Dynamics 2 Flashcards

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1
Q

Newton’s Second Law

A
  • States that acceleration is directly proportional to Fnet and inversely proportional to mass (a = Fnet/m)
  • Heavier objects will need more force (little masses will accelerate more when the same amt of force is applied)

For small mass m…
mg - T = ma

For big mass M…
T = Ma

mg - T + T = ma + Ma
mg = a(m + M)
mg/(m + M) = a

NOTE:
- Both masses have a common acceleration of a.

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2
Q

Newton’s Third Law

A
  • States that when two bodies (a and b) interact, the force that a exerts on b is equal and opposite to the force that b exerts on a (Fab = -Fba)
  • Action-reaction pairs always act on different objects (so normal reaction force and weight aren’t one [reaction force that comes from Newton’s Third Law is only a
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3
Q

Friction (Solid)

*Friction that involves only solid objects

A

The force exerted by a surface on an object as the object moves or makes effort to move; it always opposes motion, and there are two types (static and dynamic friction).

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4
Q

Static Friction (Fs)

A
  • Static as in stationary
  • Friction experienced by an object as it makes effort to move
  • Always equal to the applied force as long as no movt is involved (arrows equal and opposite [?])—one will increase as the other increases (as long as there’s no movt)—the heavier the object, the more force needed
  • Directly proportional to the applied force
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5
Q

Dynamic Friction (Fd)

A
  • Dynamic as in changing (movt involved)
  • Friction experienced by an object as it moves
  • Less than Fs (max) as soon as object starts to move
  • Only sets in when object starts moving
  • Constant (no matter the acceleration)

NOTE:
- For an object to experience dynamic friction, its static friction would have reached a max

  • Friction is directly proportional to normal reaction force (R)
  • Ff = μR, where mu is the coefficient of friction (every material has its own)
  • Fsmax ≤ μsR
  • Fd = μdR
  • W = R when moving horizontally or at rest

*See notes for graph

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6
Q

Momentum (p)
*Linear

A
  • Simply, mass in motion (every moving mass has momentum [p = mv])
  • Defined as the product of mass and velocity
  • Since mass is constant, if velocity changes then Δp = mΔv (p is directly proportional to v)
  • Unit: kgms^(-1)
  • Vector (dependent on velocity): has same direction as velocity (changes once the direction of velocity changes)
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7
Q

Relationship between momentum and Newton’s Second Law

A

Fnet = ma
Fnet = mΔv/t

Fnet = Δp/t

This is another statement of Newton’s Second Law: the net force is directly proportional to the rate of change of momentum.

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8
Q

Impulse (I)

A

Fnet = mΔv/t
Fnet(t) = mΔv

I = Fnet(t) or I = mΔv

  • Unit: kgms^(-1) or Ns
  • Area of a force-time graph represents impulse (area below)
  • To get same mΔv, force is reduced when impact time is increased (impact time changes force: less time for impact to take place means that the force felt is big [ex. airbag, trampoline—takes a longer time to settle and force felt is smaller])
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9
Q

Law of Conservation of Momentum

A
  • States that when two or more bodies interact, the total momentum of the system stays constant, provided there’s no external force (*)
  • For a and b, MaVa(i) + MbVb(i) = MaVa(f) + MbVb(f) (initial and final momentums…)
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10
Q

Relationship between Newton’s laws and momentum conservation

A

Fa = -Fb (3rd Law)
F = mΔv/t (2nd Law)

*See notebook for full (same formula results)

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11
Q

Elastic collisions

A
  • Involved two objects going separate ways after collision
  • Momentum conserved (b/c it’s a law [always true])
  • KE conserved (still moving their separate ways), and if asked to show, just use KE instead of momentum in formula (we use the same Conservation of Momentum formula)
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12
Q

Inelastic collisions

A
  • Involves the objects sticking together after collision
  • Momentum conserved
  • KE not conserved (some level of movt is already stopped)
  • MaVa(i) + MbVb(i) = (Ma + Mb)Vf (only one final velocity)
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13
Q

Work (W)

A
  • The product of force and displacement in the direction of the force (W = Fd)

NOTE:
- No displacement, no work done (everything w/ work depends on displacement)

  • If force is at an angle to the displacement, W = Fdcosθ (see notes for diagram [we were finding the horizontal component])
  • Unit: Joules or Nm or kgm^(2)s^(-2)
  • Scalar (vector x vector = scalar [two vectors cancel out to be scalar]): interchanged with energy (all forms of which are scalar)
  • Can be positive or negative (focusing on displacement only [why we have negative work], but when we look at it fully, two vectors, so cancel out)
  • If the applied force leads to displacement in same direction as the force, +; if leads to displacement in opposite direction (of applied force), -
  • Area of (below) force-displacement graph represents work done by an object

Other equations (when +/- work [?]):

  • W = mgh (when something is lifted vertically)
  • W = 1/2[kx^(2)] (when extending/compressing a string)
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14
Q

Energy (E)

A
  • Ability to do work (forms: KE, PE, thermal, nuclear, chemical, solar, etc.)
  • Interchanged w/ work (solve for energy, find work done)
  • Units: Joules
  • Scalar
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15
Q

Law of Conservation of Energy

A

States that energy can neither be created nor destroyed, but transferred from one form to another (or the total energy in the universe is constant).

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16
Q

Kinetic energy (KE)

A
  • Energy due to motion of an object (KE = 1/2[mv^(2)])
  • Directly proportional to velocity (whatever happens to velocity happens to KE)
  • Unit: Joules
17
Q

Gravitational potential energy (gPE)

A
  • Due to the position or height of an object
  • gPE = mgh
  • Directly proportional to height
  • Unit: Joules
18
Q

Elastic potential energy (EPE)

A
  • Stored in springs
  • EPE = 1/2[kx^(2)]
  • Directly proportional to extension/displacement
  • Unit: Joules
19
Q

Power (P)

A
  • Rate at which work is done (or the rate at which energy is transferred)
  • P = Work/time or P = ΔEnergy/time
  • Unit: Js^(-1) or Watt (1 Watt = 1 Js^(-1))

P = W/t
P = Fd/t
P = Fv

20
Q

NOTE

A
  • Hooke’s Law+?
  • No friction = c?
  • When looking at the relationship between two variables (out of three), third must be constant
    *See problems (notes)
  • Don’t consider names of forces (?)
  • W also acting on the ground b/c you’re touching the ground (acting upwards on the ground would be the other part of the pair?)
  • Normal force cannot act on the ground
  • Min means subtraction, max means addition (answer can only be between the two)
  • Drag in liquids, air resistance in air (gases?)
  • Pushing becomes easier (involves molecules at point of contact)
  • If initial, final speeds equal, change in v is the same (accel is same)
  • Normal static friction before you start increasing the incline
  • Circular more complex
  • Opposite directions, so m(u + v)
  • Rate of = per unit time
  • Force directly proportional to time w/ impulse (??)
  • *Efficiency…
  • Law of Conservation of Energy?
  • Constant force = constant accel
  • Changing direction means acceleration not constant
  • Slope or area
  • KE 0 at peak (falling, increases [velocity increases])
  • All abt vertical
  • Two types of PE
  • Ask yourself what can change
  • Spring constant varies