Exploring a context of a design solution Flashcards

1
Q

Design solution

A

Where a product or system fulfils a need or want

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2
Q

Design opportunity

A

Happens when there is a gap in the existing market

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3
Q

Issues to consider before designing

A
  • social, moral, cultural issues
  • economic issues
  • are wasteful bi-products created
  • is waste energy?
  • impact on nature and the environment
  • what technology is available
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4
Q

Why design a new product?

A

Should ideally make things easier, quicker or cheaper for the user

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5
Q

Primary user

A

The main user of the product or system

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6
Q

Stakeholder

A

A person, group or organisation that has an interest in a particular place or issue.

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7
Q

What to consider when designing a product?

A
  • views of the primary user, how they will interact with the product
  • consider the stakeholders and wider stakeholders that have an interest in the designs they are developing
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8
Q

task analysis

A

An exploration of the design context

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9
Q

5ws

A

Way of identifying the needs of the primary users and stakeholders

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10
Q

How do you identify/consider primary user and stakeholder requirements?

A
  • Ask PU what they think is important to consider
  • observe design context +look at similar products
  • identify successful + unsuccessful
  • talk to stakeholders that may have interest in the product
  • gather ongoing feedback from the PU/S throughout the developmental stage
  • conduct thorough user testing -> designs, prototypes +solutions
  • continue to re evaluate the process
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11
Q

social factors define

A

Lifestyle factors that affect people within our society

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12
Q

Social factors examples

A
  • poverty
  • unemployment
  • economic deprivation
  • alcohol abuse
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13
Q

cultural factors define

A

The beliefs, moral values, traditions, language, laws and behaviours that are common to a group of people (for example, a nation or community)

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14
Q

Cultural factors expand

A
  • product suitable for one society/culture may not be suitable in another society/ culture
  • designers have responsibility to recognise cultures and make it all inclusive + not offensive
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15
Q

Moral factors define

A

A moral issue related to human behaviour; distinction between good and bad, or right and wrong behaviour p, according to our conscience

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16
Q

Moral factors expand

A
  • designer may be unhappy promoting product harmful to consumer (e.g. promoting fizzy drinks - long term negative)
  • moral factors may influence what materials a designer may use (e.g. avoid fur - unethical)
  • the safety/ well being if workers in production of the product
17
Q

Inclusive design

A

The design of mainstream products and/or services that are accessible to, and usable by, as many people as reasonably possible without the need for special adaptation or specialised design
Designers must make products that can be used as many people as possible ( ages, disabilities )

18
Q

Economic factors define

A

How the making, using and disposing of products and services can have an impact on the industry and trade of a country

19
Q

Economic factors expand

A
  • making, using + disposing of products impact on economy (can it affect jobs)
  • will it threaten or create jobs (e.g. if computer controlled then may affect jobs of workers in factories)
  • although manual labour related jobs may be lost new jobs can be created like developing and maintaining new + emerging technology)
  • workers that a paid little during production has a negative impact in economy as the workers have little money to spend
  • product globalisation-> big brands, food branches, fashion… that can be seen in many parts of the world.
20
Q

Globalisation

A

The process by which the world is becoming increasingly interconnected as a result of massively increased trade and cultural exchanges