Exam 3 Flashcards

1
Q

Two methods for identifying reinforcers

A

Reinforcer surveys and stimulus preference assessments

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2
Q

Define motivating operation

A

Environmental and biological event that temporarily alters the value of reinforcer and increases decreases the probability of behaviors yielding that reinforcer

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3
Q

Define establishing operation

A

Environmental and biological event that temporarily increases value of reinforcer and increases the probability of behaviors yielding that reinforcer

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4
Q

Define Abolishing operation

A

Temporarily decreases the value of reinforcer and decreases behaviors that yield that reinforcer

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5
Q

What are the 4 dimensions of effective reinforcers

A

Contingency
Size
Quality
Immediacy

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6
Q

The root of motivation is/is not a mental state ( mentalistic ) to positively influence behavior

A

Is not

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7
Q

Define a stimulus preference sheet

A

Rank ordered list of preferred stimulus obtained by observing choices between those stimuli

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8
Q

T/F

Unwillingness is not caused by a mental state

A

True

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9
Q

Define punisher

A

Contingent consequence that decreases the future possibility of behavior below its pre punishment level

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10
Q

Define punishment

A

Process or procedure whereby a punisher decreases the future possibility of an operant response

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11
Q

What’s the ultimatum game

A

Given 100 but have to offer something to someone. If they reject no one gets money

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12
Q

Define public goods game

A

Make repeated community choices that cooperate. Und up using money to punish

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13
Q

Name 6 characteristics of effective punishment.

A
  1. Focus on reinforcement first
  2. Combine punishment with extinction
  3. Deliver punishers immediately
  4. Deliver punishers contingently
  5. Punish every time
  6. Use a punisher in the Goldilocks zone.
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14
Q

Define primary punisher

A

Contingent consequence that functions as a punisher because in evolutionary last of the species, decreases chance of survival

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15
Q

Define conditioned punisher

A

Contingent consequence that signals a delay reduction to a backup reinforcer

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16
Q

Timeout from positive reinforcement

A

Signaled response-contingent suspension of a positive reinforcement contingency the effect of which decreases the future probability of problem behavior.

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17
Q

What are the 4 guidelines for effective timeout

A
  1. Provide no more than one verbal warning
  2. Effective when significantly reduce access to reinforcers
  3. End timeout after 5 min
  4. Every instance results in a timeout from positive reinforcement
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18
Q

Example of positive and negative punishment

A

Positive is shock (primary punisher) or spankings. Adding a stimulus
Negative is removal timeout. Removing a stimulus

Light signals shock (conditioned punisher)

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19
Q

Define continuous reinforcement

A

Every instance if response is reinforced

20
Q

Define intermittent reinforcement

A

Response is sometimes but not always reinforced

21
Q

Extinction

A

Response is never reinforced

22
Q

Define schedule of reinforcement

A

Precisely specifies the nature of the contingent relation between a response and its reinforcer.

23
Q

Define ratio schedule of reinforcement

A

specified the number of responses that must be made in order for the reinforcer to be delivered.

24
Q

Fixed ratio schedule

A

Number of responses required per reinforcer is the same every time.
FR1, FR3

25
Cumulative record
Graphical display of responding as it unfolds over time.
26
Define variable ratio schedule
Number of responses required per reinforcer is not the same every time.
27
Animals prefer VR or FR schedules
Variable ratio
28
Interval schedule of reinforcement
The amount of time that must elapse before a single response will produce the reinforcer
29
Fixed interval schedules
Constant time interval that must pass be for a single response will produce the reinforcer. FI60, FI1min
30
Variable interval schedule
Amount of time that must pass before the first response is reinforced not the same every time
31
Explaining behavior with motivation is built upon
Circular logic
32
EO or AO?? | 2 questions to ask yourself
Does it increase/ decrease the value of reinforcer? | Does is increase/decrease the probability of doing behavior?
33
Motivation =
Willingness to work
34
Reinforcer survey
Paper pencil interview
35
Willingness is caused by a behavior reinforcer ratio
Behavior// | Reinforcer
36
Reinforcer efficiency
Maintains behavior even when price is high
37
What is the premack principle
Access to high probability behavior will function as a reinforcer when made contingent upon low probability behavior.
38
Habits are operant behaviors that are evoked by
Antecedent stimuli and persist despite abolishing operation
39
4 types of consequences that control behavior
Positive reinforcement Negative reinforcement Positive punisher Negative punisher
40
Applied behavior analysts use punishers in clinical practice when behaviors are
Dangerous to the client or those in contact with them
41
Define habituation
``` Gradual reduction in responding following presentations of eliciting stimulus Automatic learning - triggering event - not goal directed - unwilled response ``` We adapt to something redundant
42
Define reflex
Response genetically programmed responses that are involuntary
43
Define differential reinforcement
A reinforced behavior is extinction while more adaptive behavior is reinforced. Combines two procedures reinforcement and extinction
44
Define direct observation
Behavior is recorded as it occurs or lasting product of behavior is recorded later
45
Behavioral definition
Precise specification of the topography of the target behavior allowing observers to reliably identify instances and non instances