Exam 3 Flashcards
Two methods for identifying reinforcers
Reinforcer surveys and stimulus preference assessments
Define motivating operation
Environmental and biological event that temporarily alters the value of reinforcer and increases decreases the probability of behaviors yielding that reinforcer
Define establishing operation
Environmental and biological event that temporarily increases value of reinforcer and increases the probability of behaviors yielding that reinforcer
Define Abolishing operation
Temporarily decreases the value of reinforcer and decreases behaviors that yield that reinforcer
What are the 4 dimensions of effective reinforcers
Contingency
Size
Quality
Immediacy
The root of motivation is/is not a mental state ( mentalistic ) to positively influence behavior
Is not
Define a stimulus preference sheet
Rank ordered list of preferred stimulus obtained by observing choices between those stimuli
T/F
Unwillingness is not caused by a mental state
True
Define punisher
Contingent consequence that decreases the future possibility of behavior below its pre punishment level
Define punishment
Process or procedure whereby a punisher decreases the future possibility of an operant response
What’s the ultimatum game
Given 100 but have to offer something to someone. If they reject no one gets money
Define public goods game
Make repeated community choices that cooperate. Und up using money to punish
Name 6 characteristics of effective punishment.
- Focus on reinforcement first
- Combine punishment with extinction
- Deliver punishers immediately
- Deliver punishers contingently
- Punish every time
- Use a punisher in the Goldilocks zone.
Define primary punisher
Contingent consequence that functions as a punisher because in evolutionary last of the species, decreases chance of survival
Define conditioned punisher
Contingent consequence that signals a delay reduction to a backup reinforcer
Timeout from positive reinforcement
Signaled response-contingent suspension of a positive reinforcement contingency the effect of which decreases the future probability of problem behavior.
What are the 4 guidelines for effective timeout
- Provide no more than one verbal warning
- Effective when significantly reduce access to reinforcers
- End timeout after 5 min
- Every instance results in a timeout from positive reinforcement
Example of positive and negative punishment
Positive is shock (primary punisher) or spankings. Adding a stimulus
Negative is removal timeout. Removing a stimulus
Light signals shock (conditioned punisher)