Effects of TV and Computer Games Flashcards
what are the factors involved in effects of TV and computer games?
- excessive TV viewing
- violent film content
- TV/film effects not strong
- computer games
what is excessive TV viewing?
- excessive amounts of TV has been linked to aggressive behaviour (violent or not)
who are the researchers involved in excessive TV viewing?
Robertson et al
what did Robertson et al do?
- measured TV viewing hours in over 1000 New Zealanders at regular intervals up to the age of 26 years
What did Robertson et al find?
- time spent watching TV in childhood and adolescence was a reliable predictor of aggressive behaviour in early adulthood (convictions of aggressive and violent crimes)
what did Roberston et al say excessive TV viewing was linked to?
- associated with reduced social interaction and poorer educational achievement
- so the link between excessive viewing and aggression may be indirect, due to reduced social intercation
what has the most significant influence on aggressive behaviour?
viewing violent content
who is the researcher involved in violent film content?
Bandura et al
what did Bandura et al do?
- looked at the effects of aggression viewed on a screen
- replicated their earlier study, children watched a film of the Boho doll being beaten by an adult model
- children imitate aggressive behaviour of the model(and cartoon version)
- social learning processes identified by Bandura operate through media as well as face to face
who are the researchers that found that TV/ film effect are not strong?
- Paik and Comstock
what did Paik and Comstock do?
- carried out a meta-analysis of around 200 studies
- found a significant positive correlation between viewing TV/film violence and antisocial behaviour
what are the findings from Paik and Comstock?
- estimated that TV/film violence only accounted for between 1% and 10% of the variance in children’s aggressive behaviour
- implies a relatively a minor role of TV and film compared with other sources of aggression
what effect does computer games have on aggression? and why?
- computer games may have a more powerful effect than traditional media
- player takes a more active role than a relatively passive viewer
- game-playing is more directly rewarding for the player (operant conditioning)
explain lab experiments in effects of computer games.
- have an advantage in demonstrating cause and effect
- ethical disadvantage as you are deliberately exposing ppts to violence to encourage aggressive behaviour
what is other method for measuring aggression?
- standard lab measure
- Taylor competitive reaction time task(TCRTT)
- ppts deliver blasts of white noise at chosen volumes to punish a (non-existent) opponent