EXAM #3 Flashcards

1
Q

With reference to motor skills, the term task complexity refers to the:

A

number of components in the task

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2
Q

An important benefit of the progressive-part practice method is that it:

A

Restricts attention demands on the individual during practice

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3
Q

When learning an asymmetric bimanual skill where one limb performs a more difficult task, the preferred practice approach is to train:

A

the limb that performs the more difficult task

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4
Q

A person who visually imagines himself/herself performing a skill from the perspective of an observer performs this type of mental practice:

A

External imagery

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5
Q

Research suggests that imagery ability:

A

has a positive correlation with mental practice effectiveness

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6
Q

PT for a child shouldn’t be limited to the treatment center but should be carried over to the _ since it’s not a fast process:

A

home

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7
Q

A recreation therapy addresses the:

A

physical, cognitive, social and emotional needs of an individual

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8
Q

Regulatory conditions in a motor skill performance situation include:

A

speed of a tennis ball during a rally

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9
Q

The practice schedule that involves the lowest amount of contextual interference is the _ practice schedule:

A

blocked

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10
Q

Trus/False
Research has shown that people who practice in a blocked practice schedule tend to overestimate how much they are learning during practice

A

True

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11
Q

A limitation of research investigating massed vs. distributed practice is:

A

the lack of a retention or transfer test

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12
Q

When massed practice hinders the learning of continuous skills, the most probable cause is:

A

fatigue

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13
Q
  • They are performed voluntarily
  • They require movement of joints and body segments
  • There is a goal to achieve
A

characteristics of skills and actions

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14
Q

Which two events mark the beginning and the end of the interval known as reaction time:

A

stimulus signal and initiation of the response

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15
Q

An individual capacity that underlines performance

A

ability

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16
Q

Research suggest that static and dynamic balance abilities are:

A

interdependent motor abilities

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17
Q

The ability to make skillful hand movements to manipulate objects is known as:

A

manual dexterity

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18
Q

Areas of the cerebral cortex primarily involved in the control of movement:

A
  • Primary motor cortex
  • premotor area
  • supplementary motor area
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19
Q

True/False
Compared to static balance, dynamic balance involves the maintenance of balance while in motion, while static balance does not:

A

True

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20
Q

The most posterior lobe of the cerebral cortex, which is especially important for visual perception, is the _ lobe

A

Occipital

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21
Q

The degrees of freedom problem was first identified by:

A

Nicolai Berstein

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22
Q

An important difference between the open- and closed-loop control systems is that the:

A
  • Closed-loop system involves feedback
  • Open-loop system does not
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23
Q

_ perception is enhanced by the availability of binocular vision

A

Depth

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24
Q

_ are proprioceptors located within the fibers of most skeletal muscles; they detect changes in muscle length

A

Muscle spindles

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25
Q

The three phases of prehension are called the transport phase, the grasp phase, and the:

A

Object manipulation phase

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26
Q

When a person walks or runs, an essential goal of the motor control system is the maintenance of head:

A

Stability

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27
Q

The term used to describe a bimanual coordination task that requires the two hands to simultaneously perform movements that have the same spatial and temporal characteristics is:

A

Symmetric

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28
Q

The term used to describe performing a skill or component of a skill without attention capacity being required is:

A

Automaticity

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29
Q

The duration of the “quiet eye” period tends to be _ in elite performers compared to sub-elite performers:

A

longer

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30
Q

If you are asked to demonstrate how you tie your shoes, you would base your demonstration on knowledge stored in long-term memory in the:

A

Procedural memory system

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31
Q

The most commonly accepted reason serial discrete motor skills seem to be forgotten more quickly than continuous motor skills is that serial discrete motor skills are:

A

Largely verbal

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32
Q

True/False
When a person is asked to recall a movement they experienced, but had not been told to remember, the memory test is assessing incidental memory:

A

True

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33
Q

In the motor learning research literature, which term refers to “observable behavior”:

A

Performance

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34
Q

Use of a transfer test evaluates this performance characteristic associated with motor skill learning:

A

Adaptability

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35
Q

True/False
Requiring a person to perform a skill under stressful conditions, which have not been experienced during practice, is an effective way to give a retention test:

A

False

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36
Q

As a person learns a new skill the attention demanded by the skill will:

A

decrease

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37
Q

Two important criteria for determining learning when assessing the dynamics of movement coordination are the consistency and _ of the coordination patterns:

A

stability

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38
Q

As a person practices a skill, an important change that occurs is the capability to:

A

Detect and correct errors

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39
Q

An important change in muscle activity that results from practice is that the activation pattern for agonist and antagonist muscle pairs becomes more _ from trial to trial:

A

consistent

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40
Q

The use of a virtual reality device is a good example of transfer of learning based on which of the following explanations:

A

Similarity of skill or context components

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41
Q

Performance of a new experience that is hindered by experience with a previous skill is an example of _ transfer:

A

negative

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42
Q

True/False
Newly learned patterns of coordination can disrupt patterns that were once stable:

A

True

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43
Q

Verbal _ given along with demonstration can supplement the visual information and help a person better understand how to perform skills:

A

Cues

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44
Q

The reversion to a highly conscious form of processing when the learner is put under pressure is referred to as:

A

reinvestment

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45
Q

True/False
Demonstration should be the preferred method of providing information about how to perform a motor skill:

A

False

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46
Q

The tendency to perform movements you are intentionally trying to avoid are referred to as:

A

ironic effects

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47
Q

A beginner can benefit from observing another beginner practice a skill especially when the observer can:

A

hear the augmented feedback given to the other learner

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48
Q

If you are told “your score was 16 on that attempt,” the type of augmented feedback you received is known as:

A

knowledge of results

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49
Q

Longer augmented feedback summaries are better for learning:

A

simple skills

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50
Q

Verbal knowledge of performance statements that specify what a person needs to do to correct a performance error are called _ verbal knowledge of performance statements:

A

prescriptive

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51
Q

True/False
A reason to give augmented feedback to a beginner learning a motor skill is to facilitate their achievement of the action goal of the skill:

A

True

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52
Q

The _ hypothesis proposes that augmented feedback on every practice trial has a positive effect on practice performance, but has a negative effect on learning the skill:

A

guidance

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53
Q

The performance of any motor skill is influenced by characteristics of:

A
  • the performer
  • the environment
  • the skill itself
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54
Q

The relationship between movements and actions are:

A

many-to-one and one-to-many

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55
Q

What are factors that affects motor development

A
  • aging
  • physical growth
  • development
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56
Q

What would be considered a performance outcome measure:

A

the distance a ball was kicked

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57
Q

The interval of time between the initiation and completion of a movement is called:

A

movement time

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58
Q

The term ability refers to:

A

an individual capacity that underlines performance

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59
Q

How our neuromuscular system functions to activate and coordinate the muscles and limbs involved in the performance of motor skills:

A

motor control

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60
Q

What are the types of skill:

A
  • closed
  • open
  • discrete
  • serial
  • and continuous
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61
Q

The motor unit recruitment principle shows that motor units are recruited in the following order:

A

from smallest to largest

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62
Q

Motor neurons are also called:

A

efferent neurons

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63
Q

The procedure in which a film simulation of a skilled performance is stopped and the person is asked to indicate the outcome of the performance is known as the:

A

temporal and occlusion procedure

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64
Q

The playing of a guitar is a good example of performing:

A

an asymmetric bimanual skill

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65
Q

Multiple ways to perform a movement in order to achieve the same goal

A

degrees of freedom

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66
Q

What are the 3 primary types of proprioceptors:

A
  1. muscle spindles
  2. golgi tendon organs
  3. joint receptors
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67
Q

The division of the nervous system containing all the nerves that lie outside of the central nervous system

A

peripheral nervous system

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68
Q

What are the roles of tactile information in motor control:

A
  • accuracy
  • consistency
  • timing
  • and force adjustments
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69
Q

What is the primary role of the peripheral nervous system

A

connect the central nervous system to the organs, limbs, and skin

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70
Q

Perception or awareness of the position and movement of the body is:

A

proprioception

71
Q

What are the 3 critical elements of a skill:

A
  1. perception
  2. decision
  3. motor control
72
Q

Which part of your body is the greatest concentration of skin receptors:

A

fingertips

73
Q

A difference between open and closed loop systems is that:

A

closed-loop skills rely on feedback

74
Q

The 2 theories of motor control are:

A
  1. Motor program-based theory
  2. Dynamical systems theory
75
Q

A difference between an ability and a skill is that:

A

an ability is part of an individual’s trait while a skill is learned

76
Q

Which describes the degrees of freedom problem

A

how to control the degrees of freedom to make a complex system act in a specific way

77
Q

Achieved when subsequent parts of the same movement, or the movements of several limbs or body parts are combined in a manner that is well timed, smooth, and efficient with respect to the intended goal:

A

coordination

78
Q

The products and underlying processes of motor behavior changes across the life-span is:

A

motor development

79
Q

Which part of the brain is responsible for different motor control functions such as balancing, coordination and sensory perception:

A

cerebellum

80
Q

What part of the neuron contains the nucleus:

A

cell body

81
Q

True/False
The brain stem connects the cerebellum to the spinal cord

A

False

82
Q

True/False
The degrees of freedom problem was first identified by Richard Schmidt

A

False (Berstein)

83
Q

True/False
Continuous skills have a definite beginning and end point:

A

False

84
Q

True/False
Vision is the preferred source of sensory information

A

True

85
Q

True/False
Proprioceptors are not found in your eye retina

A

True

86
Q

True/False
Central vision is also known as foveal vision:

A

True

87
Q

True/False
The occipital lobe is part of the brain that is responsible for visual processing:

A

True

88
Q

True/False
The ability to make skillful hand movements to manipulate objects is known as manual dexterity

A

True

89
Q

True/False
According to the dynamical systems theory, order parameters define, or identity, a specific movement pattern

A

True

90
Q

True/False
Compared to static balance, dynamic balance involves the maintenance of balance while in motion, while static balance does not

A

True

91
Q

What stage in the Fitts & Posner three-stage model is where the performance of the skill is automatic:

A

autonomous

92
Q

The most common performance measure used for interfering the amount of time required for action preparation is:

A

reaction time

93
Q

True/False
reaction time increases as complexity of the action increases

A

true

94
Q

True/False
reaction time decreases when the interval between the warning and go signal is more regular

A

true

95
Q

True/False
reaction time decreases with repetition

A

true

96
Q

Automaticity can be defined as:

A

performance of a skill with little demand of attention

97
Q

What are two performer characteristics that influence the preparation:

A

alertness of the performer and attention focused on the signal rather than the movement

98
Q

What are the three models that identify and describe the stages individuals progress through as they learn a motor skill:

A
  1. Fitts & Posner three-stage model
  2. Gentile two-stage model
  3. Bernstein’s multi-phased description
99
Q

Hick’s law states that reaction time (RT) will increase logarithmically as the:

A

number of response choices increases

100
Q

The research procedure most commonly used to investigate attention-limit issues for motor skill learning and performance is known as the:

A

dual-task procedure

101
Q

The process involved when people direct attention to specific regulatory features in the environment and/or to action preparation activities is known as attention:

A

focus

102
Q

What are the general performance characteristics of skill learning:

A
  • improvement
  • consistency
  • stability
  • persistance
  • adaptability
  • reduce attention demands
103
Q

Involves activating the areas of the brain involved in color, perception, but not those involved in word encoding;

A

stroop effect

104
Q

Gentile’s learning stages model indicates that in the first stage of learning, the learner must learn to discriminate between which two types of environmental context conditions?

A

regulatory vs. non-regulatory

105
Q

_ transfer can be expected if two tasks involve many similar stimulus components:

A

positive

106
Q

What are 4 general trends in performance curves:

A
  1. linear
  2. negative
  3. positive
  4. ogive
107
Q

In addition to serving as a temporary stage system, working memory also serves as a:

A

temporary workspace

108
Q

Examples of possible pre-performance ritual:

A
  • using positive self-talk and positive imagery
  • tapping home plate with the bat three times before hitting
  • listening to inspirational music before a game
109
Q

In the motor learning research literature, which term refers to “observable behavior”:

A

perfomance

110
Q

Use of a transfer test evaluates this performance characteristic associated with motor skill learning:

A

adaptability

111
Q

Another name for a filter theory is:

A

bottleneck theory

112
Q

As a person learns a new skill the attention demanded by the skill will:

A

decrease

113
Q

What can cause a person’s attention to reach its capacity quickly:

A

a lot of competing information from different sources

114
Q

Nikolai Bernstein believed in the following ideas

A
  • learning a skill was like solving a problem
  • likened skill acquisition to staging a play
  • described appropriate practice as a form of repetition without repetition
115
Q

The important criteria for determining learning when assessing the dynamics of movement coordination are consistency and _ of the coordination patterns:

A

stability

116
Q

As a person practices a skill, an important change that occurs is the capacity to:

A

detect and correct errors

117
Q

An important change in muscle activity that results from practice is that the activation pattern for agonist and antagonist muscle pairs become more _ from trial to trial:

A

consistent

118
Q

What are 3 strategies to enhance memory performance:

A
  1. Increasing movement meaningfulness
  2. intention to remember
  3. and subjective organization
119
Q

Performance curves provide proof of:

A

consistency & improvement

120
Q

The use of a virtual reality device is a good example of transfer of learning based on which of the following explanations:

A

similarity of skill or context components

121
Q

_ is the task of interest in a dual-task procedure:

A

primary task

122
Q

Performance of a new experience that is hindered by experience with a previous skill is an example of:

A

negative transfer

123
Q

The changing of attentional focus:

A

attention switching

124
Q

What are the 3 reasons to forget:

A
  1. proactive interference
  2. trace decay
  3. retroactive interference
125
Q

Transfer of learning can result in:

A
  • positive transfer
  • negative transfer
  • neutral transfer
126
Q

An example of an activity that deals with memory would be:

A

Simon game

127
Q

Performer and performance changes that happen through the stages of learning

A
  • energy expenditure
  • conscious attention demands
  • muscles used to complete the skill
128
Q

A type of long-term memory that stores our general knowledge about the world based upon experience is:

A

semantic memory

129
Q

Learning assessment techniques:

A
  • dual-task procedure
  • transfer tests
  • observing practice performance
130
Q

What is transfer of learning:

A

influence of previous experiences on learning a new skill and performing a skill in a new context

131
Q

According to our discussion in class and our lab experience, and example of a dual-task activity is:

A

tossing a ball to a person while at the same time jumping over cones

132
Q

According to our discussion in class and our lab experiences, the simon & card game concentration games would test an individual’s

A

memory

133
Q

True/False
When assessing a behavior, performance is an observable behavior whereas learning must be inferred from the observable behavior

A

True

134
Q

True/False
Kahneman’s model of attention proposes that the mental resources needed to perform activities does not come from one central pool that can vary in its capacity

A

False

135
Q

True/False
When multitasking we cannot do all tasks as well as we would like

A

True

136
Q

True/False
It is not possible to make an eye movement without also making a shift in attention

A

True

137
Q

True/False
Attention focused on one’s own movements typically leads to better skill performance than attention focused on the intended outcome of the skill:

A

False

138
Q

True/False
Requiring a person to perform a skill under stressful conditions, which have not been experienced during practice, is an effective way to give a retention test:

A

False

139
Q

True/False
Newly learned patterns of coordination may not disrupt patterns that were once unstable

A

True

140
Q

True/False
If you have to hit a large or small target as rapidly as possible after an auditory signal, your reaction time would be faster for the large target:

A

True

141
Q

True/False
An ogive performance learning curve illustrates the performance is comparable to the number of trials

A

false

142
Q

True/False
Semantic memory is a type of long-term memory that stores our general knowledge about the world based upon experiences

A

True

143
Q

An instructional strategy that encourages observational learning

A

demonstration

144
Q

_ leads to better learning than other instruction forms when the skill being learned requires the acquisition of a new pattern of coordination

A

demonstration

145
Q

Particularly effective when the goal is to move within a certain time or in a certain rhythm

A

auditory modeling

146
Q

_ rank with demonstration as a commonly used means of communicating how to perform motor skills

A

verbal instructions

147
Q

Performance-related information that is added to task-intrinsic feedback
- typically comes from an outside source
-information individuals receive about performing a task during or after the performance

A

augmented feedback (extrinsic)

148
Q

Types of augmented feedback (extrinsic)

A
  • knowledge of results (KR)
  • knowledge of performance (KP)
149
Q

Type of augmented feedback:
Externally presented information about movement characteristics that lead to the performance outcome

A

knowledge of performance (KP)

150
Q

Type of augmented feedback:
Externally presented information about the outcome of an attempt to perform a skill

A

knowledge of results (KR)

151
Q

Refers to the variety of movement and context characteristics the learner experiences while practicing a skill
- variations of a skill and different situations of a skill that a learner will experience in practice

A

practice variability

152
Q

test performance is directly related to the similarity between characteristics of the practice and test conditions
- we get better at what we specifically practice
- The more that conditions of the performance task match those that were present during practice, the greater the transfer of benefits from training to test performance

A

practice specificity

153
Q

Continuation of practice beyond the amount needed to achieve a certain performance criterion
- research has shown that it can have a positive influence on the retention of motor skills

A

overlearning

154
Q

Two types of practice distribution schedules

A
  1. massed practice
  2. distributed practice
155
Q

Type of practice distribution schedules:
- longer and fewer sessions
- none to very short between-trial tests

A

massed practice

156
Q

Type of practice distribution schedules:
- Shorter and greater number of sessions
- between-trial rest intervals longer than for massed practice

A

distributed practice

157
Q

Better learning results when people practice skills in more _ and _ practice sessions

A

frequent and shorter

158
Q

Why are distributed practice sessions better for learning?
Three hypotheses

A
  1. fatigue hypothesis - less exhaustion
  2. cognitive effort hypothesis - decreased boredom
  3. memory consolidation hypothesis - better retention
159
Q

A practice strategy that involves practicing a skill in its entirety (as a whole)

A

whole practice

160
Q

A practice strategy that involves practicing parts of a skill before practicing the whole skill

A

part practice

161
Q

The decision to practice a skill as a whole or in parts can be based on the _ and _ of the skill

A

complexity and organization

162
Q

If low in complexity and high in organization:

A

practice the whole skill

163
Q

If high in complexity and low in organization:

A

practice using the part method

164
Q

Which type of practice?
Discrete skills
- snapping your fingers, lifting a weight, throwing a ball

A

whole practice

165
Q

Which type of practice?
Serial skills
- punch combo, volleyball rally, brushing teeth

A

part practice

166
Q

Which type of practice?
Continuous skills
- running, swimming, diving

A

whole or part practice

167
Q

Three strategies for practicing parts of a skill:

A
  1. fractionization
  2. segmentation (progressive-part strategy)
  3. simplification
168
Q

The cognitive rehearsal of a physical skill in the absence of overt physical movements; it can take the form of:
- thinking about the cognitive or procedural aspects of a motor skill
- engaging in visual or kinesthetic imagery of the performance of a skill or part of a skill

A

mental practice

169
Q

_ is the most common mental practice strategy for skilled athletes preparing to perform a skill

A

imagery

170
Q

Pediatric therapy video:
The most effective therapy always involves _ and _ and the better the outcomes

A

families and care takers

171
Q

Down syndrome - occupational therapy video:
Have to mix in fun activities along with puzzles, games, tracing, obstacle courses, spinner, and matching to keep the child _ and _

A

engaged and motivated

172
Q

Day in the life of a therapeutic recreation specialist video:
- A focus on _ (practicing the drums)
- Exercises can be seen as _ and _
- Be flexible, tending to one’s needs and being spontaneous

A
  • music
  • dancing and setting the table
173
Q

Special needs orangutan’s physical therapy video:
- Elouise
- plan included _, _, and _
- protected her feet and eventually allowed for her feet to be messaged
- leave it up to her if she wants to do 5-15 minutes
- allowed her to move around her enclosure better

A

exercise, massage work and stretching