Exploring a context of a design solution Flashcards
Design solution
Where a product or system fulfils a need or want
Design opportunity
Happens when there is a gap in the existing market
Issues to consider before designing
- social, moral, cultural issues
- economic issues
- are wasteful bi-products created
- is waste energy?
- impact on nature and the environment
- what technology is available
Why design a new product?
Should ideally make things easier, quicker or cheaper for the user
Primary user
The main user of the product or system
Stakeholder
A person, group or organisation that has an interest in a particular place or issue.
What to consider when designing a product?
- views of the primary user, how they will interact with the product
- consider the stakeholders and wider stakeholders that have an interest in the designs they are developing
task analysis
An exploration of the design context
5ws
Way of identifying the needs of the primary users and stakeholders
How do you identify/consider primary user and stakeholder requirements?
- Ask PU what they think is important to consider
- observe design context +look at similar products
- identify successful + unsuccessful
- talk to stakeholders that may have interest in the product
- gather ongoing feedback from the PU/S throughout the developmental stage
- conduct thorough user testing -> designs, prototypes +solutions
- continue to re evaluate the process
social factors define
Lifestyle factors that affect people within our society
Social factors examples
- poverty
- unemployment
- economic deprivation
- alcohol abuse
cultural factors define
The beliefs, moral values, traditions, language, laws and behaviours that are common to a group of people (for example, a nation or community)
Cultural factors expand
- product suitable for one society/culture may not be suitable in another society/ culture
- designers have responsibility to recognise cultures and make it all inclusive + not offensive
Moral factors define
A moral issue related to human behaviour; distinction between good and bad, or right and wrong behaviour p, according to our conscience
Moral factors expand
- designer may be unhappy promoting product harmful to consumer (e.g. promoting fizzy drinks - long term negative)
- moral factors may influence what materials a designer may use (e.g. avoid fur - unethical)
- the safety/ well being if workers in production of the product
Inclusive design
The design of mainstream products and/or services that are accessible to, and usable by, as many people as reasonably possible without the need for special adaptation or specialised design
Designers must make products that can be used as many people as possible ( ages, disabilities )
Economic factors define
How the making, using and disposing of products and services can have an impact on the industry and trade of a country
Economic factors expand
- making, using + disposing of products impact on economy (can it affect jobs)
- will it threaten or create jobs (e.g. if computer controlled then may affect jobs of workers in factories)
- although manual labour related jobs may be lost new jobs can be created like developing and maintaining new + emerging technology)
- workers that a paid little during production has a negative impact in economy as the workers have little money to spend
- product globalisation-> big brands, food branches, fashion… that can be seen in many parts of the world.
Globalisation
The process by which the world is becoming increasingly interconnected as a result of massively increased trade and cultural exchanges