Effects of TV and Computer Games Flashcards

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1
Q

what are the factors involved in effects of TV and computer games?

A
  • excessive TV viewing
  • violent film content
  • TV/film effects not strong
  • computer games
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2
Q

what is excessive TV viewing?

A
  • excessive amounts of TV has been linked to aggressive behaviour (violent or not)
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3
Q

who are the researchers involved in excessive TV viewing?

A

Robertson et al

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4
Q

what did Robertson et al do?

A
  • measured TV viewing hours in over 1000 New Zealanders at regular intervals up to the age of 26 years
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5
Q

What did Robertson et al find?

A
  • time spent watching TV in childhood and adolescence was a reliable predictor of aggressive behaviour in early adulthood (convictions of aggressive and violent crimes)
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6
Q

what did Roberston et al say excessive TV viewing was linked to?

A
  • associated with reduced social interaction and poorer educational achievement
  • so the link between excessive viewing and aggression may be indirect, due to reduced social intercation
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7
Q

what has the most significant influence on aggressive behaviour?

A

viewing violent content

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8
Q

who is the researcher involved in violent film content?

A

Bandura et al

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9
Q

what did Bandura et al do?

A
  • looked at the effects of aggression viewed on a screen
  • replicated their earlier study, children watched a film of the Boho doll being beaten by an adult model
  • children imitate aggressive behaviour of the model(and cartoon version)
  • social learning processes identified by Bandura operate through media as well as face to face
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10
Q

who are the researchers that found that TV/ film effect are not strong?

A
  • Paik and Comstock
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11
Q

what did Paik and Comstock do?

A
  • carried out a meta-analysis of around 200 studies
  • found a significant positive correlation between viewing TV/film violence and antisocial behaviour
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12
Q

what are the findings from Paik and Comstock?

A
  • estimated that TV/film violence only accounted for between 1% and 10% of the variance in children’s aggressive behaviour
  • implies a relatively a minor role of TV and film compared with other sources of aggression
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13
Q

what effect does computer games have on aggression? and why?

A
  • computer games may have a more powerful effect than traditional media
  • player takes a more active role than a relatively passive viewer
  • game-playing is more directly rewarding for the player (operant conditioning)
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14
Q

explain lab experiments in effects of computer games.

A
  • have an advantage in demonstrating cause and effect
  • ethical disadvantage as you are deliberately exposing ppts to violence to encourage aggressive behaviour
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15
Q

what is other method for measuring aggression?

A
  • standard lab measure
  • Taylor competitive reaction time task(TCRTT)
  • ppts deliver blasts of white noise at chosen volumes to punish a (non-existent) opponent
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16
Q

who are the researchers involved in lab experiments on computer games?

A
  • Bartholow and Anderson
17
Q

what did Bartholow and Anderson?

A
  • found that students who played a violent computer game for ten minutes (Mortal Kombat) selected significantly higher volumes of white noise than students who played a non-violent golfing game (PGA tour)
18
Q

what are the correlational studies in computer games?

A
  • a common finding is that several measure of aggression are positively correlated with time spent playing violent games
19
Q

who are researchers involved in correlational studies?

A

DeLisi et al

20
Q

what did DeLisi et al do?

A
  • argue that is so well-established that aggression should be considered a public health issue and computer game violence as a significant risk factor