a character can increase one ability score by +2 or two ability scores by +1 at certain levels.
What levels can a character take an Ability Score Improvement?
Levels 4, 8, 12, 16, and 19 for most classes, or based on special features.