Experimental and Quasi-Experimental Designs Flashcards

1
Q

Between-subject Design

A

-Participants assigned to different levels of IV
-Comparisons made between different groups of participants

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2
Q

Within Subjects Designs

A

-Participants assigned to all levels of IV
-Comparisons made within the same group of participants

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3
Q

Between Subjects: Post-test only

A

-Two (or more) groups that should not be systematically different
-Random Assignment
-Introduce Independent variable
-Assess the dependent variable

Pros:
-No influence of previous measure
Cons:
-Cannot check group equivalence
-Not necessary if participants are randomly assigned

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4
Q

Between Subjects: Pre-test Post-test

A

-A pretest is given to each group prior to the introduction of the experimental manipulation
-Purpose: Are the groups actually equivalent at the beginning of the experiment

Pros:
-Controls for individual differences/groups equivalence
Cons:
-Time consuming
-Attrition more likely
-Awareness of hypotheses

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5
Q

Within Subjects: Concurrent Measures Design

A

Present the different conditions simultaneously

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6
Q

Within Subjects: Repeated Measures Design

A

-Assessed on the DV after every level of the IV
-Ex: Show 3 scary movie clips to 100 people
-Ask for each one “how afraid are you right now”

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7
Q

Issues with Within Subjects designs

A

-Order effects:
-What if the order of alone v. confederate makes a difference?
-What if the order we show the scary movies in makes a difference?
-Order is confounded with the IV

Types:
-Carryover effect- Effects carrying over from one level to another

-Practice effect

-Fatigue Effect

Solutions to order effects:
-Full counterbalancing-Using all possible combinations (with 3 conditions

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8
Q

How to choose between subjects or within subjects?

A
  • Few Participants = Within
  • Will participants act differently if they know about the study = Between
  • Will the IV produce a relatively permanent change = Between
    -Depends on what you are studying
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9
Q

Quasi Experimental Designs

A

-Used when features of an experimental design cannot be achieved
-Missing element is almost always random assignment
- Have lower internal validity than experimental, but you can improve it

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10
Q

Quasi: One-group Posttest-Only design

A
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11
Q

Quasi: One-group Pretest-posttest design

A

-Obtains a comparison by assessing participants before and after IV
-Better but still many issues:
-History
-Maturation

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12
Q

Quasi: Nonequivalent Control Group Design

A

-Compares groups:
-Common groups are a treatment group with comparison group

-Still no random assignment:
-Consequence is that differences may be systematic and selection bias can be caused

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13
Q

Quasi: Nonequivalent control group pretest-posttest design

A

-One group pretest-posttest design + nonequivalent control group design

-Compares groups and incorporates a pretest and posttest
-Groups might be a treatment group with non-equivalent control group
-Still no random assignment

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14
Q

Maturation

A

Natural changes that occur in participants over time, independent of any intervention

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15
Q

Creating groups

A

-In some cases, you can manipulate the IV
-In other cases, you can use subject variables like ethnicity

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16
Q

Quasi: Interrupted time series design

A

-Examines the dependent variable over an extended period of time, before and after the independent variable is implemented
Ex: A state stops the death penalty
-Did murders go up?

-Not the same people over time

Issues: History effects

17
Q

Quasi: Control Series Design

A

-Interrupted time series + control/comparison group
-Find a similar population that did not receive the IV being studied