Exam 1: Learning and Cognition Flashcards

1
Q

Learning

A
  • acquire and retrieve information
  • results in adaptive change in animal’s behavior
  • experiences resulting in change are single-stimulus, stimulus-stimulus, and response-reinforcer
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2
Q

Single Stimulus

A
  • non-associative learning
  • absence of reward or punishment
    examples: habituation and sensitization
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3
Q

Habituation

A
  • decreased behavioral response
  • example: rat in a cage with a blue cube for 10 minutes for several days, eventually has no response to blue cube (no significance or value means rat will focus on other important factors of survival
  • this can be reversed
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4
Q

Sensitization

A
  • results in increased behavioral response
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5
Q

Stimulus-stimulus

A
  • associative learning
  • make association between two stimuli
    example: Pavlovian or classical conditioning
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6
Q

Pavlovian or classical conditioning

A
  • exposed dog to meat powder/odor to create salivation as unconditioned stimulus
  • exposed dog to ringing bell as conditioned stimulus(neutral)
  • conditioned response results in ringing of bell causing salivation in dog
  • must have continuity between CS and US (close association) to work properly
  • adaptive behavior to used to make predicitons
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7
Q

Response reinforcer

A
  • associative learning
  • instrumental or operant conditioning
  • associated its own behavior with a reward or punishment
    example: Edward Thorndike under Law of Effect
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8
Q

Edward Thorndike study

A
  • created a cat puzzle box that included multiple steps of a cat to open a door to a box in order to be released
  • if they were successful they got food as a reward; if not they got nothing
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9
Q

Describe an example of how habituation can be reversed

A
  • praire dogs being close to human trails
  • normally they have a call to go to their burrows & to warn of human near their homes; however, being left alone by humans if when they are close to them results in habituated behavior
  • harm to them by humans results in reverse of behavior
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10
Q

Active avoidance

A
  • associative learning with punishment
  • obnoxious stimulus to cause behavior
  • Example: animal placed in a box with two sides, light turns on and a shock follows after, animal learns to move when light turns on to other side to avoid the following shock
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11
Q

Passive Avoidance

A
  • purpose is to stop behavior
  • box with open side and dark compartment, rat prefers the compartment and chooses it but recieves a zap, they will eventually stop going into the compartment to avoid zap
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12
Q

Spatial learning

A
  • using queues to remember location in environment
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