Digital Sound Design: W3: Synthesis Flashcards

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1
Q

DSD: How do you perform additive synthesis? explain with example.

A

E.g. replicate a cello sound:

1) Analyse a real chello. Look at the timbre: the fundamental and the overtones. See where they are an what amplitude they have.
2) For every fundamental & overtone create a sine wave at that frequency (a sine wave does not have any overtones) with the same amplitude.
3) when you add enough overtones, it will start to sound like a cello.

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2
Q

DSD: What is subtractive synthesis?

A

You take a complex waveform and filter some frequencies out, to create interesting sounds.

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3
Q

DSD: What are the 4 primary types of oscillators.

A
  • Sine wave: just a fundamental frequency with no partials. (does not occur in nature)
  • Triangle waveform.
  • Pulse wave (most common one is a square wave).
  • Saw tooth wave
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4
Q

DSD: what is a signal modifier?

A

Used for processing, things like filters, envelope generators, amplifiers,…

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5
Q

DSD: What is a triangle wave form. Give an example. (start at 20hertz fundamental

A

Fundamental frequency + odd numbered partials (1,3, 5, ..) that have an amplitude relation 1/n^2 (n=partial number). This means we have very little amplitude in the partials.

1 * 20 hertz (ampl=100db)
3 * 20 hertz (ampl=(1/3^2) of the amplitude, thus 1/9 of the amplitude => 11 db)
5* 20 hertz (ampl=100db/25)

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6
Q

DSD: What are pulse wave forms?

A

Most common one is the square wave. fundamental frequency + odd numbered partials in an amplitude relationship of 1/n (n=partial number). This means the amplitudes are bigger then the triangle. Other pulse waves are created by varying the ‘duty cycle’ (compression and rarefaction of a soundwave). This is the relationship of the compression to the rarefaction (sound wave goes up, then down). A standard sound has a compression (and rarefaction) half the size of a waveform cycle. A square wave is like this standard sound. By varying the pulse width we can change the ratio of compression to the full cycle. e.g. 4 to 1 ratio, where compression is only 1 fourth the size of the duty cycle. By doing this we cancel out some of the overtones and thus changing the timbre.

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7
Q

DSD: Explain soundwave compression and rarefaction.

A

Because of the longitudinal motion of the air particles when producing a sound, there are regions in the air where the air particles are compressed together and other regions where the air particles are spread apart. These regions are known as compressions and rarefactions respectively. The compressions are regions of high air pressure while the rarefactions are regions of low air pressure. A soundwave is depicted as a line going up and down. up = compression, down = rarefaction.

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8
Q

DSD: What is a saw tooth waveform?

A

A fundamental frequency + all partials with an amplitude relationship of 1/n (n = partial number).

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9
Q

DSD: What are the four types of filters?

A

1) Low pass filter
2) High pass filter
3) Band pass filter
4) notch/ band reject filter

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10
Q

DSD: Explain resonance control in a filter?

A

This will amplify the frequencies in the cutoff range.

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11
Q

DSD: What is a time variant envelope generator?

A

Sets an envelope on amplitude of the sound

  • Attack: Time from silence to maximum amplitude.
  • Decay: time going from maximum to secondary (sustain) level
  • Sustain: Secondary amplitude level
  • Release: time it takes to get back to silence.
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12
Q

DSD: How do you simulate percussive or string instruments in sound synthesis?

A

By modifying the amplitude envelope.

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13
Q

DSD: What are the two types of signals an oscillator can generate?

A

A carrier signal (horizontal line in diagram) and a controller signal (vertical line) (e.g. an lfo).

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14
Q

DSD: What is a LFO? What accoustic technique does this simulate (sine lfo).

A

A controller signal oscillator inaudible for the human ear. Hence low frequency oscillator between 0 and 20 hertz.
This simulates a tremolo (rapid alteration of volume).

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15
Q

DSD: what happens when we increase an lfo to 20 Hertz

A

Our brain can no longer hear the alterations of volume and starts to pick it up as a new pitch. It starts to produce side-bands

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16
Q

DSD: What is amplitude modulation?

A

Modulate the amplitude with an lfo in the hearing range so we create sidebands and thus hear other pitches.

17
Q

DSD: what are sidebands?

A

Other frequencies in sound that are created by some sort of modulation.

18
Q

DSD: what happens when you plug in an lfo into an oscillator? What accoustic technique does this represent when you use a sine wavee small amplitude on the lfo? Large amplitude?

A

You modulate the frequency of the oscillator.
Small amplitude represents vibrato.
Large amplitude represents glissando (an alarm system).

19
Q

DSD: What is an audio oscillator?

A

An electronic oscillator is an electronic circuit that produces a periodic, oscillating electronic signal, often a sine wave or a square wave. An audio oscillator produces frequencies in the audio range, about 16 Hz to 20 kHz.

20
Q

DSD: what accoustic technique do you get when you plug in a square wave lfo into an oscillator and set the amplitude so that it switches between octaves?

A

A trill

21
Q

DSD: How do create a timbral modification on a carrier signal (oscillator)?

A

You plug in an lfo into a filter so that it modifies the timbre.

22
Q

DSD: What is complex amplitude modulation?

A

Plug in an oscillator in the auditory range into an amplifier to control the amplitude levels. This creates sidebands.

23
Q

DSD: What happens if you plug in an 100hertz controller oscillator into an amplifier that has a 500 hertz carrier signal (both sine waves)? What happens if you set your controller to 500 hertz.

A

The sound that comes out consists of the 500 hertz signal plus a 600 hertz (500 + 100) and a 400 hertz (500-100) signal (two sidebands)
If you set your carrier and controller to the same frequency, you get an octave higher and a zero frequency (nothing) as sidebands. This is called an octave harmonizer.

24
Q

DSD: What is an octave harmonizer?

A

Complex amplitude modulation where the carrier signal and the controller signal have the same frequency.

25
Q

DSD: What is a ring modulator?

A

Similar to complex amplitude modulation. It will attenuate the carrier signal. So that only the sidebands will get through.

26
Q

DSD: What is complex frequency modulation? What is the formula for the number of sidebands and their frequencies for two sine waves?

A

If you modulate an oscillator with another oscillator in the auditory range so you get sidebands.
Calculate the modulation index: peak frequency deviation (=amplitude of the controller signal is in relation to this peak frequency)/ modulation frequency = number of sidebands below or above => times 2 is the total number of sidebands. the frequency of these bands = 1 * modulation frequency; 2 * modulation frequency;…. -4 * modulation frequency

27
Q

DSD: What happens to the formula for sidebands ands their frequencies if you use frequency modulation from a sine wave on a sawtooth?

A

You have to calculate the modulation index for every overtone as they will also have new sidebands.

28
Q

DSD: What happens to the formula for sidebands ands their frequencies if you use frequency modulation from a saw tooth wave on a saw tooth?

A

You have to calculate the modulation index for every fundamental and every overtone of both sawtooths (n^2)

29
Q

DSD: What happens when you create alot of frequencies/sidebands through some sort of modulation?

A

You get noise and the carier signal gets drowned out. you also get close to percussion instruments like cymbals.

30
Q

DSD: To what natural phenomenon can you compare granular synthesis?

A

The sound of rain. One raindrop you can hear separately, a thousand give a whole other sound.

31
Q

DSD: What is granular synthesis?

A

Granular synthesis is a basic sound synthesis method that operates on the microsound time scale.
It is based on the same principle as sampling. However, the samples are not played back conventionally, but are instead split into small pieces of around 1 to 50 ms. These small pieces are called grains. Multiple grains may be layered on top of each other, and may play at different speeds, phases, volume, and frequency, among other parameters.

32
Q

DSD: What is digital modeling?

A

In sound synthesis, physical modelling synthesis refers to methods in which the waveform of the sound to be generated is computed by using a mathematical model, being a set of equations and algorithms to simulate a physical source of sound, usually a musical instrument. Such a model consists of (possibly simplified) laws of physics that govern the sound production, and will typically have several parameters, some of which are constants that describe the physical materials and dimensions of the instrument, while others are time-dependent functions that describe the player’s interaction with it, such as plucking a string, or covering toneholes.