Exam 3 Flashcards
Components of a problem
initial state, subgoals, operators, and goal state
Problem space
mental model of the issue
Frames of mind
Directed Thinking - rational, goal oriented thought
Undirected Thinking - unconstrained, creative thought
Well-defined problems
problems with clear initial and goal states, operators, and subgoals
Ill-defined problems
problems with unclear initial and goal states, operators and subgoals
Knowledge Rich problems
problems that can only be solved with sub partial prior knowledge. Ex. performing open heart surgery
Knowledge Lean problems
problems that can be solved without much prior knowledge. Ex. walking a dog
Algorithms and problems with it
shortcuts that help remember material
Problems: time consuming
Heuristics
working backward, hill climbing and analogical problem solving
Analogical Problem Solving
using similarities between current and old problems to help generate a solution
Types of analogical problems
Surface similarity - relationship between appearance of parts
Structural similarity - relationship between parts is similar
Procedural similarity - different actions between parts is similar
Mental set
tendency to use a strategy that has been helpful in the past, regardless of whether it’s appropriate now
Insight
sudden realization of how to solve a problem
Incubation - how could this help problem solving?
process of putting problems aside for a period of time; could help problem solving by putting away unimportant info, unfocused attention allows for new perspectives
Expertise
extremely high level of thinking and performance in a specific domain; 10,000 hour rule
Metacognition
monitoring of cognitive processes and states of knowledge
Creativity
process of producing something both original and worthwhile
Creativity tests
Divergent task - Guilford’s Alternative Uses Task - generate alternative uses for a common item. Ex. different ways to use a hair dryer
Convergent task - Remote Associates Task - identify a fourth word that ties the other three together. Ex. shoulder, sweat, sore… cold
Language
system of symbols that are used to communicate ideas and information
Language criteria
- Communicative - exchange of thoughts and feelings
- Arbitrary symbolism - connection between the symbol and the “thing”
- Regular structure - only certain arrangements have meaning. Ex. ARE and REA
- Structured at multiple levels - can be analyzed at more than one level. Ex. DOG ate CAT vs ate DOG CAT
- Generative - language users can produce novel utterances
- Displacement - language users can communicate about things that are not in the here and now. Ex. talk about dreams, past, and present
- Dynamic - expand and accommodate new stuff. Ex. jeggings, hater, unfriend
Units of language
Phoneme - smallest unit of sound
Morpheme - smallest unit of meaning
Lexicon - mental collection of all meaning units: 80,000
Syntax - grammatical rules that specify how morphemes are arranged to form sentences
Semantic Structure - meaning of utterances
Pragmatics - communication of intention based on context
Vocabulary growth
18 months (3-100 words), 2 years (300 words), 3 years (1000 words), 10 years (~ to adults)
Fundamental aspects of language
Production - ability to produce linguistic output
Comprehension - ability to understand linguistic input
Broca’s Area and Aphasia
Area - production center of the brain
Aphasia - comprehension is intacked, production is difficult
Wernicke’s Area and Aphasia
Area - comprehension center of the brain
Aphasia - production is intacked, comprehension is difficult
Non-linguistic communication components
Gesture - movements that are coordinated in the time and meaning with the context of language
Discourse markers - indirectly relevant words/phrases a speaker uses. Ex. like, um
Prosodic cues - rhythm, stress, and intonation that provide additional information about what a speaker is saying