E.2 - Teaching Strategies: Activity Based Strategies Flashcards
___ is the art and science of helping children to learn
Pedagogy
___ a type of social thinking that has considerable influence over an
adolescent’s behavior
Imaginary audience
___ leads adolescents to believe
that they are invulnerable
Personal fable
___ is the art and science of
helping adults learn
Andragogy
Transition from adolescence to becoming a young adult has been termed ___
emerging adulthood
The teaching of older adults is known as ___
Gerogogy
___ describes prejudice against the older adult that perpetuates the negative stereotype
of aging as a period of decline
Ageism
absorbed over a lifetime, such as vocabulary, general information, understanding social interactions, arithmetic reasoning, and ability to evaluate experiences. It can be impaired by disease states, such as dementia seen in Alzheimer’s disease
Crystallized intelligence
capacity to perceive relationships, to reason, and to perform abstract thinking. This declines as a degenerative changes occur
Fluid intelligence
a beneficial approach to use to establish a therapeutic relationship
Reminiscing
provides a non-threatening environment in which to meet their individual needs
and promote active participation in learning
One-to-one instruction
beneficial approach for fostering social skills and maintaining contact with others
through literacy abilities
Group teaching
appropriate but it is still important to know the client’s mental, visual, physical and literacy abilities
Written materials
require consideration of energy levels and sensory abilities before they are chosen
Games, role-playing, demonstration and return demonstration
Based on the principle that learners work with each other and are responsible for not
only their own knowledge but as well as their group members
Cooperative Learning (CL)
- More useful in academic setting rather than in-service or patient education situation
- Can be done in assigning group of students to develop a proposal for a clinical research stud
Formal Cooperative Learning Group
- Can be used in any setting
- Example: teaching about the childbirth experience to a group of parents-to-be
Informal Cooperative Learning Group
- Applied to new staff orientation or teacher program
- Example: New registered nurses being oriented to a healthcare facility
Base Cooperative Learning Group
- Controlled representations of reality
- Exercises that learners engage to learn the real world without the risks of the real world
Simulations
- A controlled representation of a piece of reality that learners manipulate to better
understand the corresponding real situation - Focuses on process learning
- Partakers of the simulation exercise learns how to make decisions or solve problem or
apply theory
Simulation Exercises
- A game that represents real-life situation in which learners complete according to a set of rules in order to win or achieve an objective
- Focuses on either content or process learning
Simulation Game
- Focus on teaching or reinforcing factual information
- Example: crossword puzzles that aim to teach terminology or bingo games that reinforces previously learned facts
Content games
- Emphasize problem solving or application of information
Process games
- Games that follow the format of established board games, television games, word games
Frame games
- A form of drama in which learners spontaneously act out roles on interaction of having problems or challenges in human relations
- Helpful to gain skill in interpersonal therapeutic relationships
- Develop the quality of empathy
Role Playing
choosing or developing and appropriate simulation that will meet learning objectives
Planning
should occur immediately following the simulation when everything’s still fresh
Debriefing
An analysis of an incident or situation in which characters and relationships are
described, factual or hypothetical events transpire, and problems need to be
resolved or solved.
Case Studies
- An approach to learning that involves confronting students with real-life problems that provide a stimulus for critical thinking and self-taught content
- Based on a principle that students, working together in small groups, will analyze a case, identify their own needs for information, and then solve problems like those that occur in everyday life
Problem Based Learning (PBL)
- Also called self-directed learning elements, self-paced modules, selflearning packets
- Based on some principle that adults are
self-motivated to learn material for which they see relevance
problem focused and readily learn material they can use to solve problems
Self-Learning Modules (SLM)