English Vocab Flashcards

1
Q

Alliteration

A

The repetition of consonant sounds within close proximity, usually in consecutive words within the same sentence or line.

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2
Q

Anthropomorphism

A

Where animals or inanimate objects are portrayed in a
story as people, such as by walking, talking, or being given arms, legs, facial features, human locomotion or other anthropoid form.
often confused with personification

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3
Q

Hyperbole

A

A description which exaggerates, usually employing extremes and/or superlatives to convey a positive or negative attribute; “hype.”

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4
Q

Metaphor

A

A direct relationship where one thing or idea substitutes for another.

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5
Q

Oxymoron

A

A contradiction in terms.

Ex. “act naturally” “seriously funny” “deafening silence”

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6
Q

Personification

A

Giving human traits (qualities, feelings, action, or

characteristics) to non-living objects (things, colors, qualities, or ideas).
* Often confused with Anthropomorphism*

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7
Q

Simile

A

An indirect relationship where one thing or idea is described as being similar to another. Similes usually contain the words “like” or “as,” but not always.
Ex. “like a dream” “as bright as a button”

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8
Q

Creative license

A

Exaggeration or alteration of objective facts or reality, for the purpose of enhancing meaning in a fictional context.
Often confused with hyperbole

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9
Q

Onomatopoeia

A

Where sounds are spelled out as words; or, when words describing sounds actually sound like the sounds they describe.
Ex. “pow” “crack” “zap” “woof” “gurgling rattle”

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10
Q

Literary genre

A

A loose set of criteria for a category of literary composition. Genres can be determined by literary technique, tone, content, or even (as in the
case of fiction) length. The most general genres in literature are Prose and Poetry (cards seen separately)

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11
Q

Prose

A

Writing that resembles everyday speech. Prose generally lacks the formal structure of meter or rhyme that is often found in poetry. It can be subdivided into two categories, fiction and non-fiction.

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12
Q

Fiction

A

Literary works of imagination: novels and stories that describe imaginary people and events.
Ex. Harry Potter, Lord of the Rings, Percy Jackson, etc.

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13
Q

Non-fiction

A

Writing that uses real people, settings, and plots to convey actual events.
Ex. Walt Disney biography, The Origins of Totalitarianism, Tuesdays with Morrie, etc.

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14
Q

Poetry

A

Verse that uses sounds, rhythm, and word choice to convey ideas.

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15
Q

Epic

A

Long narrative poem

Ex. Beowulf

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16
Q

Sonnet

A

Fourteen-line rhyming poem with set structure.

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17
Q

Haiku

A

Short Japanese poem (often about seasons or nature)

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18
Q

Acrostic

A

Written lines containing word.
-a number of lines of writing, especially a poem or word puzzle, in which particular letters in each line spell a word or phrase.

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19
Q

Comedy (play)

A

Comic works, especially plays, considered as a literary genre. In these plays, the protagonist usually resolves the conflict within the storyline successfully.
Ex. The Merchant of Venice

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20
Q

Tragedy (play)

A

A serious play with a tragic theme, often involving a heroic struggle and the downfall of the main character
Ex. Hamlet

21
Q

History (play)

A

A play that deals with historical events.

Ex. Inherit the Wind

22
Q

Plot

A

The sequence of events that gives the story structure and direction (often referred to as the storyline).

23
Q

Exposition

A

The beginning of the story- where the author “sets the stage”- in this part, the situation of the characters in the
story is explained and it leads up to the further development of the plot. The point of view and the setting (the where and the when) is also explained.

24
Q

Rising action

A

Events leading to the climax. It is the series of

actions, or complications, that sets up the conflict for the main character of the story.

25
Q

Climax

A

The turning point of the story. It is usually somewhere in the middle of the story. It is the turning point where the conflict comes to a head and is decided for one side or the other- usually the most exciting point in the story.

26
Q

Falling action

A

Events after the climax. These events lead to resolution and the tying up of loose ends. Sometimes the falling action is almost non-existent because the conclusion occurs immediately after the climax.

27
Q

Resolution

A

The end of the story where all of the loose ends are tied up.

28
Q

Flashbacks

A

Narration of events which occurred earlier.

Ex. When Harry learns about Snape’s past and his relationship with Lily and James Potter. #ALWAYS

29
Q

Suspense

A

Uncertainty or anxiety in the reader about
what will happen next.
Ex. Bilbo running away from Smaug

30
Q

Foreshadowing

A

Hints in a story about what happens later.
Ex. When Gandalf & Beorn are like “DO NOT STRAY OFF THE PATH” and eventually Bilbo and the dwarf squad strays of the path.

31
Q

Theme

A

The story’s central concept, or the controlling
idea. Many times the theme will make a statement about life, or the human character-or it will make some other statement based on the views of the author.

32
Q

Characterization

Including Flat, Round, Static, Dynamic

A

The way an author creates the people in their story and brings them to life.
- Flat: one-dimensional, i.e. the good guy is always the hero and the bad guy is also the villain.
- Round: complex, characters that have many sides to them-good, bad, everything.
- Static: they don’t change at all during the story.
- Dynamic: they change or grow during the story,
so they are somewhat different at the end.

33
Q

Point of View

A

The perspective or angle that the story is being told from.
- First Person: where the story is told by someone who identifies himself as “I,” and may or may not be a character in the story. It allows you to know the mind of that one character but no others
- Third Person: where the story is told by someone who is not a character in the story and identifies the characters as “he,” “she,” or “them”. You don’t find out anything more than can be seen, heard or know by an
observer
- Omniscient: where the story is told by someone who is not a character in the story but can know everything about every character in the story-what they think, what they feel, as well as what they see and hear

34
Q

Propaganda

A

The use of false information to sell products or, more likely, ideas.

35
Q

Symbols

A

words, pictures, or songs that represent something else (ex. white dove=dove)

36
Q

Hyperbole (advertise.)

A

Exaggeration to make something more appealing. (ex. our hot dogs are the best in the whole world!)

37
Q

Fear

A

Sometimes, media makes us afraid that if we don’t pay attention, something bad could happen. (ex. buy this alarm or your car will be stolen)

38
Q

Humor

A

Making someone laugh is a particularly effective persuasive technique. (ex. funny actors in a commercial to sell a sandwich)

39
Q

The Big Lie

A

Sometimes, media doesn’t tell the truth. (ex. super sugar is a healthy snack)

40
Q

Testimonials

A

Using famous people to sell products and ideas. (ex. having Bill Nye sell a science textbook)

41
Q

Repetition

A

Constant bombardment of an idea or product. (ex. having the same commercial playing multiple times in a day)

42
Q

Name Calling

A

Making fun of others to sell something. (ex. saying somebody is weird for not buying a specific product)

43
Q

Flattery

A

Complimenting someone to force them to pay attention. (ex. The cool and smart kids eat that kind of
candy bar)

44
Q

Bribery

A

Offering something we want. (ex. if you buy this toy, you will get a free pin with it)

45
Q

Bandwagon

A

This technique implies that everyone else is involved, so why not you? (ex. everyone is wearing this new wristband, so you should too)

46
Q

Warm and Fuzzy

A

Cute images to help sell a product. (ex. those cute dogs really like that product, so I will too)

47
Q

Beautiful People

A

Good looking models make us believe we can look like them. (ex. If I wear this t-shirt I will look as good as that model)

48
Q

Plain folks

A

People just like us use the product. (ex. that person looks just like me and he uses this product so I will probably like it too)

49
Q

Scientific Evidence

A

Stats and charts that persuade us that something is

worthwhile. (ex. 95% of Canadians give this product 5 out of 5 stars)