EXAM 4 Flashcards
Lasswell’s 3 major functions of mass media
survey the environment (keeps users informed)
correlation of environmental parts (helps form more accurate holistic views)
transmits societal norms and customs to new generations of viewers
Other major functions of mass media
- Entertainment
- Parasocial interaction
- Escapism
- Anxiety reduction
- Play
Transactional Model
characteristics of the message plus psychological orientation of viewer.
only effects as much as persons psych will allow. If the report relates to you you’ll be more effected
Gratification-Seeking and Audience Activity Model
pay more attention to a message that relates to you
Expectancy-Value Model
go in with an expectation, but evaluate after a new message
Assumptions of Uses and Gratifications
Audience activity varies
Media use for gratification
Social and psychological factors
Competition and mediation
Audience activity varies
selections based on
personal motivations, goals, and needs
Media use for gratification is either..?
proactive or passive
Generally recognized motives for media use
Learning Habit Companionship Arousal Relaxation Escapism Diversion
Third-person effects
consumers perceive content
to affect others more than themselves
Parasocial Interaction
media consumers believe
celebrities are more like friends than strangers
Recent research on Facebook and IM
Instant messaging – develop and maintain relationships
Women – maintain relationships
Men – develop new relationships
Recent research on reality TV
Viewers live vicariously through featured participants Multitasking possible while viewing
Topic of conversation with other viewers
Competition reality programs gratify on an individual level
Innovation
An idea, practice, or object (e.g., product) perceived as
new.
Diffusion
The process by which an innovation is communicated
and spreads through certain channels over time among the members of a social system.
Adoption
The process by which an individual begins to attempt
and use an innovation
Diffusion an Adoption Process
Knowledge Persuasion Decision Implementation Confirmation
Knowledge
An individual (or other decision-making unit) is exposed to an innovation and gains some understanding of how it functions.
Persuasion
An individual (or other decision-making unit) forms a favorable or unfavorable attitude toward the innovation
Decision
An individual (or other decision-making unit) engages in activities that lead to a choice to adopt or reject the innovation.
Implementation
An individual (or other decision-making unit) puts an innovation into use
Confirmation
seeks reinforcement of an innovation-decision already made, or reverses a previous decision to adopt or
reject the innovation
Innovation Adoption Curve type
S-Curve. At first only a few, then a lot, then it slackens
Adopter Categories
Innovators Early adopters Early majority Late majority Laggards
Innovators
2.5%
Tech enthusiasts
Shorter adoption period
Risk takers
Resources to absorb unprofitable innovations
Form cliques outside of local community
Early Adopters
13.5%
Visionaries who are respected for their willingness to try new innovations
Opinion leaders who are well connected in local community
Motivated to preserve respect
Seek greater knowledge of information
Greater exposure to mass media channels
Early Majority
34%
Pragmatists
Prefer to deliberate before deciding
Tend to avoid risk
Rely on recommendations from people who have used the product
Legitimize an innovation
Late Majority
34%
Skeptic
Wait until rest of community has it first
May adopt it unwillingly
Laggards
16%
Adopt only when certain the tech will not fail
Lengthy decision process
Suspicious of innovations
limited resources
Once adopted the innovation has become outdated
Critical Mass
once an innovation reaches a critical mass (5%-15%) the process takes of and is probably irreversible
Saturation level
when virtually everyone who is going to adopt it has done so
Factors Affecting Adoption Rates
Status incentives Relative Advantage Compatibility Complexity Trialability Observability
Scales for second to last lecture???? pre smart phone post smart phone
..?
Status Incentives
The degree to which one desires to be first to use the innovation
Relative Advantage
The degree to which an innovation is perceived as better than the thing it is replacing
Compatibility
Degree to which an innovation is perceived as being consistent with the existing values, past experiences, and needs of potential adopters
Complexity
The degree to which an innovation is perceived as difficult to understand or use
Triability
Degree to which an innovation can be experimented with and discarded without undue costs
Can they try it?