Exam 1: Learning and Cognition Flashcards
1
Q
Learning
A
- acquire and retrieve information
- results in adaptive change in animal’s behavior
- experiences resulting in change are single-stimulus, stimulus-stimulus, and response-reinforcer
2
Q
Single Stimulus
A
- non-associative learning
- absence of reward or punishment
examples: habituation and sensitization
3
Q
Habituation
A
- decreased behavioral response
- example: rat in a cage with a blue cube for 10 minutes for several days, eventually has no response to blue cube (no significance or value means rat will focus on other important factors of survival
- this can be reversed
4
Q
Sensitization
A
- results in increased behavioral response
5
Q
Stimulus-stimulus
A
- associative learning
- make association between two stimuli
example: Pavlovian or classical conditioning
6
Q
Pavlovian or classical conditioning
A
- exposed dog to meat powder/odor to create salivation as unconditioned stimulus
- exposed dog to ringing bell as conditioned stimulus(neutral)
- conditioned response results in ringing of bell causing salivation in dog
- must have continuity between CS and US (close association) to work properly
- adaptive behavior to used to make predicitons
7
Q
Response reinforcer
A
- associative learning
- instrumental or operant conditioning
- associated its own behavior with a reward or punishment
example: Edward Thorndike under Law of Effect
8
Q
Edward Thorndike study
A
- created a cat puzzle box that included multiple steps of a cat to open a door to a box in order to be released
- if they were successful they got food as a reward; if not they got nothing
9
Q
Describe an example of how habituation can be reversed
A
- praire dogs being close to human trails
- normally they have a call to go to their burrows & to warn of human near their homes; however, being left alone by humans if when they are close to them results in habituated behavior
- harm to them by humans results in reverse of behavior
10
Q
Active avoidance
A
- associative learning with punishment
- obnoxious stimulus to cause behavior
- Example: animal placed in a box with two sides, light turns on and a shock follows after, animal learns to move when light turns on to other side to avoid the following shock
11
Q
Passive Avoidance
A
- purpose is to stop behavior
- box with open side and dark compartment, rat prefers the compartment and chooses it but recieves a zap, they will eventually stop going into the compartment to avoid zap
12
Q
Spatial learning
A
- using queues to remember location in environment