EVOLUTION OF MEDIA Flashcards

1
Q

is a proprietary telecommunications application operated by Skype Technologies, a division of Microsoft, best known for VoIP-based videotelephony, videoconferencing and voice calls.

A

SKYPE

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2
Q

Was a cross-platform instant messaging service developed by Google. It originally was a feature of Google+, becoming a standalone product in 2013

A

GOOGLE HANGOUTS

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3
Q

designed to be “the future” of Voice.

A

Hangouts

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4
Q

is a web-based tool that searches the internet and indexes websites to display relevant results in response to a user’s query.

A

GOOGLE SEARCH ENGINE

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5
Q

is a web services provider that offers both a search engine and a directory of World Wide Web pages. Officially launched in 1995

A

YAHOO

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6
Q

is a personal computer that can be easily moved and used in a variety of locations.

A

LAPTOP (1980)

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7
Q

is a wireless, portable personal computer with a touchscreen interface. (1993)

A

A TABLET

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8
Q

is a type of laptop that is slimmer, lighter, and offers a more simplified set of tools. (2008)

A

A NETBOOK

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9
Q

Is a portable computer device that combines mobile telephone functions and computing functions into one unit.

A

SMART PHONE

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10
Q

is a wearable computer in the form of a watch; modern smartwatches provide a local touchscreen interface for daily use

A

SMARTWATCH

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11
Q

provides a two-way connection to the user’s cellphone via Bluetooth.

A

HEADSET

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12
Q

works by enabling client devices to access data and cloud applications over the internet from remote physical servers, databases and computers.

A

CLOUD COMPUTING

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13
Q

wide variety of use cases, such as data backup, disaster recovery, email, virtual desktops, software development and testing, big data analytics, and customer-facing web applications.

A

cloud

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14
Q

Refers to the time before the existence of written or recorded history.

A

PRE-HISTORIC ERA (BEFORE 1700S)

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15
Q

the earliest form of traditional media

A

Prehistoric art

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16
Q

Can be carvings or engravings in rocks or caves

A

PETROGLYPHS

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17
Q

Are images carved on the surface of a rock.

A

PETROGLYPHS

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18
Q

The techniques used to create PETROGLYPHS

A

pecking, incising, abrading, sculpting, polishing, drilling, and scratching.

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19
Q

These processes remove part of the rock

A

PETROGLYPHS

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20
Q

images simply painted or drawn on rock

A

PETROGRAPHS

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21
Q

were used as the earliest known form of writing, with examples discovered in Egypt and Mesopotamia from before 3000 BC.

A

PICTOGRAPHS

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22
Q

Represent words or phrases through symbols

A

PICTOGRAPHS

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23
Q

Used to refer to sketches or paintings that usually depict nature, early people’s way of life

A

PICTOGRAPHS

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24
Q

These are painted drawings on cave walls or ceiling, mainly of prehistoric origin.

A

CAVE PAINTINGS

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25
In the Ancient Near East, they were used as a writing medium, especially for writing in cuneiform, throughout the Bronze Age and well into the Iron Age.
CLAY TABLETS IN MESOPOTAMIA
26
a logo-syllabic script that was used to write several languages of the Ancient Middle East.
CUNEIFORM
27
Developed in Ancient Mesopotamia, were used for over 3,000 years.
clay tablets
28
used a reed stylus to impress characters in moist clay.
Scribes
29
clay tablets were usually dried in the ??
sun or sometimes fired in kilns
30
produced in Egypt was used for many purposes, but none more important than its function as a writing material.
PAPYRUS
31
Occasionally, individual sheets were sold for the purpose of record keeping and lists, but the majority of these sheets were fashioned and sold as scrolls.
PAPYRUS
32
Were daily Roman official notices, a sort of daily gazette.
ACTA DIURNA IN ROME
33
They were carved on stone or metal and presented in message boards in public places like the Forum of Rome.
ACTA DIURNA IN ROME
34
Acta Diurna (Latin:
Daily Acts, sometimes translated as Daily Public Records or poetically as Daily Gazette)
35
were the minutes of the proceedings of the Senate,
Acta senatus, or Commentarii senatus
36
mostly contain information about Maya astronomy, astrology, religion, rituals, and Gods.
CODEX IN THE MAYAN REGION (5TH CENTURY)
37
were used to set dates for rituals, often by linking them to astronomical events.
codices
38
Printing press using wood blocks
WOODBLOCK PRINTING (220 AD)
39
A technique for printing text, images or patterns used widely throughout East Asia and originating in China in antiquity as a method of printing on textiles and later paper.
WOODBLOCK PRINTING (220 AD)
40
After its Asian origin, it was spread to Europe where it was further used to print books on alchemy and medicine, religious texts, calendars, and images and patterns for clothing and art.
WOODBLOCK PRINTING (220 AD)
41
PRE-HISTORIC ERA (BEFORE 1700S)
PETROGLYPHS, PICTOGRAPHS, CAVE PAINTINGS, CLAY TABLETS IN MESOPOTAMIA , PAPYRUS IN EGYPT (2500S),ACTA DIURNA IN ROME, CODEX IN THE MAYAN REGION (5TH CENTURY), WOODBLOCK PRINTING (220 AD)
42
Paper and ink Newspaper Magazines Books Mga rich lang may access Wala pang printer press kaya magsusulat ulet para may copy
EARLY INDUSTRIAL AGE
43
Siya gumawa nung printer press
JOHANNES GUTENBERG
44
People used the power of steam, developed machine tools, established iron production, and the manufacturing of various products (including books through the printing press)
INDUSTRIAL AGE (1700S-1930S)
45
A period in which human work, play, and interaction patterns are fundamentally affected by systems geared to processing and distributing energy; energy that is harnessed to provide large-scale travel and automation.
INDUSTRIAL AGE (1700S-1930S)
46
Shifted from an agrarian economy to a manufacturing economy where products were no longer made solely by hand but by machines.
INDUSTRIAL AGE (1700S-1930S)
47
This led to increased production and efficiency, lower prices, more goods, improved wages, and migration from rural areas to urban areas.
INDUSTRIAL AGE (1700S-1930S)
48
A mechanical device for applying pressure to an inked surface resting upon a print medium (such as paper or cloth), thereby transferring the ink.
PRINTING PRESS
49
The steam-powered rotary printing press, invented in 1843 in the United States by
Richard M. Hoe
50
A machine with keys which are pressed in order to print letters, numbers, or other characters onto paper.
TYPEWRITER (1800)
51
Any device or system that allows the transmission of information by coded signal over distance.
TELEGRAPH (1840s)
52
It came into use toward the end of the 18th century to describe an optical semaphore system developed in France.
TELEGRAPH (1840s)
53
Greek words: TELEGRAPH (1840s)
TELE Distant GRAPHEIN to write
54
A telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly.
TELEPHONE (1876)
55
converts sound, typically and most efficiently the human voice, into electronic signals that are transmitted via cables and other communication channels to another telephone which reproduces the sound to the receiving user.
TELEPHONE (1876)
56
In 1876, he was the first to be granted a United States patent for a device that produced clearly intelligible replication of the human voice at a second device.
ALEXANDER GRAHAM BELL
57
His research on hearing and speech further led him to experiment with hearing devices which eventually culminated in Bell being awarded the first U.S. patent for the telephone, on March 7, 1876.
ALEXANDER GRAHAM BELL
58
Series of still photos on film, projected in rapid succession onto a screen by means of light.
MOTION PICTURE (1890)
59
MOTION PICTURE (1890) (also known as
film or movie)
60
filmed with a movie camera, which makes rapid exposures of people or objects in motion, and shown with a movie projector, which reproduces sound synchronized with the images.
MOTION PICTURE (1890)
61
The principal inventors of motion-picture machines were
THOMAS ALVA EDISON in the U.S. and the LUMIÈRE BROTHERS in France.
62
A motion picture with synchronized sound, or sound technologically coupled to image, as opposed to a silent film.
SOUND FILMS (1894)
63
When attending a lecture utilizing (??'s) Zoopraxiscope, Thomas Edison began pondering the idea of sound and film. You may be familiar with this
Eadweard Muybridge
64
INDUSTRIAL AGE (1700S-1930S)
PRINTING PRESS, TYPEWRITER (1800) , TELEGRAPH (1840s), TELEPHONE (1876), MOTION PICTURE (1890), SOUND FILMS (1894)
65
The invention of the transistor ushered in the (?) age. People harnessed the power of transistors [that led to the transistor radio, electronic circuits, and the early computers.]
ELECTRONIC AGE (1930S-1980S)
66
In this age, long distance communication became more efficient.
ELECTRONIC AGE (1930S-1980S)
67
The electronic delivery of moving images and sound from a source to a receiver.
COMMERCIAL TELEVISION (EARLY TO MID 1940S)
68
a mass medium for advertising, entertainment, news, and sports.
COMMERCIAL TELEVISION (EARLY TO MID 1940S)
69
The term can refer to a television set, or the medium of television transmission.
COMMERCIAL TELEVISION (EARLY TO MID 1940S)
70
A piece of spook hardware invented by a German and used by Britain's codebreakers as a way of deciphering German signals traffic during World War Two.
ENIGMA MACHINE (1943)
71
To protect commercial, diplomatic, and military communication.
ENIGMA MACHINE (1943)
72
was considered so secure that it was used to encipher the most top-secret messages.
ENIGMA MACHINE (1943)
73
A small portable radio receiver that uses transistor-based circuitry.
TRANSISTOR RADIO (1950s)
74
which revolutionized the field of consumer electronics by introducing small but powerful, convenient hand-held devices
TRANSISTOR
75
A compact, portable radio that uses a transistor radio receiver to receive and amplify radio sound waves.
TRANSISTOR RADIO (1950s)
76
A very basic but reliable tool used to display images onto a screen or wall. like a film or slide projector, uses light to project an enlarged image on a screen, allowing the view of a small document or picture to be shared with a large audience.
OHP – PROJECTOR (1950)
77
EDSAC
Electronic Delay Storage Automatic Calculator
78
A large-scale electronic calculating machine in which ultrasonic delay units are used for storage of orders and numbers.
EDSAC
79
ENIAC
Electronic Numerical Integrator and Computer
80
The first programmable, electronic, general-purpose digital computer, completed in 1945.
ENIAC
81
Was the world's first general-purpose computer.
ENIAC
82
Was designed and built for the United States Army to calculate artillery firing tables.
ENIAC
83
A table or chart giving data needed for firing a gun accurately on a target under standard conditions
artillery firing tables
84
Was, effectively, an updated version of ENIAC.
UNIVAC
85
Data could be input using magnetic computer tape (and, by the early 1950's, punch cards).
UNIVAC
86
Was designed as a commercial data-processing computer, intended to replace the punched-card accounting machines of the day. It could read 7,200 decimal digits per second (it did not use binary numbers),
UNIVAC
87
making it by far the fastest business machine yet built.
UNIVAC
88
A large digital mainframe computer introduced by IBM in 1954.
IBM 704 ( 1960)
89
It was the first mass-produced computer with hardware for floating-point arithmetic.
IBM 704 ( 1960)
90
Was used as the official tracker for the Smithsonian Astrophysical Observatory Operation Moonwatch
IBM 704 ( 1960)
91
A number representation specifies some way of encoding a number, usually as a string of digits.
Floating point arithmetic
92
World’s first commercially available programmable desktop calculator
HEWLETT - PACKARD 9100A ( 1968)
93
The first commercial scientific calculator
HEWLETT - PACKARD 9100A ( 1968)
94
Would trigger a desktop calculator boom throughout the technology industry and contribute directly to the personal computer revolution.
HEWLETT - PACKARD 9100A ( 1968)
95
Small, removable, media storage devices. They record data onto a thin, circular magnetic film encased in a flat, square plastic jacket. Storing computer data and programs. were used especially with personal computers.
FLOPPY DISK (1970)
96
designed the Apple I as his personal computer to use the ARPANET and play games.
STEVE WOZNIAK
97
The first workable prototype of the Internet came in the late 1960s with the creation of ARPANET, or the Advanced Research Projects Agency Network. Originally funded by the U.S. Department of Defense, ARPANET used packet switching to allow multiple computers to communicate on a single network.
APPLE 1 ( 1976)
98
The Walkman was the original portable music device that allowed people to take their entertainment with them on the go Is a brand of portable audio players manufactured and marketed by Japanese technology company Sony since 1979
WALKMAN (1980)
99
INFORMATION AGE (1980’S-2000S) Also known as the
Computer Age, Digital Age, Silicon Age, or New Media Age
100
Is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology.
INFORMATION AGE (1980’S-2000S)
101
The modern age regarded as a time in which information has become a commodity that is quickly and widely disseminated and easily available especially through the use of computer technology.
INFORMATION AGE (1980’S-2000S)
102
paved the way for faster communication and the creation of social network. People advanced the use of microelectronics with the invention of personal computers, mobile devices, and wearable technology. Moreover, voice, image, sound and data are digitalized. We are now living in the information age
internet
103
Was the first browser to allow users to view images directly in the browser session, where other browsers at the time required users to download images as separate files. 1993
NCSA MOSAIC INTERNET WEB BROWSER
104
Officially released for the public on August 16, 1995.
MICROSOFT INTERNET EXPLORER 1.0
105
Is an American online content management system founded in 1999 which enables its users to write blog with time-stamped entries.- August 23, 1999
BLOGGER
106
LIVEJOURNAL
Is a Russian-owned social networking service where users can keep a blog, journal, or diary. April 15, 1999
107
Open-source software which you can use to easily create a beautiful website, blog, or app.
WORDPRESS
108
Was a social network game based in Mountain View, California, founded by Jonathan Abrams and launched in March 2003. Later, the company became a social gaming site based in Kuala Lumpur, Malaysia.
FRIENDSTER
109
Was a social networking service with an emphasis on allowing users to share media – such as photos, videos and blog entries – with their "real-world" network. The website was launched in March 2004
MULTIPLY
110
Is a social networking site that makes it easy for you to connect and share with family and friends online. Originally designed for college students, Facebook was created in 2004 by Mark Zuckerberg while he was enrolled at Harvard University.
FACEBOOK
111
Online microblogging service that distributes short messages of no more than 280 characters—called tweets.
TWITTER
112
Twitter emerged from the podcasting venture Odeo, which was founded in 2004 by
Evan Williams, Biz Stone, and Noah Glass.
113
proposed a short message service (SMS) on which one could send share small bloglike updates with friends.
engineer Jack Dorsey
114
Is a blogging and social media tool that allows users to publish a "tumblelog", or short blog posts. Founded by David Karp in 2007 and currently owned by American company Automattic.
TUMBLR
115
the free-form nature of the site and the ability of users to heavily customize their own pages.
TUMBLR
116
Is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim.
YOUTUBE
117
a free video sharing website that makes it easy to watch online videos. You can even create and upload your own videos to share with others. Originally created in 2005, it is now one of the most popular sites on the Web, with visitors watching around 6 billion hours of video every month.
YOUTUBE
118
Layers digital objects on top of your live view of the immediate physical surroundings via the camera on a smartphone or tablet. uses a real-world setting
AUGMENTED REALITY (AR)
119
Is a completely immersive experience that transforms your physical surroundings into a digital world via a head-mounted display. completely virtual.
VIRTUAL REALITY (VR)
120
[] users can control their presence in the real world; [] users are controlled by the system.
AR VR