Class Features Flashcards

1
Q
A
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2
Q

What is a class feature in D&D?

A

A special ability, skill, or trait unique to a character’s class, gained at specific levels.

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3
Q

What is the main feature of the Barbarian class?

A

Rage – grants bonus damage, resistance to physical damage, and advantage on Strength checks and saves.

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4
Q

What is the Barbarian’s Reckless Attack?

A

Allows attacking with advantage on melee weapon attacks using Strength, but grants advantage to enemy attacks against you.

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5
Q

What is the Barbarian’s Danger Sense?

A

Grants advantage on Dexterity saving throws against effects you can see (e.g., traps, spells).

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6
Q

What is the Barbarian’s Brutal Critical?

A

Adds extra damage dice on critical hits, increasing at higher levels.

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7
Q

What is the Bard’s Bardic Inspiration?

A

Allows giving an ally a d6-d12 bonus on an attack roll, ability check, or saving throw (scaling with level).

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8
Q

What is the Bard’s Jack of All Trades feature?

A

Adds half proficiency bonus to all ability checks without proficiency.

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9
Q

What is the Bard’s Song of Rest?

A

Heals allies for extra hit points during a short rest.

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10
Q

What is the Bard’s Magical Secrets?

A

Allows learning spells from any class list.

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11
Q

What is the Cleric’s Channel Divinity?

A

A divine power useable once per short or long rest, with effects like Turn Undead or subclass-specific abilities.

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12
Q

What is the Cleric’s Divine Intervention?

A

At level 10, allows asking for divine aid, with a percentile chance of success (automatic success at level 20).

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13
Q

What is the Druid’s Wild Shape?

A

Allows transforming into a beast of CR 1+ at higher levels, with limitations based on subclass.

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14
Q

What is the Druid’s Natural Recovery?

A

Regains some spell slots during a short rest.

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15
Q

What is the Fighter’s Second Wind?

A

Regains hit points equal to 1d10 + Fighter level once per short or long rest.

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16
Q

What is the Fighter’s Action Surge?

A

Grants an extra action once per short or long rest.

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17
Q

What is the Fighter’s Extra Attack?

A

Allows making multiple attacks per Attack action, increasing at higher levels.

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18
Q

What is the Fighter’s Indomitable?

A

Allows rerolling a failed saving throw once per long rest, increasing at higher levels.

19
Q

What is the Monk’s Martial Arts feature?

A

Allows unarmed strikes as a bonus action and increases unarmed damage.

20
Q

What is the Monk’s Ki?

A

A resource used for abilities like Flurry of Blows, Step of the Wind, and Stunning Strike.

21
Q

What is the Monk’s Unarmored Defense?

A

AC is 10 + Dexterity modifier + Wisdom modifier when not wearing armor.

22
Q

What is the Monk’s Evasion?

A

Takes no damage on successful Dexterity saves against area effects (half on failure).

23
Q

What is the Monk’s Stunning Strike?

A

Spends ki to force a target hit by a melee attack to make a Constitution save or be stunned.

24
Q

What is the Paladin’s Divine Smite?

A

Expends spell slots to deal extra radiant damage on melee weapon hits.

25
Q

What is the Paladin’s Lay on Hands?

A

A pool of healing power that can be used to restore hit points or cure diseases/poisons.

26
Q

What is the Paladin’s Aura of Protection?

A

Grants a bonus to saving throws to allies within 10 feet, equal to the Paladin’s Charisma modifier.

27
Q

What is the Ranger’s Favored Enemy?

A

Grants bonuses against specific creature types, such as extra damage or tracking advantages.

28
Q

What is the Ranger’s Natural Explorer?

A

Grants bonuses in a chosen terrain, such as increased travel speed or avoiding difficult terrain.

29
Q

What is the Ranger’s Hide in Plain Sight?

A

Allows camouflaging with +10 bonus to Stealth checks.

30
Q

What is the Rogue’s Sneak Attack?

A

Grants extra damage once per turn when attacking with advantage or if an ally is adjacent to the target.

31
Q

What is the Rogue’s Cunning Action?

A

Allows Dash, Disengage, or Hide as a bonus action.

32
Q

What is the Rogue’s Evasion?

A

Takes no damage on successful Dexterity saves against area effects (half on failure).

33
Q

What is the Rogue’s Uncanny Dodge?

A

Uses a reaction to halve the damage of an attack.

34
Q

What is the Rogue’s Reliable Talent?

A

Any ability check with proficiency cannot roll lower than 10.

35
Q

What is the Sorcerer’s Sorcery Points?

A

A resource to fuel Metamagic abilities or convert into spell slots.

36
Q

What is the Sorcerer’s Metamagic?

A

Allows modifying spells with effects like Twinned Spell, Quickened Spell, or Subtle Spell.

37
Q

What is the Sorcerer’s Font of Magic?

A

Converts Sorcery Points into spell slots and vice versa.

38
Q

What is the Warlock’s Pact Magic?

A

Grants a small number of spell slots that recharge on short rests.

39
Q

What is the Warlock’s Eldritch Invocations?

A

Permanent magical effects that grant extra spells, abilities, or enhancements.

40
Q

What is the Warlock’s Pact Boon?

A

Grants a unique ability based on the Warlock’s patron, such as a magical weapon or a familiar.

41
Q

What is the Wizard’s Arcane Recovery?

A

Regains some spell slots after a short rest.

42
Q

What is the Wizard’s Spell Mastery?

A

Allows casting certain low-level spells at will.

43
Q

What is the Wizard’s Signature Spells?

A

Allows casting two powerful spells once per long rest without using spell slots.